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Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: [WIPs] Sun Oct 08, 2017 1:20 am | |
| - Spoiler:
Name: Illusion Three-Step Rank: B Rank Type: Bukijutsu/Taijutsu Element: N/A Range: 0-50M Description: A complicated advanced technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Two-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon or limb and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At B Rank, Three-Step is capable of creating three illusions and is limited in a 50M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +30 Speed Requirements: Close Range Bukijutsu, 60Speed minimum, Taught by Rei
Name: Illusion Four-Step Rank: A Rank Type: Bukijutsu/Taijutsu Element: N/A Range: 0-65M Description: A complicated supior technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Four-Step is a progressive technique built off its predecessor, the Three-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon or limb and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At A Rank, Four-Step is capable of creating four illusions and is limited in a 65M 360 degree circumference. Four-Step differs from its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +40 Speed Requirements: Close Range Bukijutsu, 80Speed minimum, Taught by Rei
Name: Illusion Five-Step Rank: S Rank Type: Bukijutsu/Taijutsu Element: N/A Range: 0-80M Description: A complicated mastery technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Four-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon or limb and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At S Rank, Five-Step is capable of creating five illusions and is limited in a 80M 360 degree circumference. Five-Step is based of its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +50 Speed Requirements: Close Range Bukijutsu, 100Speed minimum,Taught by Rei
Name: Illusion Turn-Step Rank: D Rank Type: Bukijutsu Element: N/A Range: 0-20M Description: A complicated beginner's technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Turn-Step is rudimentary and simply a building block for higher-end skills: nevertheless, it is a useful technique regardless of superior skills. Turn-Step is astutely prior named "Illusion" because of its intended effect. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user throws their weapon and dashes in a direction. The chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user's weapon strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had thrown their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have thrown their weapon. The user will have dashed during this time, giving both the weapon a ranged attack at the foe and giving the foe a false sense that the user was vulnerable to attack. The user would catch the thrown weapon after having dashed, with the foe either dodging or attempting to catch the weapon- the user turns the weapon back on the foe to catch them by surprise. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At D Rank, Turn-Step is capable of creating one illusion and is limited in a 20M/s 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. Requirements: Close Range Bukijutsu, 20Speed minimum, Taught by Rei
Last edited by Rei on Tue Oct 17, 2017 11:18 am; edited 1 time in total | |
| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Oct 08, 2017 1:21 am | |
| - Spoiler:
Name: Gingitsune, Taii "A"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slgihtly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When the opponent punches or thrusts with a weapon, the user leans back on their rear foot and reaches forward with their rear arm: their rear arm grabs the opponent's wrist and pulls them forward off their balance. Their leading arm will be broight down into an elbow strike at the opponent's elbow joint. If successful, the strike may be powerful enough to shatter their elbow and render their arm useless.
Name: Gingitsune, Taii "B"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent punches or thrusts with a weapon, the user reaches forward with their rear hand and grabs the opponent's forearm while leaning to the opposite side during the punch and pushes it up and over their shoulder. The user leans back onto their rear foot while raising both their leading arm and leg upward into a double-thrusted attack: the leading arm is upturned into an uppercut directed to the opponent's chin. The leading leg is brought up into a knee-strike to the opponent's gullet while also punching with their leading fist. This technique incorprates two strikes at once, one seen and one unseen. If successful the fist strike may be powerful enough to knock the foe out while the knee strike bursts their stomach and causes internal bleeding.
Name: Gingitsune, Taii "C"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. Much like Gingitsune, Taii "A"!!!, the positioning is the same. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slgihtly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When their opponent kicks low, the user brings up their rear foot to block the strike and then stomps down quickly as their lead foot is brought up into a kick to the opponent's exposed mid-section. If the opponent does a high-kick, the leading foot is brought up into a high-kick to parry their strike while their rear foot pivots their body. The motion carries as they bring their leading foot down and pivots with the momentum and brings their rear foot up into an axe-kick into the opponent's exposed neck. If successful, the strike to the mid-section may break their ribs and send them flying backwards. The high-kick to the neck may break their neck.
Name: Gingitsune, Taii "D"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. Much like Gingitsune, Taii "B"!!!, the positioning is the same. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent punchest or thrusts with a weapon, the user reaches forward with their rear hand and grabs the opponent's forearm while leaning to the opposite side during the punch and pushes it up and over their shoulder. If not countered, the user continues with Gingitsune, Taii "B"!!! If the opponent counters with a leg strike to the user's waist, the lead foot is brought up across the front of their rear thigh to absorb the strike while they pivot on their rear foot. The momentum of the carry causes the user's rear hand to push the foe's striking arm further up and over the shoulder while the user pivots and brings their lead foot around into the opponent's ribs with a heel-strike. If successful, the strike to their side may break their ribs and send them flying backwards.
Name: Gingitsune, Taii "E"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. Much like Gingitsune, Taii "B"!!!, the positioning is the same. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent kicks at the user's leading leg, the user steps into their personal space while kicking the opponent's strike with their rear leg. This off-balances the foe while the user's leading arm performs a quick chop to their exposed trachea: their rear arm keeps position near the user's face to protect it. If the opponent attacks the user's rear leg instead, the user steps back on their rear foot and kicks inward with their leading foot at the strike while their leading arm chops the opponent's trachea and their rear hand protects their head. If successful, the strike to their trachea may dislodge their voicebox and cause them to asphyxiate.
Name: Gingitsune, Taii "F"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. Much like Gingitsune, Taii "A"!!!, the positioning is the same. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slightly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When the opponent attacks the user with a straight arm-bar strike to the user's head, the rear arm is brought up and overlaps the opponent's straight arm and hooks it underneath their armpit as the user rushes in and headbutts the opponent and jerks their captured arm upwards violently. If the opposite arm is used to attack by the opponent, the rear and leading arms switch roles to produce the same effect. If successful, the strike to their head may be powerful enough to knock them out and the captured arm dislocated from their shoulder.
Name: Gingitsune, Taii "G"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. The user's feet are spread somewhat wide with their leading foot turned towards the foe and their rear foot straight. The user's arms are somewhat lowered to the their mid-section to protect it but to also give the appearance that their head is open for a strike. The lead arm is turned up into a "V" shape while their rear arm is more to their far side. When the opponent punches or thrusts with a weapon, their far arm grabs their wrist as they lean back and their leading arm is brought up into a chop at their trachea. At the same time, the user's rear leg is brought forward as the user pulls their wrist: the rear leg is brought up and then kicked down into a stomp on the opponent's extended knee. The Leading and rear arms may be switched if the opponent attacks with their opposite arm for the initial strike. If successful, the strike to their trachea may dislodge their voicebox and cause them to asphyxiate. The strike to their knee may be powerful enough to shatter their kneecap and rendr their leg useless.
Name: Gingitsune, Taii "H"!!! Canon/Custom: Custom Rank: B Type: Offense/Defense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique. Much like Gingitsune, Taii "G"!!!, the user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. The user's feet are spread somewhat wide with their leading foot turned towards the foe and their rear foot straight. The user's arms are somewhat lowered the their mid-section to protect it but to also give the appearance their head is open for a strike. The lead arm is turned up into a "V" shape while their rear arm is more to their far side. When the foe attacks with a low kick, the user simply jumped over the strike and quickly crouches as their feet touch the ground, their rear leg stretches out to the side. Both hands are brought up to the chest and angled at the foe as the user stands up quickly from a low stance and slams both fists into the opponent's mid-section. If the opponent performs a high kick, the user brings both arms up and absorbs the kick while gripping onto the opponent's leg and throws them to their rear-side. If successful, the counter with the two punches from the low kick will break the opponent's sternum and send them flying. The counter from the high kick's throw will not damage but throw the opponent 10M.
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Oct 08, 2017 1:21 am | |
| - Spoiler:
Name: Spirit Destruction Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases C Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half C Rank chakra per post until properly fixed by a medical-nin with a minimum of C Rank skill.
Name: Spirit Destruction Canon/Custom: Custom Rank: B Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases B Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half B Rank chakra per post until properly fixed by a medical-nin with a minimum of B Rank skill.
Name: Spirit Destruction Canon/Custom: Custom Rank: A Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu pointsd. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases A Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half A Rank chakra per post until properly fixed by a medical-nin with a minimum of A Rank skill.
Name: Spirit Destruction Canon/Custom: Custom Rank: S Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases S Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half S Rank chakra per post until properly fixed by a medical-nin with a minimum of S Rank skill.
Name: Momentum Negation Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This is a simple but difficult technique. While simple in theory and creativity, it is difficult in practice. High speed is required to perform this technique, at least 20 points higher than the attack. Often, this technique is used against weapons, but physical attacks can be evaded as well. When the user is vulnerable to an opponent's strike, the user is capable of using their hands or feet and applying enough chakra to cushion the strike. This avoids being hit by fatal damage, such as sharp edges or large blunt attacks: instead of being struck by the attack, the user's momentum is negated and the force of the strike only carries the user along the course of its path while affording the user the opportunity to counter in the most unconventional ways.
Name: Force Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+20points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 10 points consecutively.
Name: Force Strike Canon/Custom: Custom Rank: B Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+30points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 15 points consecutively.
Name: Force Strike Canon/Custom: Custom Rank: A Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+40points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 20 points consecutively.
Name: Force Strike Canon/Custom: Custom Rank: S Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+50points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 25 points consecutively.
Name: Assassin Art #1: Shallow Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. this technique is meant to inflict the maximum amount of damage on the smallest area possible. Upon striking the foe with their fist or foot, the user expels their chakra through the attack and focuses the physical trauma on the surface of the body instead of allowing the body to absorb the impact of the strike. Meaning, the chakra only allows the strike to damage the skin, but for maximum damage. Strikes made this way ignore 20 of the opponent's durability. Though the damage is limited to the surface, it is capable of destroying the skin and causing considerable blood loss. The area of the strike is also limited, at C Rank- the size of the damaged area is only four inches in crcumference and is shaped in the form of the user's fist or foot.
Name: Assassin Art #2: Deep Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: The inverse of its parent jutsu, the "shallow Strike". This jutsu operates in a similar manner, but affects the targets differently. While the Shallow Strike ignores a certain amount of damage, the Deep Strike does not. Instead, the Deep strike uses chakra to augment the strike by 30points(Strength) for a brief instant. All of the chakra is focused on the point of impact, the index and middle finger, which poke at the opponent's exposed body. Similar in physical structure to the Jyuken's Triagram Palms techniques, this jutsu is simply for destroying internally instead of blocking chakra flow. At C Rank, this jutsu is capable of piercing steel, such as body armor and still hitting its mark. Once pierced by the jutsu, the technique releases the hold on the chakra at the fingertips in a "burst" Forming small explosions inside the body for maximum internal damage.
Name: Assassin Art #3: Ascending Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique is a derived jutsu from the "Deep Strike" and can only be used once the Deep Strike has been successfully used upon an opponent. The effectiveness of this jutsu is directly dependent upon the number of Deep Strikes the opponent has suffered. With the user's chakra still residual within the opponent's circulatory system, the user strikes the opponent again on any Tenketsu point on the body. Any residual chakra left in that part of the body, is blown out the opposite side of the body part to make a gaping hole in the opponent's tissue: naturally, this also effectively destroys the Tenketsu points and requires immediate medical attention to prevent permanent loss of the Tenketsu points.
Last edited by Rei on Tue Oct 17, 2017 11:32 am; edited 1 time in total | |
| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Oct 08, 2017 9:45 pm | |
| Name: Illusion One-Step Rank: D Rank Type: Bukijutsu/Taijutsu Element: N/A Range: 0-20M Description: A complicated beginner's technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for One-Step is rudimentary and simply a building block for higher-end skills: nevertheless, it is a useful technique regardless of superior skills. One-Step is astutely prior named "Illusion" because of its intended effect. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At D Rank, One-Step is capable of creating one illusion and is limited in a 20M/s 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +10Speed Requirements: Close Range Bukijutsu, 20Speed minimum, Taught by Rei
Name: Illusion Two-Step Rank: C Rank Type: Bukijutsu/Taijutsu Element: N/A Range: 0-35M Description: A complicated intermediate technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Two-Step is a progressive technique built off its predecessor, the One-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At C Rank, Two-Step is capable of creating two illusions and is limited in a 35M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +20 Speed Requirements: Close Range Bukijutsu, 40Speed minimum, Taught by Rei
Last edited by Rei on Tue Oct 17, 2017 11:13 am; edited 1 time in total | |
| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Oct 08, 2017 9:45 pm | |
| Name: Assassin Art #1: Shallow Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. this technique is meant to inflict the maximum amount of damage on the smallest area possible. Upon striking the foe with their fist or foot, the user expels their chakra through the attack and focuses the physical trauma on the surface of the body instead of allowing the body to absorb the impact of the strike. Meaning, the chakra only allows the strike to damage the skin, but for maximum damage. Strikes made this way ignore 20 of the opponent's durability. Though the damage is limited to the surface, it is capable of destroying the skin and causing considerable blood loss. The area of the strike is also limited, at C Rank- the size of the damaged area is only four inches in crcumference and is shaped in the form of the user's fist or foot.
Name: Assassin Art #2: Deep Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: The inverse of its parent jutsu, the "shallow Strike". This jutsu operates in a similar manner, but affects the targets differently. While the Shallow Strike ignores a certain amount of damage, the Deep Strike does not. Instead, the Deep strike uses chakra to augment the strike by 30points(Strength) for a brief instant. All of the chakra is focused on the point of impact, the index and middle finger, which poke at the opponent's exposed body. Similar in physical structure to the Jyuken's Triagram Palms techniques, this jutsu is simply for destroying internally instead of blocking chakra flow. At C Rank, this jutsu is capable of piercing steel, such as body armor and still hitting its mark. Once pierced by the jutsu, the technique releases the hold on the chakra at the fingertips in a "burst" Forming small explosions inside the body for maximum internal damage.
Name: Assassin Art #3: Ascending Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique is a derived jutsu from the "Deep Strike" and can only be used once the Deep Strike has been successfully used upon an opponent. The effectiveness of this jutsu is directly dependent upon the number of Deep Strikes the opponent has suffered. With the user's chakra still residual within the opponent's circulatory system, the user strikes the opponent again on any Tenketsu point on the body. Any residual chakra left in that part of the body, is blown out the opposite side of the body part to make a gaping hole in the opponent's tissue: naturally, this also effectively destroys the Tenketsu points and requires immediate medical attention to prevent permanent loss of the Tenketsu points. | |
| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Oct 08, 2017 9:46 pm | |
| Name: Momentum Negation Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This is a simple but difficult technique. While simple in theory and creativity, it is difficult in practice. High speed is required to perform this technique, at least 20 points higher than the attack. Often, this technique is used against weapons, but physical attacks can be evaded as well. When the user is vulnerable to an opponent's strike, the user is capable of using their hands or feet and applying enough chakra to cushion the strike. This avoids being hit by fatal damage, such as sharp edges or large blunt attacks: instead of being struck by the attack, the user's momentum is negated and the force of the strike only carries the user along the course of its path while affording the user the opportunity to counter in the most unconventional ways.
Name: Force Strike Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+20points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 10 points consecutively.
Name: Spirit Destruction Canon/Custom: Custom Rank: C Type: Offense Element: N/A Range: Close(5ft) Specialty: Taijutsu Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases C Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half C Rank chakra per post until properly fixed by a medical-nin with a minimum of C Rank skill. | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: [WIPs] Tue Oct 17, 2017 11:27 am | |
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Wed Oct 18, 2017 2:12 am | |
| Name: Three-Seal Barrier Rank: C Type: Fuinjutsu Element: N/A Range: 50Meters Description: Similar to the 5-seal barrier, this 3-seal barrier is performed by placing three sealing tags in a triangular formation around a protected area. Anyone intruding the parameter of the sealing tags will cause a deep mist to envelope the entire area. The mist is so thick that t renders sight near impossible, only being able to see two feet in front of themselves. Unlike the Hidden mist technique, this mist does not prevent chakra sight. A high perception may increase the distance at which the intruder may see slightly. 50 Perception increases the view distance to 4ft, while 100+ Perception increases view distance to 6ft. Requirements: Adept Fuinjutsu, 3 sealing tags
Last edited by Rei on Wed Oct 18, 2017 2:31 am; edited 2 times in total | |
| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Wed Oct 18, 2017 2:20 am | |
| Name: Contract Seal Rank: C Type: Fuinjutsu Element: N/A Range: Contact Description: When this seal is applied to an active summoned creature, it severs the connection from the summoner to the summoned creature. This not only affects summoned creatures, but also other creatures places under control by a seal. When used on a summoned creature, the seal forces the creature to disappear for a minimum of 3 posts before its master may summon it again. Non-summon type creatures are simply removed from the summoner's control. Severing a connection to a seal higher than C Rank, requires the user to pay additional chakra equivalent to the cost per rank of seal they are severing. (Such as severing B Rank summon- the user pays for this jutsu(30)+ the difference of rank(20) to equal B Rank(50CP) Requirements: Adept Fuinjutsu | |
| | | Okita Genin
Posts : 334 Join date : 2017-05-02
Ninja I.D, Age: Twenty-One Tier: B-3 Clan: Seung
| Subject: Re: [WIPs] Wed Oct 18, 2017 2:36 am | |
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sat Oct 21, 2017 7:15 pm | |
| Name: Scorch Release: Extreme Steam Murder Rank: C Type: Ninjutsu Element: Scorch Range: 10m Description: The advanced element Scorch is molded from the user's chakra and then released in white hot small softball sized orbs(4 in number), these orbs revolve around the user's body within a 2 meter circumference and be controlled at will by the user within their range. Once they leave the user's range, they travel in a linear path up to 10 meters. Upon coming into contact with an opponent or object they explode, scorching heat is applies in a 5 meter circumference. An opponent's struck limb may shrivel up from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu Adept
Name: Scorch Release: Incinerating Flare Technique Rank: C Type: Ninjutsu Element: Scorch Range: 50meters Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 20 for the rest of the thread due to extreme dehydration. Requirements: Scorch Element, Ninjutsu Adept
Name: Scorch Release: Scorching Wind Rank: C Type: Nintaijutsu Element: Scorch Range: 10meter Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent's struck limb may shrivel up from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu Adept, Jyuken | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: [WIPs] Sun Oct 22, 2017 2:10 am | |
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Mon Oct 30, 2017 6:10 pm | |
| Name: Scorch Release: Incinerating Flare Technique Rank: B Type: Ninjutsu Element: Scorch Range: 50meters Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 30 for the rest of the thread due to extreme dehydration. Requirements: Scorch Element, Ninjutsu Expert
Name: Scorch Release: Scorching Wind Rank: B Type: Nintaijutsu Element: Scorch Range: 10meter Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent's body part struck may be mummified from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu Expert, Jyuken
Name: Scorch Release: Scorching Wind Rank: A Type: Nintaijutsu Element: Scorch Range: 10meter Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent struck may be mummified from having the moisture evaporated from their body. Heavy metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu Master, Jyuken
Name: Mirrored Sudden Attack Rank: A Type: Ninjutsu Element: N/A Range: Long Description: A secondary trap is laid under the Five-Seal Barrier. This technique is automatically started when the "forbidden" tags are removed. The cost for this jutsu is taken from the one who removes the trap & an exact copy of the person who removed the tag appears with their appearance, weapons, battle skills, and so on. Because the double has a fixed amount of stamina and doesn't feel exhaustion, it has an advantage in a drawn-out battle. In order to cancel this technique and defeat their copy, the one who removed the tag has no choice but to somehow push past the previous limits that they had at the time they removed the tag.
Name: Gentle Dance Rank: C-S Type: Genjutsu Element: N/A Range: Close(10M) Description: Incorporating the art of Jyuken into the knowledge and application of genjutsu, the user uses their Hyuga physiology to expel the opponent's Genjutsu chakra from their Tenketsu- nullifying the effects of Genjutsu equal to the rank of Gentle Dance used. When expelled from the Tenketsu points, anyone within the radius of the gentle Dance who sees or is hit by the expelled white chakra will fall under the same Genjutsu that was used on the Gentle Dance user. | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: [WIPs] Mon Oct 30, 2017 11:20 pm | |
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Dec 24, 2017 9:34 am | |
| Name: Scorch Release: Incinerating Flare Technique Rank: S Type: Ninjutsu Element: Scorch Range: 50meters Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 50 for the rest of the thread due to extreme dehydration. Requirements: Scorch Element, Ninjutsu GrandMaster
Name: Scorch Release: Scorching Wind Rank: S Type: Nintaijutsu Element: Scorch Range: 10meter Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent struck may be mummified from having the moisture evaporated from their body. Heavy metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu GrandmasterMaster, Jyuken | |
| | | Hiro Nara Genin
Posts : 86 Join date : 2017-05-01
| Subject: Re: [WIPs] Sun Dec 24, 2017 9:40 am | |
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Sun Dec 24, 2017 12:11 pm | |
| Name:Scorch Release: Chakra Mode Rank: S Type: Ninjutsu Element: Scorch Range:Self Description: Scorch Release Chakra Mode is an advanced elemental ninjutsu of the highest caliber. The process involves the user imbuing their own body with the Scorch Release chakra to create a layer heated air so intense, that it causes combustion in the immediate air around the user's body to give them a cloak of light red flame. This heated air reduces the weight of the user significantly, allowing flight to the user and boosting their speed by 50. Heat-based ninjutsu of equal and lower rank has no effect on the user and wind-based ninjutsu only boosts the Scorch chaka mode's intensity by an additional speed boost equal to the rank of the wind technique used against the user for one post. Physical contact with foes will cause them to become mummified. 120CP activation & S Rank upkeep. Requirements:Scorch, Grandmaster Ninjutsu, taught by Rei. Name: 8 Trigrams Barrier Formation Rank: S Type: Ninjutsu Element: N/A Range:Byakugan range(varies by user) Description: Applying the principle of barrier ninjutsu and her own 360 degree ocular powers from the Byakugan, Rei can erect a complex barrier anywhere within the maximum sight of her Byakugan. The size of the barrier differs depending upon the size of her target, varying between the size of a kunai, to the size of a bijuu. Once the barrier is erected, it can be moved freely within her sight and carry whatever was trapped within. The strength of this barrier is that of top caliber, capable of storing a bijuu bomb and only cracking after the bijuu bomb's explosion. 2 destructive S Rank techniques are required to break this barrier. Requirements:GrandMaster Ninjutsu, Byakugan, taught by Rei Name: 8 Trigrams Barrier Destruction Rank: S Type: Ninjutsu Element: N/A Range: Byakugan range(varies by user) Description: A derived technique from the parent jutsu "8 Trigrams Barrier Destruction". Rei inverses the properties of barrier ninjutsu and her byakugan's ocular powers. Barriers erected up to S Rank are visualized within her eyes and then red chakra is applied over the surface of the barriers. This chakra acts as a barrier itself, reinforcing the barrier beneath and ultimately wrestling control of the barrier by cutting off the chakra flow from the original user of the barrier unless the first barrier belonged to Rei. Finally, this double-layered barrier will collapsed inward on itself, crushing everything inside as the barrier shrinks rapidly in its center with a Tiger handseal from Rei. Requirements:GrandMaster Ninjutsu, Byakugan, 8 Trigrams Barrier Formation, taught by Rei | |
| | | Rezei Genin
Posts : 36 Join date : 2017-10-16
| Subject: Re: [WIPs] Mon Dec 25, 2017 3:34 pm | |
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| | | Rei Hokage
Posts : 469 Join date : 2017-10-05
| Subject: Re: [WIPs] Fri Jul 20, 2018 4:28 pm | |
| Name: Almighty Fist Rank: A Type: Taijutsu Element: N/A Range: 50M Description: The combination of the 6th Gate and the Hyuga's Jyuken style, allows the user to perform this technique. Due to the Hyuga's innate precision chakra control, their unnaturally flexible bodies and the physiology of their Tenketsu points- enables particular shinobi who combine these skills to create "effortless" killing blows. In part, this technique is derived from the "Morning Peacock" technique: instead of numerous swift strikes, this technique uses a single controlled full power strike. Due to the ability to manipulate this their Tenketsu, this technique may be cast from any part of the user's body without even flexing a muscle. The strike itself is in the form of a red chakra fist and the size can vary from an average hand- to the hand of a susanoo. Once unleashed, the fist will travel in a straight line at +60 the user's speed and create powerful gusts of wind to blow away equal or lesser attacks. The strike appeared from the user's body and can extend 50 meters out to strike the foe, from which point it will explode. +60 Strength & Speed. Requirements: 6th Gate, Jyuken, GM Taijutsu, Taught by Rei
Name: Flow Limit Rank: A Type: Taijutsu Element: N/A Range: Self Description: This technique isn't offensive in nature, rather it is both defense and counter at the same time. Using the 6th Gate and Jyuken in conjunction, the user emphasizes swift and controlled movements from their hands or legs, coordinated with their Byakugan for 100% precision. The result is a technique in which times evasion carefully and then uses their own body movements to change the flow of air currents around them and an attack. Swift movements suck in the attack and change its direction, allowing the user to misdirect the direction of most attacks. Typically this is done with two limbs, such as arms or legs. One limb to suck in the attack and the second limb to carry the attack in the desired direction before releasing the attack. Due to the movement of the technique, the redirected attack gets a +60 speed boost when it is relaunched. This technique only affects those of a chakra or physical nature. Requirements: 6th Gate, Jyuken, GM Taijutsu, Taught by Rei
Name: Lights out Rank: A Type: Taijutsu Element: N/A Range: 10M Description: This is a derived technique from the Jyuken fighting style, coupled with the 6th Gate. The technique by itself is somewhat useful, but when coupled with other techniques(especially combos) it truly shines. When striking or being attacked, the user releases an extremely potent shockwave from their own tenketsu points in a small condensed area. This release is powerful enough to blast a crater in the ground and shatter the bones of opponents with 100 Durability or less. Those who can withstand survive this attack would be blown a good 50M away since even the ground around the user is destroyed(nothing to hold onto). Requirements: 6th Gate, GM Taijutsu, Taught by Rei
Name: Midday Whirlwind Rank: A Type: Taijutsu Element: Scorch Range: 50M Description: The user, combining the 6th Gate with Jyuken- leaps into the air with a spinning start. They allow the momentum of their lift-off to vault them high into the air as they release a steady stream of chakra from their tenketsu points to increase their rotation with enough force to cause a tornato. The height of this tornado is 100M and 50M in girth. The winds are powerful enough to deflect any weaker attacks and the chakra released is Scorch chakra, thus the tornato is impervious to fire. In fact, adding fire techniques into the tornato will only serve to make it more powerful. The winds are strong enough to lift even Bijuu off of their feet and send them flying into the tornato, where anything that touches its winds are reduced to ashes. Requirements: 6th Gate, GM Taijutsu, Taught by Rei, Scorch Release
Name: Pit Dweller Rank: A Type: Taijutsu Element: Earth Range: 50M Description: The user stomps the ground suddenly with their foot and a large crack will appear in the ground, leading to the opponent's position. Once it reaches their position, the ground suddenly falls away to form a deep chasm for the foe to fall into: the size of the chasm being large enough to swallow even a Bijuu. One of two things can happen. If the foe falls into the chasm, the user leaps down with a guillotine kick powerful enough to cut the opponent in half. If the opponent evades, the user leaps forwards or up with an uppercut strike. From beneath in the chasm, a 50M long stone dragon erupts and attacks the target just as the user would strike with their fist. Requirements: 6th Gate, GM Taijutsu, Taught by Rei, Earth
Name: Volcano Collapse Rank: A Type: Taijutsu Element: Scorch Range: 50M Description: The 6th Gate in conjunction with Jyuken and the Scorch release, creates a devastating attack. First, the user leaps extremely high into the air(100M)- preferably during the day and angled towards the sun to temporarily blind the foe. Then, the user allows their momentum to carry them down and their speed/strength increase +60 as they perform either a punch or a kick aimed downwards at their opponent's location. Upon impact from their fall, the strike is powerful enough to crush a mountain and the scorch chakra released is potent enough to turn stone into molten rock. Requirements: 6th Gate, GM Taijutsu, Taught by Rei, Scorch
Name: Rough Breeze Rank: A Type: Taijutsu Element: Wind Range: 50M Description: This combination technique uses the wind element & the 6th gate to perform. The idea behind it is derived from Morning Peacock, though its application is much more simple. Similar to Morning Peacock, the user punches and kicks numerous times and insane speed, granting the +60 strength & speed. Instead of igniting into flames however, the strikes produce deadly winds. These winds serve as blades, impaling and severing whatever they come into contact with. In the matter of seconds, everything in the area would be sliced into extremely tiny pieces. Combining this technique with any fire technique will add explosive power to the cutting power- first slicing, then exploding due to the high velocity vacuumed wind. Requirements: 6th Gate, GM Taijutsu, Taught by Rei | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: [WIPs] Sat Jul 21, 2018 12:40 pm | |
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