Name: Guren
Clan: Guren ClanAppearance: When in use, the Guren kkg gives the user a slight green glow to the user's iris. This glow is only cosmetic and provides the user no benefits to sight in dark or otherwise. In addition, small curling vine like patterns appear just beneath the skin of the user's arms. When not in use and in use, the user consistently gives off a subtle smell reminiscent of flowers or damp earth soil.
Traits: It gives the user access to control and manipulate leafy plants and flowers in a short range (this does not include every plant with leaves- it excludes woody vines and trees in particular!). This includes allowing plants to produce natural toxic compounds in high quantity, release an overabundance of pollen or nectar, substantiate an increased amount of sticky material (in the case of carnivorous bog plants) or even increase the size of thorn growths on the plant. Typically, well practiced users can use plants to hold enemies in place, trip them, or hide the user as camouflage. Additionally, users can produce small amounts of oil or sap from their skin when injured which reduces the time for healing in half and applies a natural layer of anti-bacterial compounds to the surrounding area. Practiced users or advanced users can choose to manipulate the levels of oil or sap produced and change the compounds from healing to toxic to be used with weapons or other jutsu. All users are gifted with an unnaturally good "green thumb" trait and are able to help plants to grow in sub-optimal conditions.
Requirements: It is available to a select few users with ancestral connections to Wood Release users, as a sub par branch that separated long ago and has grown rare in current population. To unlock basic abilities including oil/sap production from skin and an unnaturally good "green thumb" the user simply needs to hit puberty. In order to realize the user's kkg and plausible abilities, the user must actively train and practice with the Guren kkg. To access any other advanced abilities or use plants to their advantage the user must train and practice extensively in the environment.
D-2 and up - can control and manipulate plant-life within 5m of the user, access to change oil/sap produced in body to low level toxin (short term effects which naturally can wear off)
C-2 and up - can control and manipulate plant-life within 15m of the user, access to change oil/sap produced in body to med level toxin (short term effects which may not naturally wear off, medium term effects which may naturally wear off with time- can include temporary loss of sight or smell, temporary blood clotting)
B-2 and up - can control and manipulate plant-life within 30m of the user, access to change oil/sap produced in body to high level toxin (short term effects that do not naturally wear off, long term effects which may naturally wear off with time- can include lower immune system, weakened bones, weakened heart)
A-2 and up - can control and manipulate plant-life within 50m of the user, access to change oil/sap produced in body to deadly level toxin (effects can kill the user after a long amount of time- a week minimum, or effects can cause permanent damage to a non vital organ- these require some sort of anti-dote to be administered)