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Hokage: Amaya Fumetsu Mizukage: Senjiro Nara Kazekage: Kiseragi Hyūga Tsukikage: None
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Top posting users this week | |
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| The Toy Shop | |
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+4angalito Kirei Kosuke Senjiro Nara 8 posters | |
Author | Message |
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Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Sun Sep 02, 2018 10:18 am | |
| Discussed the first jutsu.
Addressed concerns with the nara technique. Made it so its s-rank cost in addition to normal just cost.
Final tech is scrapped for now. Will return to that one later. | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: The Toy Shop Sun Sep 02, 2018 10:52 am | |
| - Senjiro Nara wrote:
- Name:Flying Thunder God: Faction
Rank: A rank Type: Space Time Ninjutsu Element: N/A Range: All Description: The technique requires two party to both brand themselves with their own seal. And then to also have their ally place their own unique seal atop of theirs. This causes both seals to mingle and form a “bond” if you will. This results in two users of the hiraishin technique to share seals and marks. By sharing seals, the parties in question can teleport to(FTG)seals and markers that are not their own. This makes it especially difficult for an opponent to predict their movements. Both parties can coordinate attacks, not to mention have escape routes prepared well in advance. User pays normal chakra cost plus whatever else range cost ftg normally requires.
Requirements Flying Thunder God Technique, Flying Thunder God Mutually Instantaneous Revolving Technique: Senjiro(Permission).
Name: Chakra Retainer Rank: S-rank Type: Fuuinjutsu Element: N/A Range: 0-5m Description: With their curse seal active, the user consciously feed the Senjutu chakra granted into the chakra retainer seal. This allows them to store copious amounts of Senjutsu chakra into the seal. They can then release this stored chakra when needed. Can store four lots of stage one and two chakra. The process is rather rapid but must be done outside of battle. The seal takes the form of three vertical lines placed in the middle of the chest. Once the limit is reached, the user must use up the chakra before storing anymore.
Requirements: Curse Seal of Hanuman.
Name: Shadow Curse Rank: C-S rank Type: Ninjutsu & Juuinjutsu Element: Shadow Release Range: Far Description: The user converts their chakra to fall in line with Juuinjutsu techniques. And when used the user can passively apply this curse to their shadow release jutsu. The effect of the curse being that it ignores 100 strength & durability of the opponent. This makes it so that shadow release techniques are more effect against an opponent. This cost s rank amount of chakra in addition to other shadow release techniques. The user can apply the curse at any point when Nara based techniques are being used. Follows the same speed of the combination Nara technique being used. The effectives of the technique relies on the opponents being caught.
Requirements: Nara Clan: Senjiro(Permission)
Name:Flying Thunder God: Reaping [Sub Limited] Rank: S-rank Type: Barrier Ninjutsu, Juuinjutsu Element:N/A Range: All Description: The user performs this jutsu by adding an extra seal to their weaponry. This covers Kunai, Shuriken and others weapons that the user has. Whenever someone is within fifteen meters of the seal, the user remotely triggers the jutsu. This causes the targets to be trapped inside a powerful barrier in the form of a sphere. While inside the sphere, the targets limbs are isolated separately. Using this, the user can teleport each limb separately. This violently tears each limb away from the opponent. The technique ignores 200 durability and strength. The limbs that are warped will be sent to a marked location. One must be in range of the technique for it to work. Furthermore, the user can also place the seal on their target through direct contact. In every case, the barrier forms instantaneously, mirroring the teleporting aspects of the hiraishin jutsu. Cost 250 Chakra. At the very least all the user's ftg kunai are marked with this seal.
Requirements:Flying Thunder God: Senjiro(Permission) Approved | |
| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Mon Sep 03, 2018 7:58 pm | |
| Name: Urchin Dome Rank: S rank Type: Bukijutsu Element: NA Range: 100m Description: Through the use of Samehada, the user creates a large dome that is 100 meters wide and high. The dome resembles a sea urchin when formed. Samehada's scales/spikes sticks out all over the large construct. The dome is an extension of Samehada, capable of the same feats. The ground is made of Samehada's scales, as well as every facet of it. Once the technique is performed, the user can control the spikes and manipulate them to his liking. This way the user can attack his opponents through various means. The person using the technique can also merge with the dome and move throughout it with ease. Capable of appearing instantly from any part of it. Chakra absorbed can be fed directly to Samehada and the user alike. The technique forms at 100 speed. This can change depending on booster techniques in play before the technique was used. This jutsu can be used in conjunction with other Samehada related techniques.
Requirements: Samehada: Senjiro.
Name: Flying Thunder God: Shadow of Ametsuchi Ono Rank: A rank Type: Bukijutsu, Ninjutsu Element: Water & Lightning Range: 100m Description: Together with flying thunder god technique and Ametsuchi Ono, the user aims to find ways to deceive an opponent. By sending Ametsuchi Ono flying at an opponent, the user can leave behind five decoy or shadow version of each weapon.The amazing thing about this is that each weapon can teleport and take the place of their decoy. The axes can use which ever decoy they choose. This allows the user to surprise an opponent with their attack pattern. Each decoy last two posts before dissipating. Can also control the decoys and move them about the battlefield. Decoys cannot be used to cause hatm to the target at this stage.
Requirements: FTG: Senjiro
Name: Puppet Blade Rank: A rank Type: Bukijutsu, Ninjutsu Element: Water & Lightning Range: 100m Description: This technique allows the user to control the movements of their weapon through a form of telekenisis. This pertains to the Ametsuchi Ono axes that are laced with the user's chakra. Through this connection the user has full control of the weapons movements. Moves at 80 speed normally. By adding the weapons elemental chakra, the user can boost this speed by +50.
Requirements: Ametsuchi Ono: Senjiro.
Last edited by Senjiro Nara on Tue Sep 04, 2018 12:12 pm; edited 1 time in total | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: The Toy Shop Tue Sep 04, 2018 11:56 am | |
| - Senjiro Nara wrote:
- Name: Urchin Dome
Rank: S rank Type: Bukijutsu Element: NA Range: 100m Description: Through the use of Samehada, the user creates a large dome that is 100 meters wide and high. The dome resembles a sea urchin when formed. Samehada's scales/spikes sticks out all over the large construct. The dome is an extension of Samehada, capable of the same feats. The ground is made of Samehada's scales, as well as every facet of it. Once the technique is performed, the user can control the spikes and manipulate them to his liking. This way the user can attack his opponents through various means. The person using the technique can also merge with the dome and move throughout it with ease. Capable of appearing instantly from any part of it. By absorbing chakra the dome becomes stronger. Said chakra can be fed directly to Samehada and the user alike. The technique forms at 100 speed. This can change depending on booster techniques in play before the technique was used. This jutsu can be used in conjunction with other Samehada related techniques.
Requirements: Samehada: Senjiro.
Needs a durability gain per technique absorbed.
Name: Flying Thunder God: Shadow of Ametsuchi Ono Rank: A rank Type: Bukijutsu, Ninjutsu Element: Water & Lightning Range: 100m Description: Together with flying thunder god technique and Ametsuchi Ono, the user aims to find ways to deceive an opponent. By sending Ametsuchi Ono flying at an opponent, the user can leave behind five decoy or shadow version of each weapon.The amazing thing about this is that each weapon can teleport and take the place of their decoy. The axes can use which ever decoy they choose. This allows the user to surprise an opponent with their attack pattern. Each decoy last two posts before dissipating. Can also control the decoys and move them about the battlefield. Decoys cannot be used to cause hatm to the target at this stage.
Requirements: FTG: Senjiro.
Name: Puppet Blade Rank: A rank Type: Bukijutsu, Ninjutsu Element: Water & Lightning Range: 100m Description: This technique allows the user to control the movements of their weapon through a form of telekenisis. This pertains to the Ametsuchi Ono axes that are laced with the user's chakra. Through this connection the user has full control of the weapons movements. Moves at 80 speed normally. By adding the weapons elemental chakra, the user can boost this speed by +50.
Requirements: Ametsuchi Ono: Senjiro.
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| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Tue Sep 04, 2018 12:13 pm | |
| Edited. Removed that line. | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: The Toy Shop Tue Sep 04, 2018 12:14 pm | |
| - Senjiro Nara wrote:
- Name: Urchin Dome
Rank: S rank Type: Bukijutsu Element: NA Range: 100m Description: Through the use of Samehada, the user creates a large dome that is 100 meters wide and high. The dome resembles a sea urchin when formed. Samehada's scales/spikes sticks out all over the large construct. The dome is an extension of Samehada, capable of the same feats. The ground is made of Samehada's scales, as well as every facet of it. Once the technique is performed, the user can control the spikes and manipulate them to his liking. This way the user can attack his opponents through various means. The person using the technique can also merge with the dome and move throughout it with ease. Capable of appearing instantly from any part of it. Chakra absorbed can be fed directly to Samehada and the user alike. The technique forms at 100 speed. This can change depending on booster techniques in play before the technique was used. This jutsu can be used in conjunction with other Samehada related techniques.
Requirements: Samehada: Senjiro.
Name: Flying Thunder God: Shadow of Ametsuchi Ono Rank: A rank Type: Bukijutsu, Ninjutsu Element: Water & Lightning Range: 100m Description: Together with flying thunder god technique and Ametsuchi Ono, the user aims to find ways to deceive an opponent. By sending Ametsuchi Ono flying at an opponent, the user can leave behind five decoy or shadow version of each weapon.The amazing thing about this is that each weapon can teleport and take the place of their decoy. The axes can use which ever decoy they choose. This allows the user to surprise an opponent with their attack pattern. Each decoy last two posts before dissipating. Can also control the decoys and move them about the battlefield. Decoys cannot be used to cause hatm to the target at this stage.
Requirements: FTG: Senjiro
Name: Puppet Blade Rank: A rank Type: Bukijutsu, Ninjutsu Element: Water & Lightning Range: 100m Description: This technique allows the user to control the movements of their weapon through a form of telekenisis. This pertains to the Ametsuchi Ono axes that are laced with the user's chakra. Through this connection the user has full control of the weapons movements. Moves at 80 speed normally. By adding the weapons elemental chakra, the user can boost this speed by +50.
Requirements: Ametsuchi Ono: Senjiro. Approved | |
| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Thu Sep 06, 2018 3:56 pm | |
| Name: Sakari Jinsei- Prime Instinct Rank: S Type: Ninjutsu Element: N/A Range: Close Description: Prime Instinct focuses on the mind, body and soul, allowing the user to experience heightened abilities. It is viewed by the user as a state of oneness, and despite the chaos around them, internally they’re in a state of bestial peace. Once activated prime instinct boosts the senses of those using this style. The user uses these heightened abilities to their advantage. The user sense of touch, sight, smell, hearing is increased. The user is considered a true master of their own bodies. The user gains three dark vertical lines running along either cheek when using prime instinct. The user’s perception and speed get boosted by +70 when using prime instinct. The users of prime instinct are sometimes likened to animals based on abilities. Prime instinct is especially useful for those with sensory skills. S rank activation cost. B rank upkeep cost.
Requirements GM Ninjutsu: Senjiro
Name: Kanshoku-Sense of Touch Rank: C-rank Type: Nintaibukijutsu Element: None Range: 0-10 Meters Description: Once prime instinct is activated the user constantly emits a field from their person that acts as a sensor. This technique is designed for detecting incoming attacks, while allowing the user to react accordingly. The user also relies on a sense of touch, being capable of avoiding damage at the last possible second. If the user’s own speed is equal to or higher than the attack against them then they’re able to react and dodge if necessary. The “field” is there own chakra acting as a sensory barrier. The field doesn’t inhibit opposing forces but is merely a warning system for Senjiro.
Requirements: Prime Instinct: Learn from Senjiro
Name: Kyuukaku-Sense of Smell Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 meters Description: Kyuukaku is used along with prime instinct to heighten their sense of smell. Kyuukaku gives the user the ability to pick up different scents from up to one hundred meters away. It is so acute that the user can perfectly track their opponent’s movements based on scent alone. This is especially useful to the user when using the mist style silent killing techniques. And other similar techniques, as they’re able to differentiate scents. This technique allows the user to fight even with their eyes closed. But not as well as they normally would, without the help of other prime instinct heightened senses.
Requirements: Prime Instinct: Learn from Senjiro
Name: Shikaku-Sense of Sight Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 meters Description: Shikaku is effective when used for tracking purposes and to spot oncoming foe or attacks. With Shikaku the user can see and pick up on disturbances around themselves. They become eagle eyed, able to spot a fly on a wall up to 100 meters away. Shikaku does not grant the user predictive abilities, nor does it grant them the ability to see chakra etc. It is simply enhanced vision, that cannot see beyond obstructions etc. Should the user have a clear path to see, then they can take notice of things. Cannot look below ground, but can spot something deep inside waters etc.
Requirements: Prime Instinct: Learn from Senjiro.
Name: Choukaku-Sense of Hearing Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 Description: Choukaku with prime instinct activated gives the users enhanced hearing. They’re able to hear a pin drop up to one hundred meters away. This makes it even more difficult for others to sneak up on the user of the technique. They can track others by sound alone, acting as a sensor for the user. They’re able to manage the sound input to prevent overload and damage to their hearing. Choukaku makes it very useful for spying and eavesdropping on others. Gathering intel and the like becomes a lot easier.
Requirements: Prime Instinct: Learn from Senjiro
Name: Trigger Rank: D Type: Bukijutsu Element: N/A Range: Description: This technique is simply used to trigger Ametsuchi Ono’s abilities when being remotely controlled by the user. The range of the technique is in relation to the range Ametsuchi is capable of travelling.
Requirements Ametsuchi Ono: Senjiro
Last edited by Senjiro Nara on Thu Sep 06, 2018 5:43 pm; edited 1 time in total | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: The Toy Shop Thu Sep 06, 2018 4:00 pm | |
| - Senjiro Nara wrote:
- Name: Dominion
Rank: S-rank Type: Ninjutsu Element: Shadow Release Range: Far Description: After years of honing his skills and capabilities his clan techniques. Senjiro soon figured out the importance of chakra. And the part it plays in the shadows strength. Through dedication, Senjiro learned to link the power/strength of his shadows to his chakra. This way the power/strength of his clan techniques are a quarter of his own chakra. This happens passively for his shadow release techniques. This only affects the strength/power of his Nara techniques. Shadow release techniques costs an extra 100 chakra.
Requirements GM Ninjutsu: Senjiro
normal stats cannot correlate to chakra. Just give it a normal boost, though it could only be +100 Bc this could break the soft cap without being limited.
Name: Sakari Jinsei- Prime Instinct Rank: S Type: Ninjutsu Element: N/A Range: Close Description: Prime Instinct focuses on the mind, body and soul, allowing the user to experience heightened abilities. It is viewed by the user as a state of oneness, and despite the chaos around them, internally they’re in a state of bestial peace. Once activated prime instinct boosts the senses of those using this style. The user uses these heightened abilities to their advantage. The user sense of touch, sight, smell, hearing is increased. The user is considered a true master of their own bodies. The user gains three dark vertical lines running along either cheek when using prime instinct. The user’s perception and speed get boosted by +70 when using prime instinct. The users of prime instinct are sometimes likened to animals based on abilities. Prime instinct is especially useful for those with sensory skills.
Requirements GM Ninjutsu: Senjiro
Name: Kanshoku-Sense of Touch Rank: C-rank Type: Nintaibukijutsu Element: None Range: 0-10 Meters Description: Once prime instinct is activated the user constantly emits a field from their person that acts as a sensor. This technique is designed for detecting incoming attacks, while allowing the user to react accordingly. The user also relies on a sense of touch, being capable of avoiding damage at the last possible second. If the user’s own speed is equal to or higher than the attack against them then they’re able to react and dodge if necessary. The “field” is there own chakra acting as a sensory barrier. The field doesn’t inhibit opposing forces but is merely a warning system for Senjiro.
Requirements: Prime Instinct: Learn from Senjiro
Name: Kyuukaku-Sense of Smell Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 meters Description: Kyuukaku is used along with prime instinct to heighten their sense of smell. Kyuukaku gives the user the ability to pick up different scents from up to one hundred meters away. It is so acute that the user can perfectly track their opponent’s movements based on scent alone. This is especially useful to the user when using the mist style silent killing techniques. And other similar techniques, as they’re able to differentiate scents. This technique allows the user to fight even with their eyes closed. But not as well as they normally would, without the help of other prime instinct heightened senses.
Requirements: Prime Instinct: Learn from Senjiro
Name: Shikaku-Sense of Sight Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 meters Description: Shikaku is effective when used for tracking purposes and to spot oncoming foe or attacks. With Shikaku the user can see and pick up on disturbances around themselves. They become eagle eyed, able to spot a fly on a wall up to 100 meters away. Shikaku does not grant the user predictive abilities, nor does it grant them the ability to see chakra etc. It is simply enhanced vision, that cannot see beyond obstructions etc. Should the user have a clear path to see, then they can take notice of things. Cannot look below ground, but can spot something deep inside waters etc.
Requirements: Prime Instinct: Learn from Senjiro.
Name: Choukaku-Sense of Hearing Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 Description: Choukaku with prime instinct activated gives the users enhanced hearing. They’re able to hear a pin drop up to one hundred meters away. This makes it even more difficult for others to sneak up on the user of the technique. They can track others by sound alone, acting as a sensor for the user. They’re able to manage the sound input to prevent overload and damage to their hearing. Choukaku makes it very useful for spying and eavesdropping on others. Gathering intel and the like becomes a lot easier.
Requirements: Prime Instinct: Learn from Senjiro
Name: Trigger Rank: D Type: Bukijutsu Element: N/A Range: Description: This technique is simply used to trigger Ametsuchi Ono’s abilities when being remotely controlled by the user. The range of the technique is in relation to the range Ametsuchi is capable of travelling.
Requirements Ametsuchi Ono: Senjiro
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| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Thu Sep 06, 2018 5:43 pm | |
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| | | Shin ANBU Captain
Posts : 646 Join date : 2017-05-05
Ninja I.D, Age: 21 Tier: S-3 Clan: None
| Subject: Re: The Toy Shop Thu Sep 06, 2018 5:51 pm | |
| - Senjiro Nara wrote:
- Name: Sakari Jinsei- Prime Instinct
Rank: S Type: Ninjutsu Element: N/A Range: Close Description: Prime Instinct focuses on the mind, body and soul, allowing the user to experience heightened abilities. It is viewed by the user as a state of oneness, and despite the chaos around them, internally they’re in a state of bestial peace. Once activated prime instinct boosts the senses of those using this style. The user uses these heightened abilities to their advantage. The user sense of touch, sight, smell, hearing is increased. The user is considered a true master of their own bodies. The user gains three dark vertical lines running along either cheek when using prime instinct. The user’s perception and speed get boosted by +70 when using prime instinct. The users of prime instinct are sometimes likened to animals based on abilities. Prime instinct is especially useful for those with sensory skills. S rank activation cost. B rank upkeep cost.
Requirements GM Ninjutsu: Senjiro
Name: Kanshoku-Sense of Touch Rank: C-rank Type: Nintaibukijutsu Element: None Range: 0-10 Meters Description: Once prime instinct is activated the user constantly emits a field from their person that acts as a sensor. This technique is designed for detecting incoming attacks, while allowing the user to react accordingly. The user also relies on a sense of touch, being capable of avoiding damage at the last possible second. If the user’s own speed is equal to or higher than the attack against them then they’re able to react and dodge if necessary. The “field” is there own chakra acting as a sensory barrier. The field doesn’t inhibit opposing forces but is merely a warning system for Senjiro.
Requirements: Prime Instinct: Learn from Senjiro
Name: Kyuukaku-Sense of Smell Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 meters Description: Kyuukaku is used along with prime instinct to heighten their sense of smell. Kyuukaku gives the user the ability to pick up different scents from up to one hundred meters away. It is so acute that the user can perfectly track their opponent’s movements based on scent alone. This is especially useful to the user when using the mist style silent killing techniques. And other similar techniques, as they’re able to differentiate scents. This technique allows the user to fight even with their eyes closed. But not as well as they normally would, without the help of other prime instinct heightened senses.
Requirements: Prime Instinct: Learn from Senjiro
Name: Shikaku-Sense of Sight Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 meters Description: Shikaku is effective when used for tracking purposes and to spot oncoming foe or attacks. With Shikaku the user can see and pick up on disturbances around themselves. They become eagle eyed, able to spot a fly on a wall up to 100 meters away. Shikaku does not grant the user predictive abilities, nor does it grant them the ability to see chakra etc. It is simply enhanced vision, that cannot see beyond obstructions etc. Should the user have a clear path to see, then they can take notice of things. Cannot look below ground, but can spot something deep inside waters etc.
Requirements: Prime Instinct: Learn from Senjiro.
Name: Choukaku-Sense of Hearing Rank: C-rank Type: Nintaibukijutsu Element: None Range: 100 Description: Choukaku with prime instinct activated gives the users enhanced hearing. They’re able to hear a pin drop up to one hundred meters away. This makes it even more difficult for others to sneak up on the user of the technique. They can track others by sound alone, acting as a sensor for the user. They’re able to manage the sound input to prevent overload and damage to their hearing. Choukaku makes it very useful for spying and eavesdropping on others. Gathering intel and the like becomes a lot easier.
Requirements: Prime Instinct: Learn from Senjiro
Name: Trigger Rank: D Type: Bukijutsu Element: N/A Range: Description: This technique is simply used to trigger Ametsuchi Ono’s abilities when being remotely controlled by the user. The range of the technique is in relation to the range Ametsuchi is capable of travelling.
Requirements Ametsuchi Ono: Senjiro Approved | |
| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Fri Sep 07, 2018 6:49 pm | |
| Name: Thunder Strings Rank: A rank Type: Ninjutsu, Kugujutsu Element: Storm Release Range: Far Description: Using his knowledge of Kugujutsu, the user mimics the chakra threads technique and add lightning release chakra to it. By doing so, the user can electrocute those targeted by using the chakra threads. The threads can slice through defences like a hot knife through butter. While performing their usual function known for the chakra threads technique. The strings numbers up to ten, one for each finger. They move at the user’s current speed, has 80 power and ignores 20 durability.
Requirements Ninjutsu, Kugujutsu: Senjiro
Name: Shadow Imitation Strong Hold Rank: S-rank Type: Ninjutsu, Juuinjutsu Element: Lightning Range: 100 Meters Description: Extending and manipulating their shadow, the user will attempt to connect it with an individual or groups shadow(s). Upon connection, the victim(s) will find themselves unable to move on their own. Their posture will immediately reflect their captors and their bodies will mimic any motions the user of this jutsu makes. Those caught will experience a certain effect brought on by the user. One that the targets are not able to mimic. The user will send lightning chakra through their shadows connected to the victims. This effectively doubles the power of the technique. The victims are left electrocuted, fried, mangled and worse for wear. Jutsu moves at the user’s speed and has 100 power/strength before elemental chakra is added. Cost additional S-rank chakra for lightning element. Requirements Shadow Release: Senjiro
Name: Shadow Flight Bind Rank: S-rank Type: Ninjutsu Element: N/A Range: Far Description: This jutsu targets airborne opponents who leaves shadows down on other surfaces. As long as there is a shadow which belongs to the opponent. The user is able to connect their own shadows to it. This effectively binds the opponent(s), forcing them to the user's level. This prevents escape and also airborne assaults by an opponent. Shadows moves at user's current speed and has strength of 100.
Requirements Shadow Release: Senjiro
Name: Puppet: Ametsuchi Ono Rank: C-rank Type: Kugujutsu, Bukijustu Element: Water, Lightning, Storm Range: Far Description: Through the use of Chakra threads, the user is able to trigger the effects of the Ametsuchi Ono axes. Can use jutsus among other things afforded by the axes. This is done through a connection between the axes and Senjiro's own chakra. The range of the technique works strictly on the chakra threads capabilities. The speed and power of the axes are dependant on its own unique features.
Requirements Ametsuchi Ono: Senjiro
Name: Water Fang Blast Rank: S-rank Type: Ninjutsu, Bukijutsu Element: Water Range: 100m Description: Like its parent technique, this jutsu deals physical damage. Capable of blasting through rock and defences not up to scratch. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. The technique is can be released by the user or through using their Ametsuchi Ono axes. When released, the technique resembles a cone shaped drill which spins violently. Its 60 meters in length, one meter wide from the tip of the drill, reaching ten meters in width. The user can release the technique in any which way they want. Using existing sources of water or those born from the user. The water is highly pressurised, with tremendous speed to match. The jutsu has one hundred power and moves at the user’s current speed.
Requirements GM Ninjutsu, Bukijutsu: Senjiro
Name: Starch Syrup Wave Rank: S-rank Type: Ninjutsu, Bukijutsu Element: Water Range: Far Description: By kneading chakra the user produces wave upon wave of water that manifests itself in different ways. From ground level the water rises to 100 meters high. Spanning 120m in width, the water covers a wide range. The water produced becomes like glue, holding the opponent in place while restricting their mobility. The user can of course move through the waves as freely as possible. The waves are crushing, destroying whatever is in its path. Leaving those targeted mangled and maim while causing physical damage. The water moves at the user’s current speed, boasting power of 100. Can be combined with lightning release techniques. The jutsu can be used through normal means by the user. And more commonly through the Ametsuchi Ono axes. The user can use the technique through different means.
Requirements GM Ninjutsu, Bukijutsu: Senjiro
Name: Samehada Contract Seal Rank: S rank Type: Fuuinjutsu, Juuinjutsu Element: N/A Range: 0-Far Description: Through an understanding of senjutsu chakra. The user developed a means for Samehada to be able to absorb said chakra unhindered. The user will place a seal on the weapon which acts instantaneously or in unison with Samehada’s ability to absorb Chakra. This makes it so that even Senjutsu Chakra can be absorbed by the blade like anything else. Once the seal is placed, all parent techniques related to Samehada shares the same trait. The Chskra abdorbed can only be fed back to the user when using their curse seal. The seal is placed by touching Samehada. The range is in relation to parent techniques related to Samehada. This seal acts as the Misogi seal does. Effectively nullify and negate the effects of chakra, thus purifying chakra sources so that Samehada can absorb chakra unhindered.
Name: Invitation: Samehada to Hanuman Rank: S-rank (Sub Limited) Type: Juuinjutsu, Fuuinjutsu & Bukijutsu Element: None Range: Self Description: After years of research and training, the user figured out how to push the limits of the Hanuman curse seal. The technique is a combination of Samehada and the Hanuman curse seal working together. While using a wicked form of adrenaline by supercharging the curse seal with Chakra. Using any form of the curse seal, the user absorbs Samehada itself, locking it away in the Hanuman seal on his chest. Doing this, the user perfectly mixes Samehada’s abilities along with his curse seal. The user’s appearance changes to having scales all over his entire body. Along with other obvious traits of the Hanuman curse seal. For a taxing 400 activation cost and 150 upkeep. The user gains +200 to his speed, durability, strength and perception. This works in tandem with other forms of his curse seal. While using Senjutsu chakra, all facets of a technique can be boosted by +150. The user must pay double the chakra cost for this to happen. Jutsu relating to Samehada can be used unhindered by the user. As they’re now the medium or catalyst if you will. If branded with the contract seal, then Samehada can absorb all forms of chakra regardless of type. While in this form, the user can breathe under water.
Requirements: GM Fuuinjutsu, Samehada, Curse Seal, Bukijutsu: Senjiro(Mixing Internal & External Forces)
Name: Thunder Cutter Rank: S-rank Type: Bukijutsu Element:Lightning Range: 100m Description: Using his Kiryuu axe, the user releases chakra made of lightning at their target. The lightning chakra takes the form of the axe’s blade. It reaches thirty meters in height and is five meters in with. The technique can be released a multitude of ways. But in all cases is devastating when it strikes. The jutsu cuts through whatever stands before it. No doubt electrocuting, maiming the opponents caught in its way. When combined with water release, the lightning chakra can be even more devastating. Jutsu is 100 power and speed.
Requirements Ametsuchi Ono: Senjiro
Name: Water Drill Bullet Rank: S-rank Type: Ninjutsu, Bukijutsu Element: Water Range: 100 Meters Description: Using their Ametsuchi Ono axes, the user generates high volumes of water and releases it. The water takes the shape of a drill, fifty meters in length and twelve meters high and wide. The water is quite malleable and can be released in different ways. A swing of the axe, slamming against a surface and so on. The water is ferocious and fast when released. And when it strikes the target it causes physical harm, capable of piercing flesh and breaking bones. The water hallows out the area which is struck. The water collides and floods the area. Has 100 speed and power.
Requirements: GM Ninjutsu, GM Bukijutsu, Ametsuchi Ono: Senjiro
Name: Water Shark Dance Prison Rank: S-rank Type: Ninjutsu Element: Water Range: 250 Meters Description: After using the Water Release: Great Exploding Water Colliding Wave and fusing with Samehada, the user acts as the centre of the resultant giant dome of water. Once this technique has been activated, the dome alters its position in order to reflect the direction of the user’s movements, making it difficult for their target to escape as long as they continue their pursuit. This technique provides the user a tremendous field advantage, as their fused form grants them the ability to breathe and freely move underwater, while his target continues to drown as they attempt to futilely escape the large body of water. This technique is extremely effective in one on one fights, but the user would probably not be able to contain two enemies fleeing in opposite directions. Has 100 speed and power.
Requirements: Great Exploding Water Colliding Wave
Name: Heavens Grasp Rank: S-rank Type: Sensory, Ninjutsu, Juuinjutsu Element: None Range: Far Description: Using their affinity for sensory, the user causes torrential rainfall over the target area. The user can sense anyone or anything moving within the rain. By doing so, nothing existing on the current plain can escape his gaze. This makes it so that technique designed to conceal the target are rendered useless. Genjutsu and the like designed to perform such tasks are nullified all the same. The user can pinpoint and track targets over long distance. Ever drop of rain is said to be imbued with the user’s chakra. Acting like an extension of the user. Meaning the user can use follow up techniques through this rain. The rain acts like a contact type sensory technique.
Requirements: Rain Tiger At Will, Sensory, GM Ninjutsu: Senjiro
Last edited by Senjiro Nara on Thu Sep 13, 2018 2:32 pm; edited 8 times in total | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: The Toy Shop Fri Sep 07, 2018 8:15 pm | |
| - Senjiro Nara wrote:
- Name: Thunder Strings
Rank: S-rank Type: Ninjutsu, Kugujutsu Element: Storm Release Range: Far Description: Using his knowledge of Kugujutsu, the user mimics the chakra threads technique and add lightning release chakra to it. By doing so, the user can electrocute those targeted by using the chakra threads. The threads can slice through defences like a hot knife through butter. While performing their usual function known for the chakra threads technique. The strings numbers up to ten, one for each finger. They move at the user’s current speed, has 100 power and ignores 100 durability.
Requirements Ninjutsu, Kugujutsu: Senjiro
so you only have Master in Kugujutsu, so the max you could have in a Kugujutsu Technique is A-rank.
Name: Shadow Imitation Strong Hold Rank: S-rank Type: Ninjutsu, Juuinjutsu Element: Lightning Range: 100 Meters Description: Extending and manipulating their shadow, the user will attempt to connect it with an individual or groups shadow(s). Upon connection, the victim(s) will find themselves unable to move on their own. Their posture will immediately reflect their captors and their bodies will mimic any motions the user of this jutsu makes. Those caught will experience a certain effect brought on by the user. One that the targets are not able to mimic. The user will send lightning chakra through their shadows connected to the victims. This effectively doubles the power of the technique. The victims are left electrocuted, fried, mangled and worse for wear. Jutsu moves at the user’s speed and has 100 power/strength before elemental chakra is added. Cost additional S-rank chakra for lightning element. Requirements Shadow Release: Senjiro
To make sure I understand this right, it just sends lightning through a normal shadow imitation?
Name: Shadow Flight Bind Rank: S-rank Type: Ninjutsu Element: N/A Range: Far Description: This jutsu targets airborne opponents who leaves shadows down on other surfaces. As long as there is a shadow which belongs to the opponent. The user is able to connect their own shadows to it. This effectively binds the opponent(s), forcing them to the user's level. This prevents escape and also airborne assaults by an opponent. Shadows moves at user's current speed and has strength of 100.
Requirements Shadow Release: Senjiro
Name: Puppet: Ametsuchi Ono Rank: C-rank Type: Kugujutsu, Bukijustu Element: Water, Lightning, Storm Range: Far Description: Through the use of Chakra threads, the user is able to trigger the effects of the Ametsuchi Ono axes. Can use jutsus among other things afforded by the axes. This is done through a connection between the axes and Senjiro's own chakra. The range of the technique works strictly on the chakra threads capabilities. The speed and power of the axes are dependant on its own unique features.
Requirements Ametsuchi Ono: Senjiro
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| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Sat Sep 08, 2018 2:38 am | |
| Edited first jutsu.
And yeah, lightning. | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: The Toy Shop Sat Sep 08, 2018 12:11 pm | |
| - Senjiro Nara wrote:
- Name: Thunder Strings
Rank: A rank Type: Ninjutsu, Kugujutsu Element: Storm Release Range: Far Description: Using his knowledge of Kugujutsu, the user mimics the chakra threads technique and add lightning release chakra to it. By doing so, the user can electrocute those targeted by using the chakra threads. The threads can slice through defences like a hot knife through butter. While performing their usual function known for the chakra threads technique. The strings numbers up to ten, one for each finger. They move at the user’s current speed, has 80 power and ignores 80 durability.
Requirements Ninjutsu, Kugujutsu: Senjiro
lower the durability ignore to 20. This is only an a-rank.
Name: Shadow Imitation Strong Hold Rank: S-rank Type: Ninjutsu, Juuinjutsu Element: Lightning Range: 100 Meters Description: Extending and manipulating their shadow, the user will attempt to connect it with an individual or groups shadow(s). Upon connection, the victim(s) will find themselves unable to move on their own. Their posture will immediately reflect their captors and their bodies will mimic any motions the user of this jutsu makes. Those caught will experience a certain effect brought on by the user. One that the targets are not able to mimic. The user will send lightning chakra through their shadows connected to the victims. This effectively doubles the power of the technique. The victims are left electrocuted, fried, mangled and worse for wear. Jutsu moves at the user’s speed and has 100 power/strength before elemental chakra is added. Cost additional S-rank chakra for lightning element. Requirements Shadow Release: Senjiro
Making doubly sure I understand this properly. This is used after using the normal shadow imitation technique?
Name: Shadow Flight Bind Rank: S-rank Type: Ninjutsu Element: N/A Range: Far Description: This jutsu targets airborne opponents who leaves shadows down on other surfaces. As long as there is a shadow which belongs to the opponent. The user is able to connect their own shadows to it. This effectively binds the opponent(s), forcing them to the user's level. This prevents escape and also airborne assaults by an opponent. Shadows moves at user's current speed and has strength of 100.
Requirements Shadow Release: Senjiro
Name: Puppet: Ametsuchi Ono Rank: C-rank Type: Kugujutsu, Bukijustu Element: Water, Lightning, Storm Range: Far Description: Through the use of Chakra threads, the user is able to trigger the effects of the Ametsuchi Ono axes. Can use jutsus among other things afforded by the axes. This is done through a connection between the axes and Senjiro's own chakra. The range of the technique works strictly on the chakra threads capabilities. The speed and power of the axes are dependant on its own unique features.
Requirements Ametsuchi Ono: Senjiro | |
| | | Senjiro Nara Mizukage
Posts : 253 Join date : 2018-05-14
| Subject: Re: The Toy Shop Sat Sep 08, 2018 12:31 pm | |
| Edited. And correct. Added 2 more techs | |
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| Subject: Re: The Toy Shop | |
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