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Ninja Revolution: New Beginnings

One hundred and fifty-five years after the death of the sage of six paths, the world is growing and new evils and challenges lurk on the horizon.
 
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Rei
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PostSubject: Rei Hyuga[Jutsu Library]   Rei Hyuga[Jutsu Library] EmptyMon Oct 09, 2017 4:12 pm

Taijutsu
D Rank
Name: Jyuken: Shotei(Palm Heel Strike)
Rank: D
Type: Taijutsu
Element: N/A
Range: Contact
Description: The user attacks with a quick precise open-palmed thrust to the opponent's torso. The attack sends a burst of chakra through contact with the enemy to stun them temporarily(1 Post). This does not account for physical strength. Higher versions may cause severe internal bleeding.
Requirements: Jyuken

Name: Jyuken: Tenketsushin(Tenketsu Needle)
Rank: D
Type: Taijutsu
Element: N/A
Range: Contact
Description: Targeting a single chakra point, the user delivers a two-fingered strike at the opponent, in an attempt to plug the chakra that's being used and halt its flow. The flow of this tenketsu struck is permanently close by normal means: however, it may be forcefully re-opened after one full post by focusing on chakra flow and then expelling C Rank+ chakra.
Requirements: Jyuken, Byakugan

Name: Jyuken: Hakke Hachi Sho(Eight Trigrams, Eight Palms)
Rank: D
Type: Taijutsu
Element: N/A
Range: Contact
Description: The Eight Trigrams Thirty-Two Palms is a manoeuvre of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixteen Palms. This technique is used to close off the flow of chakra through eight chakra points of an opponent's chakra pathway system. This eliminates their ability to use chakra for quite some time(In the body part struck, 1 post). It also appears to cause internal damage.
First, four consecutive strikes.
Second, another four consecutive strikes to make eight.
Requirements: Jyuken, Byakugan

C Rank

Name: Jyuken: Hakke Juroku Sho(Eight Trigrams, Sixteen Palms)
Rank: C
Type: Taijutsu
Element: N/A
Range: Contact
Description: The Eight Trigrams Sixteen Palms is a manoeuvre of the Gentle Fist fighting style. It is essentially a halved version of the already halved Eight Trigrams Thirty-Two Palms. This technique is used to close off the flow of chakra through eight chakra points of an opponent's chakra pathway system. This eliminates their ability to use chakra for quite some time(In the body part struck, 2 posts). It also appears to cause internal damage.
First, two consecutive strikes to make two.
Second, another two consecutive strikes to make four.
Third, four consecutive strikes to make eight.
Fourth, eight consecutive strikes makes a total of sixteen
Requirements: Jyuken, Byakugan

Name: Jyuken: Hakkesho Kaiten(Eight Trigrams, Palm Rotation)
Rank: C
Type: Taijutsu
Element: N/A
Range: 1-10M
Description: This technique utilises the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive manoeuvre to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. The technique is also capable of reflecting an opponent's chakra against them(C Rank & below reflected, B Rank negated)
Requirements: Jyuken, Byakugan

Name: Illusion Two-Step
Rank: C Rank
Type: Bukijutsu/Taijutsu
Element: N/A
Range: 0-35M
Description: A complicated intermediate technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Two-Step is a progressive technique built off its predecessor, the One-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At C Rank, Two-Step is capable of creating two illusions and is limited in a 35M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +20 Speed
Requirements: Close Range Bukijutsu, 40Speed minimum, Taught by Rei

Name: Assassin Art #1: Shallow Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. this technique is meant to inflict the maximum amount of damage on the smallest area possible. Upon striking the foe with their fist or foot, the user expels their chakra through the attack and focuses the physical trauma on the surface of the body instead of allowing the body to absorb the impact of the strike. Meaning, the chakra only allows the strike to damage the skin, but for maximum damage. Strikes made this way ignore 20 of the opponent's durability. Though the damage is limited to the surface, it is capable of destroying the skin and causing considerable blood loss. The area of the strike is also limited, at C Rank- the size of the damaged area is only four inches in crcumference and is shaped in the form of the user's fist or foot.

Name: Assassin Art #2: Deep Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: The inverse of its parent jutsu, the "shallow Strike". This jutsu operates in a similar manner, but affects the targets differently. While the Shallow Strike ignores a certain amount of damage, the Deep Strike does not. Instead, the Deep strike uses chakra to augment the strike by 30points(Strength) for a brief instant. All of the chakra is focused on the point of impact, the index and middle finger, which poke at the opponent's exposed body. Similar in physical structure to the Jyuken's Triagram Palms techniques, this jutsu is simply for destroying internally instead of blocking chakra flow. At C Rank, this jutsu is capable of piercing steel, such as body armor and still hitting its mark. Once pierced by the jutsu, the technique releases the hold on the chakra at the fingertips in a "burst" Forming small explosions inside the body for maximum internal damage.

Name: Assassin Art #3: Ascending Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique is a derived jutsu from the "Deep Strike" and can only be used once the Deep Strike has been successfully used upon an opponent. The effectiveness of this jutsu is directly dependent upon the number of Deep Strikes the opponent has suffered. With the user's chakra still residual within the opponent's circulatory system, the user strikes the opponent again on any Tenketsu point on the body. Any residual chakra left in that part of the body, is blown out the opposite side of the body part to make a gaping hole in the opponent's tissue: naturally, this also effectively destroys the Tenketsu points and requires immediate medical attention to prevent permanent loss of the Tenketsu points.

Name: Momentum Negation
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This is a simple but difficult technique. While simple in theory and creativity, it is difficult in practice. High speed is required to perform this technique, at least 20 points higher than the attack. Often, this technique is used against weapons, but physical attacks can be evaded as well. When the user is vulnerable to an opponent's strike, the user is capable of using their hands or feet and applying enough chakra to cushion the strike. This avoids being hit by fatal damage, such as sharp edges or large blunt attacks: instead of being struck by the attack, the user's momentum is negated and the force of the strike only carries the user along the course of its path while affording the user the opportunity to counter in the most unconventional ways.

Name: Force Strike
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+20points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 10 points consecutively.

Name: Spirit Destruction
Canon/Custom: Custom
Rank: C
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases C Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half C Rank chakra per post until properly fixed by a medical-nin with a minimum of C Rank skill.

B Rank

Name: Illusion Three-Step
Rank: B Rank
Type: Bukijutsu/Taijutsu
Element: N/A
Range: 0-50M
Description: A complicated advanced technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Three-Step is a progressive technique built off its predecessor, the Two-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon or limb and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique.  At B Rank, Three-Step is capable of creating three illusions and is limited in a 50M 360 degree circumference. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +30 Speed
Requirements: Close Range Bukijutsu, 60Speed minimum, Taught by ReI

Name: Spirit Destruction
Canon/Custom: Custom
Rank: B
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This physical technique s one that requires no chakra, but s extremely effective. The effectiveness depends on the user's own skill and ability to discern Tenketsu points. The use of this technique, operates differently than how the Hyuuga use Jyuken. In this fighting technique, when the user strikes the Tenketsu points on an opponent's body, the Tenketsu point forcibly releases B Rank chakra from the opponent's chakra reserve. This technique is used to disable and incapacitate opponents without killing them. Any Tenketsu point struck twice in the same thread will be unusable by the victim and will leak half B Rank chakra per post until properly fixed by a medical-nin with a minimum of B Rank skill.

Name: Force Strike
Canon/Custom: Custom
Rank: B
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+30points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 15 points consecutively.

Name: Leaf Strong Whirlwind
Rank: B
Type: Taijutsu
Element: N/A
Range: Short-range
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing their enemy with overwhelming strength. It also creates a powerful whirlwind around the user, which can be used to attack multiple opponents at once.
Requirements: Specific to Konoha must learn via Konoha.

Name: Omote Renge (Front Lotus)
Rank: B-Rank
Type: Taijutsu
Element: N/A
Range: Close
Description: The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. Once behind their opponent, the user restrains either with their own body or a specially made fabric or sealing cloth and pile-drives them into the ground head first while rotating at a ferocious speed. Due to the intense rotation targets slammed into the ground experience 20+ Strength Damage of the users intial base strength. +10 Speed
Requirements: Reqiures First Gate of Hachimon to active to use and Shadow of the Dancing Leaf.

Name: Gingitsune, Taii "A"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slgihtly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When the opponent punches or thrusts with a weapon, the user leans back on their rear foot and reaches forward with their rear arm: their rear arm grabs the opponent's wrist and pulls them forward off their balance. Their leading arm will be broight down into an elbow strike at the opponent's elbow joint. If successful, the strike may be powerful enough to shatter their elbow and render their arm useless.

Name: Gingitsune, Taii "B"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent punches or thrusts with a weapon, the user reaches forward with their rear hand and grabs the opponent's forearm while leaning to the opposite side during the punch and pushes it up and over their shoulder. The user leans back onto their rear foot while raising both their leading arm and leg upward into a double-thrusted attack: the leading arm is upturned into an uppercut directed to the opponent's chin. The leading leg is brought up into a knee-strike to the opponent's gullet while also punching with their leading fist. This technique incorprates two strikes at once, one seen and one unseen. If successful the fist strike may be powerful enough to knock the foe out while the knee strike bursts their stomach and causes internal bleeding.

Name: Gingitsune, Taii "C"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "A"!!!, the positioning is the same. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slgihtly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When their opponent kicks low, the user brings up their rear foot to block the strike and then stomps down quickly as their lead foot is brought up into a kick to the opponent's exposed mid-section. If the opponent does a high-kick, the leading foot is brought up into a high-kick to parry their strike while their rear foot pivots their body. The motion carries as they bring their leading foot down and pivots with the momentum and brings their rear foot up into an axe-kick into the opponent's exposed neck. If successful, the strike to the mid-section may break their ribs and send them flying backwards. The high-kick to the neck may break their neck.

Name: Gingitsune, Taii "D"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "B"!!!, the positioning is the same. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent punchest or thrusts with a weapon, the user reaches forward with their rear hand and grabs the opponent's forearm while leaning to the opposite side during the punch and pushes it up and over their shoulder. If not countered, the user continues with Gingitsune, Taii "B"!!! If the opponent counters with a leg strike to the user's waist, the lead foot is brought up across the front of their rear thigh to absorb the strike while they pivot on their rear foot. The momentum of the carry causes the user's rear hand to push the foe's striking arm further up and over the shoulder while the user pivots and brings their lead foot around into the opponent's ribs with a heel-strike. If successful, the strike to their side may break their ribs and send them flying backwards.

Name: Gingitsune, Taii "E"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "B"!!!, the positioning is the same. The user faces their opponent with their torso squared on the opponent's position. Their legs are spread in a wide stance with their leading leg forward and their rear leg in the back but raised onto the toes. Their leading arm is lowered to their waist wile their rear arm is raised to their chin. This allows protection for both the head and the torso and allows the legs to pivot out of place in case of a kick. When the opponent kicks at the user's leading leg, the user steps into their personal space while kicking the opponent's strike with their rear leg. This off-balances the foe while the user's leading arm performs a quick chop to their exposed trachea: their rear arm keeps position near the user's face to protect it. If the opponent attacks the user's rear leg instead, the user steps back on their rear foot and kicks inward with their leading foot at the strike while their leading arm chops the opponent's trachea and their rear hand protects their head. If successful, the strike to their trachea may dislodge their voicebox and cause them to asphyxiate.

Name: Gingitsune, Taii "F"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "A"!!!, the positioning is the same. The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. Their feet are spread somewhat wide with their leading foot slightly up-turned at the heel and a couple inches forward of their rear foot. Their arms are staggered, their leading arm raised near their chin while their rear arm is diagonal and brought close against their mid-torso. This way, both their head and torso are protected by both arms and their feet are spread enough to step out of a kick. When the opponent attacks the user with a straight arm-bar strike to the user's head, the rear arm is brought up and overlaps the opponent's straight arm and hooks it underneath their armpit as the user rushes in and headbutts the opponent and jerks their captured arm upwards violently. If the opposite arm is used to attack by the opponent, the rear and leading arms switch roles to produce the same effect. If successful, the strike to their head may be powerful enough to knock them out and the captured arm dislocated from their shoulder.

Name: Gingitsune, Taii "G"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
The user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. The user's feet are spread somewhat wide with their leading foot turned towards the foe and their rear foot straight. The user's arms are somewhat lowered to the their mid-section to protect it but to also give the appearance that their head is open for a strike. The lead arm is turned up into a "V" shape while their rear arm is more to their far side. When the opponent punches or thrusts with a weapon, their far arm grabs their wrist as they lean back and their leading arm is brought up into a chop at their trachea. At the same time, the user's rear leg is brought forward as the user pulls their wrist: the rear leg is brought up and then kicked down into a stomp on the opponent's extended knee. The Leading and rear arms may be switched if the opponent attacks with their opposite arm for the initial strike. If successful, the strike to their trachea may dislodge their voicebox and cause them to asphyxiate. The strike to their knee may be powerful enough to shatter their kneecap and rendr their leg useless.

Name: Gingitsune, Taii "H"!!!
Canon/Custom: Custom
Rank: B
Type: Offense/Defense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: Boosts one of the three stats- Strength, Speed or Durability by +30 when used. This is accomplished by circulating the chakra into the body during the technique.
Much like Gingitsune, Taii "G"!!!, the user positions their body so that their leading shoulder is directed towards the opponent, this offers very little area on the user's body for the opponent to strike effectively. The user's feet are spread somewhat wide with their leading foot turned towards the foe and their rear foot straight. The user's arms are somewhat lowered the their mid-section to protect it but to also give the appearance their head is open for a strike. The lead arm is turned up into a "V" shape while their rear arm is more to their far side. When the foe attacks with a low kick, the user simply jumped over the strike and quickly crouches as their feet touch the ground, their rear leg stretches out to the side. Both hands are brought up to the chest and angled at the foe as the user stands up quickly from a low stance and slams both fists into the opponent's mid-section. If the opponent performs a high kick, the user brings both arms up and absorbs the kick while gripping onto the opponent's leg and throws them to their rear-side. If successful, the counter with the two punches from the low kick will break the opponent's sternum and send them flying. The counter from the high kick's throw will not damage but throw the opponent 10M.

A Rank

Name: Dance of the willow
Rank: D-S
Type: Taijutsu
Element: N/A
Range: Short
Description: Bone blades are grown from the user's skeletal structure instantly and protrude from the user's body in many places. Namely the palms, the elbows, knees and shoulders. Once formed, these bones are permanent until the user disconnects them from their skeletal structure or retracts them. Once the prerequisite bones are formed, the Dance of the willow is performed by acrobatic maneuvers, often flips, spins, charges and low sweeps. The purpose of such maneuvers is to counter foes and get in close enough with their dance to pierce their foes. The bones' length can be extended a full 2 meters from the body without adjusting their movements or any other tale-tale signs of forewarning. The durability of these bones are normal stat range in accordance to the Endurance system+30 Endurance.
Requirements: Shikotsumyaku

Name: Dance of the lark
Rank: D-S
Type: Taijutsu
Element: N/A
Range: Short
Description: Bone blades are grown from the user's skeletal structure instantly and protrude from all over the user's body. Once formed, these bones are permanent until the user disconnects them from their skeletal structure or retracts them. Once the prerequisite bones are formed, the Dance of the lark is performed by mostly counter attacks. Foes who get too close or use Taijutsu find themselves suffering from attacking the Kaguya. The greater the attack, the greater the counter attack. This dance essentially makes them untouchable in close combat. Opponents within range may even suffer multiple slashing woulds if the user spins rapidly. The bones' length can be extended a full 2 meters from the body without adjusting their movements or any other tale-tale signs of forewarning. The durability of these bones are normal stat range in accordance to the Endurance system+30 Endurance.
Requirements: Shikotsumyaku

Name: Skeletal Armor(Outer)
Rank: D-S
Type: Taijutsu
Element: N/A
Range: Self
Description: In times of need for extra defense, the Kaguya member may bolster his own skin for extra protection. Chakra and calcium is surged through their skin to produce a near-instant full body suit of bone armor. This white bone armor overlaps the entirety of their skin, including their face. Cartilage is applied to the joints to allow unimpeded movement. This technique is a defensive jutsu which protects the Kaguya's body from harmful environments and substances such as acid or poison, though it does nothing to protect them from inhaling harmful effects. The boosted defense is equal to the endurance stat of jutsu+30. This does not stack with their personal endurance however and whichever is higher becomes their endurance stat till the jutsu is canceled. Unlike the Dances, the calcium and chakra required for this technique does not allow it to be permanent.
Requirements: Shikotsumyaku

Name: Jyuken: Hakke Kūshō(Vacuum Palm)
Rank: A
Type: Taijutsu
Element: N/A
Range: Close(10M)
Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. If this technique hits an opponent, it will close off the tenketsu points struck, plus cause A Rank damage to whichever organs were struck. When hit by this attack, the tenketsu forcefully closed on the opponent's body part seals 60 chakra. 4 posts sealed or spend 70 chakra to unseal it.
Requirements: Jyuken

Name: Illusion Four-Step
Rank: A Rank
Type: Bukijutsu/Taijutsu
Element: N/A
Range: 0-65M
Description: A complicated supior technique, created by Rei Balor during the beginning of her new life in the world of the living. This technique implements a natural talent for speed and excellent chakra control. The concept for Four-Step is a progressive technique built off its predecessor, the Three-Step. The user gathers chakra into their bodies and fortifies their physique: after the chakra has been made, the user dashes in a direction. Half the chakra built up into the body remains stationary with the appearance and physical structure of the user. This is a two-part technique in effect only, first- it is used to fool an opponent into believing the user is still in their prior position while the user strikes from a different angle. Second- The physical afterimage is still there and can perform any physical action the user has "defined" before they begin their highspeed movement. As such, if the user had swung their weapon or limb and then used the highspeed movement, the remaining other half of the chakra boosting their movement capabilities on a short-term basis: the afterimage would have swung their weapon or limb and are capable of doing physical harm in harmony with the real user's secondary attack. Because of the nature of this technique, the afterimage or "illusion" is also capable of being damaged, a ploy used to fool opponents into dropping their guard. The range, speed and amount of illusions of this technique are limited based on the rank of the technique. At A Rank, Four-Step is capable of creating four illusions and is limited in a 65M 360 degree circumference. Four-Step differs from its predecessor, for the fact that within half its distance, the amount of images are capable of being doubled at half the cost of total distance traveled. If this technique is attempted to be countered by the foe, the opponent rolls a 1-100 dice if the technique's speed exceeds the opponent's speed perception. The opponent must score 51+ to succeed in a counter. This number increases by 10 points on the dice for every 10 points difference in speed lesser than the speed of this technique. +40 Speed
Requirements: Close Range Bukijutsu, 80Speed minimum, Taught by Rei

Name: Force Strike
Canon/Custom: Custom
Rank: A
Type: Offense
Element: N/A
Range: Close(5ft)
Specialty: Taijutsu
Description: This technique applies the use of chakra. This technique is used n tandem with both a physical strike and the distribution of chakra. When the user strikes a foe, a certain amount of chakra stored in the body will be pushed through the point-of-strike and damage the opponent. The Force Strike applies additional blunt damage upon impact, the damage of the strike is compared by the user's innate strength+40points. Areas struck by the Force Strike become more susceptible to physical trauma, each strike reduces the opponent's Durability in that area by 20 points consecutively.

S Rank

Name: Hachimon
Rank: -
Type: Taijutsu
Element: None
Range: Self
Handseals: None
Speed: Varies
Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.

(NOTE::: PC=Post Count!)

The Gate of Opening: Requires 10 PC or 1,000 exp . Upon opening this gate, the user's Strength and Speed are increased by 10 points. Durability is increased by 5. They are allowed to use the Front Lotus technique. This gate can only be maintained for a total of five turns. 15 Chakra for activation. No Chakra to maintain. Debuff of 10 to all stats after deactivation for 3 turns.

The Gate of Healing: Requires 10 PC or 2,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 20 points. Durability is increased by 10. If they used a technique as straining as the Front Lotus, their stamina is revitalized. This gate can only be maintained for a total of four turns. 25 Chakra for activation. No Chakra to maintain. Debuff of 10 to all stats after deactivation for 4 turns. Slight damage to skin.


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PostSubject: Re: Rei Hyuga[Jutsu Library]   Rei Hyuga[Jutsu Library] EmptyMon Oct 09, 2017 4:41 pm

Ninjutsu
E Rank


Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Clone can travel up to 10m from user
Handseals: Ram → Snake → Tiger
Speed: Clones move at same speed as user
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Mid (7m)
Handseals: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Handseals: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.

Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.

D Rank

Name: Kai ~ Release
Rank: D
Type: Ninjutsu
Element: N/A
Range: Close
Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell.

C Rank

Name: Scorch Release: Extreme Steam Murder
Rank: C
Type: Ninjutsu
Element: Scorch
Range: 10m
Description: The advanced element Scorch is molded from the user's chakra and then released in white hot small softball sized orbs(4 in number), these orbs revolve around the user's body within a 2 meter circumference and be controlled at will by the user within their range. Once they leave the user's range, they travel in a linear path up to 10 meters. Upon coming into contact with an opponent or object they explode, scorching heat is applies in a 5 meter circumference. An opponent's struck limb may shrivel up from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire.
Requirements: Scorch Element, Ninjutsu Adept

Name: Scorch Release: Incinerating Flare Technique
Rank: C
Type: Ninjutsu
Element: Scorch
Range: 50meters
Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in  10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and dehydrates everything but the user in the entire area. Enemies struck have their speed reduce by 20 for the rest of the thread due to extreme dehydration.
Requirements: Scorch Element, Ninjutsu Adept

Name: Scorch Release: Scorching Wind
Rank: C
Type: Nintaijutsu
Element: Scorch
Range: 10meter
Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent's struck limb may shrivel up from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire.
Requirements: Scorch Element, Ninjutsu Adept, Jyuken

B Rank
Name: Shadow Clone
Rank: B
Type: Ninjutsu
Element: N/A
Range: Can be anywhere in the same country as user
Handseals: Clone seal
Speed: Clone moves at same speed as user
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan.  Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.

Name: Scorch Release: Incinerating Flare Technique
Rank: B
Type: Ninjutsu
Element: Scorch
Range: 50meters
Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 30 for the rest of the thread due to extreme dehydration.
Requirements: Scorch Element, Ninjutsu Expert

Name: Scorch Release: Scorching Wind
Rank: B
Type: Nintaijutsu
Element: Scorch
Range: 10meter
Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent's body part struck may be mummified from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire.
Requirements: Scorch Element, Ninjutsu Expert, Jyuken

A Rank
Name: Shuriken Shadow Clone
Rank: A
Type: Ninjutsu
Element: None
Range: Long
Description: After throwing a weapon (e.g. Shuriken, Kunai, etc…) the user forms the clone seal and up to 100 shadow clones of said weapon are created. Since this jutsu creates solid clones, the weapons or items are exactly like the original. The weapons created by this jutsu remain “tangible” for four post after they are created, after which they dispel just like normal shadow clones.

Name: Scorch Release: Scorching Wind
Rank: A
Type: Nintaijutsu
Element: Scorch
Range: 10meter
Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent struck may be mummified from having the moisture evaporated from their body. Heavy metals may melt and combustible objects will catch fire.
Requirements: Scorch Element, Ninjutsu Master, Jyuken

Name: Mirrored Sudden Attack
Rank: A
Type: Ninjutsu
Element: N/A
Range: Long
Description: A secondary trap is laid under the Five-Seal Barrier. This technique is automatically started when the "forbidden" tags are removed. The cost for this jutsu is taken from the one who removes the trap & an exact copy of the person who removed the tag appears with their appearance, weapons, battle skills, and so on. Because the double has a fixed amount of stamina and doesn't feel exhaustion, it has an advantage in a drawn-out battle. In order to cancel this technique and defeat their copy, the one who removed the tag has no choice but to somehow push past the previous limits that they had at the time they removed the tag.

S Rank

Name: Earth Grudge Fear
Rank: S
Type: Ninjutsu
Element: None
Range: Self
Handseals: None
Speed: NA
Description: The users body is filled with black thread which allows them to become a living Frankenstein. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic element that the owner of the heart knew and will have that affinity until the heart is removed from their body. They will also gain 30 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have 80 durability which regenerates every other turn.

For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a master skill of ninjutsu and can use any jutsu of that element that the user possesses. It has a Chakra pool of 200 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them.

Decapitating the user after having no hearts in their body is the only way to kill them. After two turns of being unable to reattach their head or insert a heart into their body, the user will be pronounced dead.
Requirements: GM Ninjutsu, 5k EXP

Name: Scorch Release: Incinerating Flare Technique
Rank: S
Type: Ninjutsu
Element: Scorch
Range: 50meters
Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 50 for the rest of the thread due to extreme dehydration.
Requirements: Scorch Element, Ninjutsu GrandMaster

Name: Scorch Release: Scorching Wind
Rank: S
Type: Nintaijutsu
Element: Scorch
Range: 10meter
Description: A defensive/counter technique where the user incorporates their tenketsu points and Scorch Release to expel a full circumference white hot blast wave of scorching chakra all around their body for a full second. An opponent struck may be mummified from having the moisture evaporated from their body. Heavy metals may melt and combustible objects will catch fire.
Requirements: Scorch Element, Ninjutsu GrandMaster, Jyuken

Name: Wind Release: Vaccuum Great Sphere
Rank: S
Type: Ninjutsu
Element: Wind
Range: 100m
Description: A stronger version of the Wind Release: Vacuum Sphere technique. The user compresses the entirety of the large breath they take in, and expel it in the form of one large (5m diameter) sphere. Anyone caught in it will be dismembered; a grazing blow could easily take off a limb.
Requirements:

Name:Scorch Release: Chakra Mode
Rank: S
Type: Ninjutsu
Element: Scorch
Range:Self
Description: Scorch Release Chakra Mode is an advanced elemental ninjutsu of the highest caliber. The process involves the user imbuing their own body with the Scorch Release chakra to create a layer heated air so intense, that it causes combustion in the immediate air around the user's body to give them a cloak of light red flame. This heated air reduces the weight of the user significantly, allowing flight to the user and boosting their speed by 50. Heat-based ninjutsu of equal and lower rank has no effect on the user and wind-based ninjutsu only boosts the Scorch chaka mode's intensity by an additional speed boost equal to the rank of the wind technique used against the user for one post. Physical contact with foes will cause them to become mummified. 120CP activation & S Rank upkeep.
Requirements:Scorch, Grandmaster Ninjutsu, taught by Rei.

Name: 8 Trigrams Barrier Formation
Rank: S
Type: Ninjutsu
Element: N/A
Range:Byakugan range(varies by user)
Description: Applying the principle of barrier ninjutsu and her own 360 degree ocular powers from the Byakugan, Rei can erect a complex barrier anywhere within the maximum sight of her Byakugan. The size of the barrier differs depending upon the size of her target, varying between the size of a kunai, to the size of a bijuu. Once the barrier is erected, it can be moved freely within her sight and carry whatever was trapped within. The strength of this barrier is that of top caliber, capable of storing a bijuu bomb and only cracking after the bijuu bomb's explosion. 2 destructive S Rank techniques are required to break this barrier.
Requirements:GrandMaster Ninjutsu, Byakugan, taught by Rei

Name: 8 Trigrams Barrier Destruction
Rank: S
Type: Ninjutsu
Element: N/A
Range: Byakugan range(varies by user)
Description: A derived technique from the parent jutsu "8 Trigrams Barrier Destruction". Rei inverses the properties of barrier ninjutsu and her byakugan's ocular powers. Barriers erected up to S Rank are visualized within her eyes and then red chakra is applied over the surface of the barriers. This chakra acts as a barrier itself, reinforcing the barrier beneath and ultimately wrestling control of the barrier by cutting off the chakra flow from the original user of the barrier unless the first barrier belonged to Rei. Finally, this double-layered barrier will collapsed inward on itself, crushing everything inside as the barrier shrinks rapidly in its center with a Tiger handseal from Rei.
Requirements: GrandMaster Ninjutsu, Byakugan, 8 Trigrams Barrier Formation, taught by Rei


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PostSubject: Re: Rei Hyuga[Jutsu Library]   Rei Hyuga[Jutsu Library] EmptyMon Oct 23, 2017 8:50 pm

KKG


Name: Byakugan
Rank: D-S
Type: KKG
Element: N/A
Range: 50M-1,000M
Description: Activating & maintaining the Byakugan requires 5CP per post. The Byakugan gives the user a near 360º diameter field of vision, with one blind spot at the back of the neck above the first thoracic vertebra. The range of this vision varies between users and can be improved with training between the several distinct advancements. These advancements are not limited by rank or tier however, they simply require training to improve.
Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interference, though certain barriers may distort the Byakugan's perception. The Byakugan is able to follow high-speed movements, which allows the wielder to analyse their opponent's actions, and allows the user to predict and better react to them. The Byakugan may also magnifying in on small targets and seeing infrared to detect a target through their body heat. The Byakugan is able to see chakra to a higher degree than the Sharingan, such as identifying where a person's chakra signature originates from. It can discern certain types of clones from the real person. Its ability to see chakra is acute enough to see the chakra pathway system and the 361 tenketsu that run along it.
The Byakugan can also decipher whether or not genjutsu is being used on either the wielder or others. According to Hagoromo, the Byakugan can also be used to extend the range of genjutsu. Prolonged use of the Byakugan causes severe but temporary eye-strain, leaving wielders unable to properly perceive targets(5% chakra) Perception may not exceed 200 ap.

  • D: Passively learned, sight 50M distance, (base)Perceptionx2
  • C: 6 training posts, sight 100M distance, (base)Perceptionx3
  • B: 7 training posts, sight 200M distance, (base)Perceptionx4
  • A: 8 training posts, sight 400M distance, (base)Perceptionx5
  • S: 10 training posts, sight 1,000M distance, (base)Perceptionx6

Requirements: Hyuga clan

Rei Hyuga[Jutsu Library] 300?cb=20171226164659
Name: Tenseigan
Rank: S
Type: Doujutsu
Element: N/A
Range: Self
Description:
Spoiler:
Appearance- When the Tensigan is activated, the user gains a transformation state called "Tenseigan Chakra Mode". With the activation, the user is enveloped in a thick cyan-colored chakra shroud with six magatama on their collar, dark markings around the eyes and a single horn extending from their forehead. This chakra shroud is constantly shifting like flickering flames of chakra causing their hair and clothing to continuously billow upward as if caught in a strong breeze of wind.

Ability- The Tenseigan allows the user to control attractive and repulsive forces, similar to the Rinnegan's Deva Path. With the complete Tenseigan, the user is able to enter Tenseigan Chakra Mode, which grants the user enhanced physical capabilities(+130all stats, capped at 200), flight, as well as regeneration(Gaping holes/Disfigurement-30CP, Bone shatter/limb dismemberment- 60CP, Halfbody+ 100CP: If heart or brain is destroyed, the user can still die). In addition, the Tenseigan can empower a giant golem from the earth. Initial activation cost is 200 CP with S Rank upkeep
Requirements: GrandMaster Ninjutsu, Tier S-3, Byakugan(S Rank), Kaguya DNA, 30 post training


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PostSubject: Re: Rei Hyuga[Jutsu Library]   Rei Hyuga[Jutsu Library] EmptyMon Oct 30, 2017 6:17 pm

Funjutsu


D Rank


C Rank

Name: Three-Seal Barrier
Rank: C
Type: Fuinjutsu
Element: N/A
Range: 50Meters
Description: Similar to the 5-seal barrier, this 3-seal barrier is performed by placing three sealing tags in a triangular formation around a protected area. Anyone intruding the parameter of the sealing tags will cause a deep mist to envelope the entire area. The mist is so thick that t renders sight near impossible, only being able to see two feet in front of themselves. Unlike the Hidden mist technique, this mist does not prevent chakra sight. A high perception may increase the distance at which the intruder may see slightly. 50 Perception increases the view distance to 4ft, while 100+ Perception increases view distance to 6ft.
Requirements: Adept Fuinjutsu, 3 sealing tags

Name: Contract Seal
Rank: C
Type: Fuinjutsu
Element: N/A
Range: Contact
Description: When this seal is applied to an active summoned creature, it severs the connection from the summoner to the summoned creature. This not only affects summoned creatures, but also other creatures places under control by a seal. When used on a summoned creature, the seal forces the creature to disappear for a minimum of 3 posts before its master may summon it again. Non-summon type creatures are simply removed from the summoner's control. Severing a connection to a seal higher than C Rank, requires the user to pay additional chakra equivalent to the cost per rank of seal they are severing. (Such as severing B Rank summon- the user pays for this jutsu(30)+ the difference of rank(20) to equal B Rank(50CP)
Requirements: Adept Fuinjutsu

Name: Five-Seal Barrier
Rank: C
Type: Fuuinjutsu
Element: N/A
Range: All ranges
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately.
Requirements: N/A

B Rank


A Rank


S Rank
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PostSubject: Re: Rei Hyuga[Jutsu Library]   Rei Hyuga[Jutsu Library] EmptyMon Oct 30, 2017 6:42 pm

Genjutsu


D Rank


C Rank
Name: Sly Mind Affect Technique
Rank: C
Type: Genjutsu [Sight]
Element: Yin Release
Range: Mid to Long-range
Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
Requirements: N/A

Name: Demonic Illusion: False Surroundings Technique
Rank: C
Type: Genjutsu [Sight]
Element: Yin Release
Range: All ranges
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Requirements: N/A

Name: Gentle Dance
Rank: C-S
Type: Genjutsu
Element: N/A
Range: Close(10M)
Description: Incorporating the art of Jyuken into the knowledge and application of genjutsu, the user uses their Hyuga physiology to expel the opponent's Genjutsu chakra from their Tenketsu- nullifying the effects of Genjutsu equal to the rank of Gentle Dance used. When expelled from the Tenketsu points, anyone within the radius of the gentle Dance who sees or is hit by the expelled white chakra will fall under the same Genjutsu that was used on the Gentle Dance user.



B Rank


A Rank


S Rank
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