Name: Jericho
Rank: B
Species: Tarantula
Description: The Tarantula is truly enormous, around the size of a large car, about sixteen feet in length and about five feet across, not counting the legs, and each of its legs being longer than its body, seventeen feet. The body is mostly brown, though the back and the legs of the monstrous beast are covered in black hairs that irritate the skin or if they are foolish enough eyes of those who touch them. His fangs are just short of five feet long. And there is a semi-circle of brown in the hairs on the back of his abdomen. He has sixteen black eyes, each six inches to one foot across, growing larger towards the sides of the head and smaller towards the center of the face.
He is something of a dullard, though he works through that weakness by being extremely obedient in the presence of more powerful spiders or contract signatories. Unlike 75 who will only obey Voltaire, Jericho will gladly obey anybody who summons him. Clearing his mind in that way allows him a sense of calm, nearly a high. When he is not serving whoever summoned him he is hunting for something to eat or he is training his body. If summoned though he will remain stoic and hide his impatience for some time as long as the summoner is clear in telling them to stand down.
History: Jericho is five months old. As he and his brothers entered the world, looking much like and being the size of spiders that one would find in the country of the wind, and his wiser siblings ducked into the ground where it would be much safer. Here predators ranging from normal sized birds to other spiders went after him, and in fleeing he became fast, until he grew large and fighting made him strong.
Reputation: Spiders have little opinions of each other
Abilities: Jericho can launch the hairs from his body like senbons moving at sixty speed.
Stats:
Strength: 40 base + 60 from Tai = 100
Speed: 40 base + 60 from Tai = 100
Durability: 40 base + 60 from Tai = 100
Stamina: 100
Perception: 100
Skills:
Ninjutsu:
Traditional: Expert
Fuuinjutsu: Master
Senjutsu: Adept
Ijutsu: Expert
Kugujutsu: Adept
Jikūkan: Expert
Taijutsu:
Traditional: Master
Bukijutsu: Adept
Ranged Bukijutsu: Expert
Genjutsu:
Sight:
Sound:
Smell:
Touch:
Taste:
Jutsus: Name: Healing Technique
Rank: C
Type: Medical Ninjutsu
Element: N/A
Range: Touch
Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds.
Requirements: Medical Ninjutsu
Name: Kai ~ Release
Rank: D-S
Type: Ninjutsu
Element: N/A
Range: Close
Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from.
This is purchased as a D-rank jutsu.
Name: Generic Sealing Technique
Rank: D Rank
Type: Fuinjutsu
Element: N/A
Range: Contact
Description: The most basic type of summoning, not complex but effective. Most shinobi use this technique to store objects inside scrolls of various sizes. The amount of stored objects depends on each scrolls own capacity, though this technique is not limited to just scrolls.
Requirements: Beginner Fuinjutsu, Sealing scrolls
Name: Poison Mist
Rank: B
Type: Medical Ninjutsu
Element: N/A
Range: Short to Mid-range [Can be extended to Long-range if Wind Release is used.]
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Requirements: N/A
Name: Delicate Illness Extraction Technique
Rank: B
Type: Medical Ninjutsu
Element: N/A
Range: Short-range
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Requirements: N/A