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Ninja Revolution: New Beginnings

One hundred and fifty-five years after the death of the sage of six paths, the world is growing and new evils and challenges lurk on the horizon.
 
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Mizukage: Senjiro Nara
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 Kozai's Custom Tech Batch #4

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Kozai

Kozai


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Kozai's Custom Tech Batch #4 Empty
PostSubject: Kozai's Custom Tech Batch #4   Kozai's Custom Tech Batch #4 EmptyTue Jul 03, 2018 7:41 pm

Name: Magen: Zetsuboshi
Rank: S
Type: Genjutsu (sight)/Medical
Element:
Range: 100 meters
Description: The user selects any number of targets within the area and releases a bright flash of light, within which is encoded the stimulus for a genjutsu. While this light doesn’t blind (though looking into it will obscure anyone but the user’s vision), if any of the selected targets within the area perceives the light, the genjutsu will take hold on them.
The genjutsu portion only lasts for two posts, and serves to trick the opponents’ brains into believing that a specific chemical needs to be produced for the continued survival of the body. Assisted by Kozai’s medical chakra, the victim’s hypothalamus proceeds to encode for and produce the given chemical.
The medical portion continues for six posts afterwards, pumping a deadly poison into the victim’s body from the victim’s own endocrine glands.
The specs for the base poison, however it is applied, are as follows:
Lasts for six posts upon inoculation (as stated above)
The base poison of this jutsu lowers the victim’s durability by 90 and causes them to lose 30 chakra per post as well until the poison disappears.
If the power of the jutsu/poison (100) ever gains at least a T4 advantage against the victim’s durability, the victim’s chakra loss per post becomes 80 rather than 30.
If the power of the jutsu/poison ever gains a T5 advantage against the victim’s durability, the victim becomes paralyzed, unconscious, and unable to maintain jutsu.
If the power of the jutsu/poison ever gains a T6 advantage against the victim’s durability, the victim dies.
The user can also cause the genjutsu to encode for any other poison(s) he has a knowledge of as well, up to a cap of two TOTAL poisons (since the user can choose to omit the base poison). The second poison, if added, costs 60 chakra to add to the jutsu.
Requirements: Be Kozai/learn from him, at least two other medical jutsu, one of which must be S-rank


Name: Corrosion
Rank: A
Type: Medical/Ninjutsu
Element: -
Range: Touch/cannot spread farther than 40 m from the starting point
Description: The user makes contact with a an object and rapidly begins to decay and dissolve the matter it’s made of (user is immune). Only works on solid/liquid forms of matter, but is highly reactive to non-solid/liquid jutsu, and especially living beings. The corrosion begins from a point and spreads outwards at 80 speed, allowing the victim time to resist, throw up a defense, or remove the corroding material. The corrosion spreads from one object to another until/unless the user stops it or designates material that it should avoid.
Corrosion takes on a dark purple or dark brown appearance. The corrosion math goes as such: First, the corrosion decreases the durability of whatever it’s affecting by 70. Then, if it has any tier of advantage against the material, it begins to destroy that material, eating away at it at a rate of 7-X posts, where X is the tier of advantage (power vs durability) that the corrosion has. (For example, if the corrosion has a T6 advantage against an object, it will take only 1 post to destroy it completely) Gains 10 power against living matter.
Corrosion counts as both a poison and a disease.  
Requirements: Be Kozai/learn from him


Name: Corrosion Plus
Rank:S
Type: Medical/Ninjutsu
Element:-
Range: 1 meters
Description: The user surrounds himself in a bubble of Corrosion, which doesn’t affect himself or his gear (unless he wants it to) (user is immune). This corrosion is high-power than the previous one, being an S-rank jutsu, but operates off of the same principles of infection and spread, although it does move at 100 speed. Corrosion takes on a dark purple or dark brown appearance. The corrosion math goes as such: First, the corrosion decreases the durability of whatever it’s affecting by 90. Then, if it has any tier of advantage against the material, it begins to destroy that material, eating away at it at a rate of 7-X posts, where X is the tier of advantage (power vs durability) that the corrosion has. (For example, if the corrosion has a T6 advantage against an object, it will take only 1 post to destroy it completely) Gains 20 power against living matter.
Corrosion counts as both a poison and a disease.  
Requirements: Be Kozai/learn from him, must know Corrosion


Name: Ultra Corrosion
Rank:S
Type:Medical/Ninjutsu
Element:-
Range: 100 m radius
Description: The user
Requirements: The user sends out a blast of Corrosion, the malignant chakra exploding outward from him in a dark mass of DOOOOOM! Anything that the user designates within the blast isn’t affected, but otherwise, the mass does not differentiate between friend or foe (user is immune). Corrosion takes on a dark purple or dark brown appearance. The corrosion math goes as such: First, the corrosion decreases the durability of whatever it’s affecting by 90. Then, if it has any tier of advantage against the material, it begins to destroy that material, eating away at it at a rate of 7-X posts, where X is the tier of advantage (power vs durability) that the corrosion has. (For example, if the corrosion has a T6 advantage against an object, it will take only 1 post to destroy it completely) Gains 20 power against living matter.
Corrosion counts as both a poison and a disease.  
Requirements: Be Kozai/learn from him, must know Corrosion


Name: Curse of Prey
Rank: S
Type: Fuuinjutsu (juuin)/Medical
Element: -
Range:Touch/100 m
Description: The user creates a small cross-shaped seal on the target after touching the victim. From that point onward until the end of the topic/until the victim leaves range (although re-entering range will activate it again)/until the seal is removed, the seal will drain chakra and nutrients from the victim. While the seal is upon the victim, the victim’s life force can be sensed with precision by the user within a 100 meter radius. Every post, the victim loses 100 chakra. While the juuinjutsu remains on the victim, the user can choose to pay a cost equal to the initial casting cost each post. If he does, the victim loses 45 strength and speed, and his resistance tier checks against poison drops by 20.
Requirements:Be Kozai/learn from him

Name: Rave Bubble
Rank:S
Type:Medical
Element:-
Range: 100 m radius
Description: The user creates an enormous sphere centered at some point 100 m from him, which has 100 m in radius. The sphere is visible as a large, ecstatic purple bubble of hype. However, within it lies anything but hype. Any target (user is immune) within the radius is treated to a poison effect as the chakra takes the form of a base poison + one other poison the user knows that he cares to add into the Rave (costs 60 extra chakra to add the poison).
Rave base poison: While within the bubble, and for 3 posts after leaving the bubble (refreshed if re-entered), the victim loses 90 perception. The power of the poison is the same as the jutsu (base of 100). If the poison has a:
T4 advantage against the victim, the victim goes blind
T5 advantage against the victim, the victim is no longer able to sense chakra
T6 advantage against the victim, the victim becomes comatose
These effects last until the poison effect ends.
Victims within the Rave Bubble lose 90 when calculating durability vs. power against the various poisons.  
Requirements: Be Kozai/learn from him

Name: Water Style: Advancing Plague
Rank: S
Type: Medical/Ninjutsu
Element:-
Range:100 m radius
Description: The user expels a large portion of poisoned water (to which the user is immune) , which floods outwards from his location as a rushing rampart of water 10 m high. When it’s done, it irrigates/floods the jutsu area until removed in some way. The water, however, is filled with a contact poison (although with GM in med, the user can pay 60 chakra to add one other poison he knows to the water). Whoever touches it loses 90 strength, and then:
Lasts for three posts upon inoculation, refreshed if the victim makes contact with the water again.
Victim loses 30 chakra per post.
If the power of the jutsu/poison (100) ever gains at least a T4 advantage against the victim’s durability, the victim pays double chakra cost for every expenditure that he makes voluntarily.
If the power of the jutsu/poison ever gains a T5 advantage against the victim’s durability, the victim becomes highly sensitive to other genjutsu, which gain an additional 45 power against him or her.
If the power of the jutsu/poison ever gains a T6 advantage against the victim’s durability, the victim dies.
Requirements: Be Kozai/learn from him


Name: Poisoned Cure
Rank:S
Type: Medical
Element: -
Range: 100 m radius
Description: For each target within the radius poisoned by Kozai’s jutsu/chakra, Kozai removes the poison/poison effect. However, as a cost, the jutsu uses some of the victim’s chakra to alleviate the poison on them. As such, half the cost of the jutsu is picked up, distributed equally among the targets.
Kozai can use this jutsu on targets who are poisoned by other means, but he pays the full cost.
Requirements: Be Kozai/learn from him, know

Name: Mini-Revival [sub-limited]
Rank: A
Type: Medical
Element:-
Range:Self
Description: Utilizing only a bit of Body Revival’s power, the user regenerates some smaller amount of tissue, up to a limb or similar organ/portion of flesh. Can also be used to purge poisons/poison effects with less power than this jutsu, which is in accord with the sub-limited numbers.
Requirements: Know Body Revival, Be Kozai/learn from him

Name: Kanade: Symphonia Resonance (sublimited)
Rank: S
Type: Medical
Element: -
Range: 70 m
Description: The user targets someone that was hit by the user’s chakra attack that had at least a T2 advantage against the victim within the last 3 posts. The user converts the residual chakra left in the wound (must be a wound to begin with) into medical chakra, then proceeds to assault the opponent’s body and chakra pathway with it. The user attempts to seize control of the opponent’s chakra, and use it destroy them or heal them from the inside out. The varying degree of damage done is dependent on the tier of advantage that the jutsu has over the victim’s health. However, for every tier of advantage that the original attack (see above) had over the victim, this jutsu gains an additional 15 power.
If the healing function is used, the target is healed as per Body Revival.
Requirements: Be Kozai/learn from him, know at least one other S-rank medical technique, must also know Body Revival





Name: Finisher: Nine Lotus Seats (sublimited)
Rank: S
Type: Genjutsu (sight)/Medical
Element: -
Range: 70 m
Description: The user emits a low-burning red light for three posts. Whoever looks at this light has one post to react to a genjutsu of 9 white-clothed, judge-like female figures seated around the victim before the genjutsu takes effect, stealing the victim’s sight entirely. And by “steal”, I really do mean “yoink! My sight, now”. Victim’s sight, while now inaccessible to them (further reinforced by Body Revival's destruction of sensory somatic cells temporarily), is now fully accessible and controllable by the user. Even if the victim cannot see a genjutsu trigger, if their sight is stolen, the user can introduce a genjutsu stimulus artificially into the stolen vision, and said genjutsu will take hold on the victim. After the genjutsu takes effect, it remains in effect for another 5 posts, during which the victim also loses 90 perception.
Requirements: Be Kozai/learn from him


Name: Finisher: Kozai, Flawless Sealing
Rank:S
Type:Fuuinjutsu
Element:-
Range: Touch
Description: The user makes contact with a target, and attempts to seal them away entirely for a duration. This work on bijuu the same way that Four Symbols/8 Trigrams does (https://nrnewbeginnings.rpg-board.net/t1394-four-symbols-eight-trigrams), but also on humans, to a more limited extent. Should the user make contact with a human victim, and should their durability be equal to or lower than that of the seal, the jutsu will seal them away into a giant pair of kanji floating impressively in the air… for only X posts (where X is the tier of advantage that the jutsu has), after which they are freed. (古材) Should the seal be broken early by some other method, the victim is freed. 
There are certain conditions, however, under which the seal becomes stronger.
If the victim is poisoned, the seal gains 15 power.
If the victim already has one of the user’s seals on them, the seal gains 15 power.
If the victim’s base stats are increased by more than 200, the seal gains 15 power.
If the victim’s possesses either the Steel or Magnet release, the seal gains 15 power.
Requirements: Be Kozai/learn from him (takes 5 additional posts if not Kozai to learn)

Name: Hiraishin Cutter (sublimited)
Rank: S
Type: Ninjutsu/Fuuinjutsu
Element: -
Range: Same as FTG
Description: The user generates a large, light-red/blue scythe or sword, with durability/sharpness according to sublimited jutsu numbers (+10 to durability if in sword-form, +10 to power in scythe form, can swap between the two at jutsu speed). If this leaves the user’s hand, the user can disperse and re-form it in his hand with ease. However, the special part about this jutsu is that it can resonate with any of the user’s Hiraishin sealing marks.
Anything that the blade portion cuts (has to actually be able to cut it, of course), the user can choose to teleport to one of his FTG seals, paying an additional cost equal to the normal cost to teleport to that seal.
Requirements: Be Kozai/learn from him, know FTG


Name: Finisher: Zan
Rank: S
Type: Nin/Fuuin
Element:-
Range: 200 m (unidirectional)
Description: While Hiraishin Cutter is active, the user swings the Cutter blade, and targets an FTG seal within range, teleporting the 50 m wide slash directly to the seal, attempting to cut all of the prescribed matter that the slash would have cut if it had travelled conventionally. Each object between the user and the endpoint takes the cut in relation to its tier of disadvantage vs. the power of the slash, which is directly inherited from the power of the edge of Hiraishin Cutter.
The effort of this on the user’s chakra system is incredible, so thus costs twice the normal S-rank chakra, post-GM discount. After casting:
The user’s arm is completely destroyed
The FTG seal that was used for the technique vanishes entirely
Hiraishin Cutter (and thus, Zan) cannot be used for the next 3 posts
Requirements: Be Kozai/learn from him, know Hiraishin Cutter


Name: Stainless Steel Sand (rework)
Rank:C/B/A/S
Type:Ninjutsu
Element:Steel/Magnet
Range:100 m
Description: The user can create, coalesce, disperse and control large amounts of steel particles from and by his chakra, similar to iron sand, but with a much more durable and lethal material. Sand, of course, moves at jutsu speed and power, unless the user is controlling it at S-rank, in which case in each post, the user can choose to either double the speed or the power of the sand he currently controls, but not both.
Steel is stored personally or created directly, and can thus be modified/soaked with poison/etc. outside of combat to prepare it for encounters. If the user has GM in medical, he can have his chakra form into any poison he knows within the sand remotely. If the user has GM in fuuin, he can have the steel sand apply fuuin/juuin he knows.
Being a magnet release jutsu, the sand still interferes with puppet function. If the sand enters the internals of a puppet, it will cease to function until the sand is removed.
Being steel sand rather than iron sand, any magnet release jutsu derived from this sand gains 20 speed and power. The most terrifying portion of steel sand, however, is that being that it’s an alloy already firmly under the user’s control, it’s highly resistant to the chakra of other people. Chakra-based effects/attacks on the Stainless Steel Sand lose 90 in power.

Requirements: Be Kozai/learn from him, steel release, magnet release


Name: Stainless Steel Heavenly Arrow Shower Descending Gloriously From the Clouds
Rank: S
Type: Ninjutsu
Element:-
Range:70 m
Description: From a mass of Stainless Steel Sand, the user creates up to 50 small, sharp, hand-sized arrow-head-shaped projectiles that he fires in any direction he desires. This inherits the durability/power of the Stainless Steel Sand that it was created from.
Requirements: Know Stainless Steel Sand, Be Kozai/learn from him


Name:Steel Release: Steel Rampart Wall (rework)
Rank:A
Type: Ninjutsu
Element: Steel
Range:Medium
Description: The user creates a solid square wall of steel, 1 inch thick and up to 5x5 meters in size, emerging from the ground anywhere within the range. Whenever a chakra-based jutsu strikes these walls, its power is decreased by 70. The user can create up to five of these at once, but each wall he creates after the first costs an additional 20 chakra.
Requirements: Steel Release, learn from Kozai/be him


Name:Revival Sword (rework)
Rank:S
Type:Medical
Element:-
Range:Self
Description: The user covers his body with a dark blue chakra cloak, which does not enhance the user's stats. However, it does act with its jutsu power as a defensive barrier. Whenever a jutsu or chakra-based attack comes into contact with the barrier, the cloak adapts. From that point onward, any additional chakra-based attacks from that specific chakra attack have their rank decreased by 30. This can stack up to three times, and resets upon the jutsu ending. The user can turn the aura around his hands sharp, acting as impromptu blades (cutting power of jutsu power, of course). Damage done with these blades cannot be healed by medical jutsu of lower than S rank.
Requirements: Be Kozai/learn from him


Last edited by Kozai on Tue Jul 10, 2018 3:06 pm; edited 2 times in total
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Kosuke
Ghost
Ghost
Kosuke


Posts : 1096
Join date : 2017-05-01
Age : 26

Ninja I.D,
Age: 50
Tier: SS
Clan: Uchiha

Kozai's Custom Tech Batch #4 Empty
PostSubject: Re: Kozai's Custom Tech Batch #4   Kozai's Custom Tech Batch #4 EmptySun Jul 08, 2018 10:16 pm

Kozai wrote:
Name: Magen: Zetsuboshi
Rank: S
Type: Genjutsu (sight)/Medical
Element:
Range: 100 meters
Description: The user selects any number of targets within the area and releases a bright flash of light, within which is encoded the stimulus for a genjutsu. While this light doesn’t blind (though looking into it will obscure anyone but the user’s vision), if any of the selected targets within the area perceives the light, the genjutsu will take hold on them.
The genjutsu portion only lasts for one post, and serves to trick the opponents’ brains into believing that a specific chemical needs to be produced for the continued survival of the body. Assisted by Kozai’s medical chakra, the victim’s hypothalamus proceeds to encode for and produce the given chemical.
The medical portion continues for six posts afterwards, pumping a deadly poison into the victim’s body from the victim’s own endocrine glands.
The specs for the base poison, however it is applied, are as follows:
Lasts for six posts upon inoculation (as stated above)
The base poison of this jutsu lowers the victim’s durability by 90 and causes them to lose 30 chakra per post as well until the poison disappears.
If the power of the jutsu/poison (100) ever gains at least a T4 advantage against the victim’s durability, the victim’s chakra loss per post becomes 80 rather than 30.
If the power of the jutsu/poison ever gains a T5 advantage against the victim’s durability, the victim becomes paralyzed, unconscious, and unable to maintain jutsu.
If the power of the jutsu/poison ever gains a T6 advantage against the victim’s durability, the victim dies.
The user can also cause the genjutsu to encode for any other poison(s) he has a knowledge of as well.
Requirements: Be Kozai/learn from him, at least two other medical jutsu, one of which must be S-rank


Is this gonna be a limited? If not it needs to be toned down a lot. Also definitely needs a specific number of targets.


Name: Corrosion
Rank: A
Type: Medical/Ninjutsu
Element: -
Range: Touch/cannot spread farther than 40 m from the starting point
Description: The user makes contact with a an object and rapidly begins to decay and dissolve the matter it’s made of (user is immune). Only works on solid/liquid forms of matter, but is highly reactive to non-solid/liquid jutsu, and especially living beings. The corrosion begins from a point and spreads outwards at 80 speed, allowing the victim time to resist, throw up a defense, or remove the corroding material. The corrosion spreads from one object to another until/unless the user stops it or designates material that it should avoid.
Corrosion takes on a dark purple or dark brown appearance. The corrosion math goes as such: First, the corrosion decreases the durability of whatever it’s affecting by 70. Then, if it has any tier of advantage against the material, it begins to destroy that material, eating away at it at a rate of 7-X posts, where X is the tier of advantage (power vs durability) that the corrosion has. (For example, if the corrosion has a T6 advantage against an object, it will take only 1 post to destroy it completely) Gains 10 power against living matter.
Corrosion counts as both a poison and a disease.  
Requirements: Be Kozai/learn from him

Assuming this just has normal A-rank power?

Name: Corrosion Plus
Rank:S
Type: Medical/Ninjutsu
Element:-
Range: 1 meters
Description: The user surrounds himself in a bubble of Corrosion, which doesn’t affect himself or his gear (unless he wants it to) (user is immune). This corrosion is high-power than the previous one, being an S-rank jutsu, but operates off of the same principles of infection and spread, although it does move at 100 speed. Corrosion takes on a dark purple or dark brown appearance. The corrosion math goes as such: First, the corrosion decreases the durability of whatever it’s affecting by 90. Then, if it has any tier of advantage against the material, it begins to destroy that material, eating away at it at a rate of 7-X posts, where X is the tier of advantage (power vs durability) that the corrosion has. (For example, if the corrosion has a T6 advantage against an object, it will take only 1 post to destroy it completely) Gains 20 power against living matter.
Corrosion counts as both a poison and a disease.  
Requirements: Be Kozai/learn from him, must know Corrosion

Again, this needs a power stated or it goes by the typical S-rank power


Name: Ultra Corrosion
Rank:S
Type:Medical/Ninjutsu
Element:-
Range: 100 m radius
Description: The user
Requirements: The user sends out a blast of Corrosion, the malignant chakra exploding outward from him in a dark mass of DOOOOOM! Anything that the user designates within the blast isn’t affected, but otherwise, the mass does not differentiate between friend or foe (user is immune). Corrosion takes on a dark purple or dark brown appearance. The corrosion math goes as such: First, the corrosion decreases the durability of whatever it’s affecting by 90. Then, if it has any tier of advantage against the material, it begins to destroy that material, eating away at it at a rate of 7-X posts, where X is the tier of advantage (power vs durability) that the corrosion has. (For example, if the corrosion has a T6 advantage against an object, it will take only 1 post to destroy it completely) Gains 20 power against living matter.
Corrosion counts as both a poison and a disease.  
Requirements: Be Kozai/learn from him, must know Corrosion

Same as last two, also, and this goes for other two as well, this can’t go above 200 power.


Name: Curse of Prey
Rank: S
Type: Fuuinjutsu (juuin)/Medical
Element: -
Range:Touch/100 m
Description: The user creates a small cross-shaped seal on the target after touching the victim. From that point onward until the end of the topic/until the victim leaves range (although re-entering range will activate it again)/until the seal is removed, the seal will drain chakra and nutrients from the victim and send them straight to the user. While the seal is upon the victim, the victim’s life force can be sensed by the user within a 100 meter radius. Every post, the victim loses 100 chakra, half of which is gained by the user. While the juuinjutsu remains on the victim, the user can choose to pay a cost equal to the initial casting cost each post. If he does, the victim loses 45 strength and speed, and his resistance tier checks against poison drops by 20.
Requirements:Be Kozai/learn from him

Any jutsu/ability/technique that absorbs chakra to a point that it goes to the caster, must be limited or Sub-limited.

Name: Rave Bubble
Rank:S
Type:Medical
Element:-
Range: 100 m radius
Description: The user creates an enormous sphere centered at some point 100 m from him, which has 100 m in radius. The sphere is visible as a large, ecstatic purple bubble of hype. However, within it lies anything but hype. Any target (user is immune) within the radius is treated to a poison effect as the chakra takes the form of a base poison + any other poison the user knows that he cares to add into the Rave.
Rave base poison: While within the bubble, and for 3 posts after leaving the bubble (refreshed if re-entered), the victim loses 90 perception. The power of the poison is the same as the jutsu (base of 100). If the poison has a:
T4 advantage against the victim, the victim goes blind
T5 advantage against the victim, the victim is no longer able to sense chakra
T6 advantage against the victim, the victim becomes comatose
These effects last until the poison effect ends.
Victims within the Rave Bubble lose 90 when calculating durability vs. power against the various poisons.  
Requirements: Be Kozai/learn from him

No to stacking poisons

Name: Water Style: Advancing Plague
Rank: S
Type: Medical/Ninjutsu
Element:-
Range:100 m radius
Description: The user expels a large portion of poisoned water (to which the user is immune) , which floods outwards from his location as a rushing rampart of water 10 m high. When it’s done, it irrigates/floods the jutsu area until removed in some way. The water, however, is filled with a contact poison (although with GM in med, the user can add whatever other poisons he knows to the water). Whoever touches it loses 90 strength, and then:
Lasts for three posts upon inoculation, refreshed if the victim makes contact with the water again.
Victim loses 30 chakra per post.
If the power of the jutsu/poison (100) ever gains at least a T4 advantage against the victim’s durability, the victim pays double chakra cost for every expenditure that he makes voluntarily.
If the power of the jutsu/poison ever gains a T5 advantage against the victim’s durability, the victim becomes highly sensitive to other genjutsu, which gain an additional 45 power against him or her.
If the power of the jutsu/poison ever gains a T6 advantage against the victim’s durability, the victim dies.
Requirements: Be Kozai/learn from him

No stacking poisons and this can not exceed 200 power


Name: Poisoned Cure
Rank:S
Type: Medical
Element: -
Range: 100 m radius
Description: For each target within the radius poisoned by Kozai’s jutsu/chakra, Kozai removes the poison/poison effect. However, as a cost, the jutsu uses some of the victim’s chakra to alleviate the poison on them. As such, half the cost of the jutsu is picked up, distributed equally among the targets.
Kozai can use this jutsu on targets who are poisoned by other means, but he pays the full cost.
Requirements: Be Kozai/learn from him, know

Name: Mini-Revival [sub-limited]
Rank: A
Type: Medical
Element:-
Range:Self
Description: Utilizing only a bit of Body Revival’s power, the user regenerates some smaller amount of tissue, up to a limb or similar organ/portion of flesh. Can also be used to purge poisons/poison effects with less power than this jutsu, which is in accord with the sub-limited numbers.
Requirements: Know Body Revival, Be Kozai/learn from him

Name: Kanade: Symphonia Resonance (sublimited)
Rank: S
Type: Medical
Element: -
Range: 70 m
Description: The user targets someone that was hit by the user’s chakra attack that had at least a T2 advantage against the victim within the last 3 posts. The user converts the residual chakra left in the wound (must be a wound to begin with) into medical chakra, then proceeds to assault the opponent’s body and chakra pathway with it. The user attempts to seize control of the opponent’s chakra, and use it destroy them or heal them from the inside out. The varying degree of damage done is dependent on the tier of advantage that the jutsu has over the victim’s health. However, for every tier of advantage that the original attack (see above) had over the victim, this jutsu gains an additional 15 power.
If the healing function is used, the target is healed as per Body Revival.
Requirements: Be Kozai/learn from him, know at least one other S-rank medical technique, must also know Body Revival

Gotta make physical contact to convert the chakra





Name: Finisher: Nine Lotus Seats (sublimited)
Rank: S
Type: Genjutsu (sight)/Medical
Element: -
Range: 70 m
Description: The user emits a low-burning red light for three posts. Whoever looks at this light has one post to react to a genjutsu of 9 white-clothed, judge-like female figures seated around the victim before the genjutsu takes effect, stealing the victim’s sight entirely. And by “steal”, I really do mean “yoink! My sight, now”. Victim’s sight, while now inaccessible to them (further reinforced by Body Revival's destruction of sensory somatic cells temporarily), is now fully accessible and controllable by the user. Even if the victim cannot see a genjutsu trigger, if their sight is stolen, the user can introduce a genjutsu stimulus artificially into the stolen vision, and said genjutsu will take hold on the victim. After the genjutsu takes effect, it remains in effect for another 5 posts, during which the victim also loses 90 perception.
Requirements: Be Kozai/learn from him


Name: Finisher: Kozai, Flawless Sealing
Rank:S
Type:Fuuinjutsu
Element:-
Range: Touch
Description: The user makes contact with a target, and attempts to seal them away entirely for a duration. This work on bijuu the same way that Four Symbols/8 Trigrams does (https://nrnewbeginnings.rpg-board.net/t1394-four-symbols-eight-trigrams), but also on humans, to a more limited extent. Should the user make contact with a human victim, and should their durability be equal to or lower than that of the seal, the jutsu will seal them away into a giant pair of kanji floating impressively in the air… for only X posts (where X is the tier of advantage that the jutsu has), after which they are freed. (古材) Should the seal be broken early by some other method, the victim is freed. 
There are certain conditions, however, under which the seal becomes stronger.
If the victim is poisoned, the seal gains 15 power.
If the victim already has one of the user’s seals on them, the seal gains 15 power.
If the victim’s base stats are increased by more than 200, the seal gains 15 power.
If the victim’s possesses either the Steel or Magnet release, the seal gains 15 power.
Requirements: Be Kozai/learn from him (takes 5 additional posts if not Kozai to learn)

No to increasing its strength


Name: Hiraishin Cutter (sublimited)
Rank: S
Type: Ninjutsu/Fuuinjutsu
Element: -
Range: Same as FTG
Description: The user generates a large, light-red/blue scythe or sword, with durability/sharpness according to sublimited jutsu numbers (+10 to durability if in sword-form, +10 to power in scythe form, can swap between the two at jutsu speed). If this leaves the user’s hand, the user can disperse and re-form it in his hand with ease. However, the special part about this jutsu is that it can resonate with any of the user’s Hiraishin sealing marks.
Anything that the blade portion cuts (has to actually be able to cut it, of course), the user can choose to teleport to one of his FTG seals, paying an additional cost equal to the normal cost to teleport to that seal.
Requirements: Be Kozai/learn from him, know FTG


Name: Finisher: Zan
Rank: S
Type: Nin/Fuuin
Element:-
Range: 200 m (unidirectional)
Description: While Hiraishin Cutter is active, the user swings the Cutter blade, and targets an FTG seal within range, teleporting the 50 m wide slash directly to the seal, attempting to cut all of the prescribed matter that the slash would have cut if it had travelled conventionally. Each object between the user and the endpoint takes the cut in relation to its tier of disadvantage vs. the power of the slash, which is directly inherited from the power of the edge of Hiraishin Cutter.
The effort of this on the user’s chakra system is incredible, so thus costs twice the normal S-rank chakra, post-GM discount. After casting:
The user’s arm is completely destroyed
The FTG seal that was used for the technique vanishes entirely
Hiraishin Cutter (and thus, Zan) cannot be used for the next 3 posts
Requirements: Be Kozai/learn from him, know Hiraishin Cutter


Name: Stainless Steel Sand (rework)
Rank:C/B/A/S
Type:Ninjutsu
Element:Steel/Magnet
Range:100 m
Description: The user can create, coalesce, disperse and control large amounts of steel particles from and by his chakra, similar to iron sand, but with a much more durable and lethal material. Sand, of course, moves at jutsu speed and power, unless the user is controlling it at S-rank, in which case in each post, the user can choose to either double the speed or the power of the sand he currently controls, but not both.
Steel is stored personally or created directly, and can thus be modified/soaked with poison/etc. outside of combat to prepare it for encounters. If the user has GM in medical, he can have his chakra form into any poison he knows within the sand remotely. If the user has GM in fuuin, he can have the steel sand apply fuuin/juuin he knows.
Being a magnet release jutsu, the sand still interferes with puppet function. If the sand enters the internals of a puppet, it will cease to function until the sand is removed.
Being steel sand rather than iron sand, any magnet release jutsu derived from this sand gains 20 speed and power. The most terrifying portion of steel sand, however, is that being that it’s an alloy already firmly under the user’s control, it’s highly resistant to the chakra of other people. Chakra-based effects/attacks on the Stainless Steel Sand lose 90 in power.

Requirements: Be Kozai/learn from him, steel release, magnet release


Name: Stainless Steel Heavenly Arrow Shower Descending Gloriously From the Clouds
Rank: S
Type: Ninjutsu
Element:-
Range:70 m
Description: From a mass of Stainless Steel Sand, the user creates up to 50 small, sharp, hand-sized arrow-head-shaped projectiles that he fires in any direction he desires. This inherits the durability/power of the Stainless Steel Sand that it was created from.
Requirements: Know Stainless Steel Sand, Be Kozai/learn from him


Name:Steel Release: Steel Rampart Wall (rework)
Rank:A
Type: Ninjutsu
Element: Steel
Range:Medium
Description: The user creates a solid square wall of steel, 1 inch thick and up to 5x5 meters in size, emerging from the ground anywhere within the range. Whenever a chakra-based jutsu strikes these walls, its power is decreased by 70. The user can create up to five of these at once, but each wall he creates after the first costs an additional 20 chakra.
Requirements: Steel Release, learn from Kozai/be him

This must have a durability, not reducing incoming jutsu power.

Name:Revival Sword (rework)
Rank:S
Type:Medical
Element:-
Range:Self
Description: The user covers his body with a dark blue chakra cloak, which does not enhance the user's stats. However, it does act with its jutsu power as a defensive barrier. Whenever a jutsu or chakra-based attack comes into contact with the barrier, the cloak adapts. From that point onward, any additional chakra-based attacks from that specific chakra attack have their rank decreased by 30. This can stack up to three times, and resets upon the jutsu ending. The user can turn the aura around his hands sharp, acting as impromptu blades (cutting power of jutsu power, of course). Damage done with these blades cannot be healed by medical jutsu of lower than S rank.
Requirements: Be Kozai/learn from him

The blades seem like a separate jutsu than the defensive cloak.
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PostSubject: Re: Kozai's Custom Tech Batch #4   Kozai's Custom Tech Batch #4 EmptyTue Jul 10, 2018 5:25 pm

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