Name : Deaf Maxum
Origins : Desert Hunters
Characteristics : A style based around the use of sound-based Jutsu. By utilizing chakra to enhance the user's voice, they're able to deliver powerful blasts of sound to send opponents flying away at close-range while constantly pelting them with aggressive varied more-focused attacks at mid to long range. Because of the nature of this fighting style, users must practice strengthening their diaphram and vocal chords to fight the after-effects of stronger techniques.
History : Originating from immigrants of Otogakura, the Land of Sound, who moved to the Land of Wind. While out in the Great Desert, hunting larger creatures hidden in the sand, it can be easy to lose track of other members of your team due to the dunes being able to easily cover people who travel too far ahead while the heated air can warp a person's spacial senses and trick people into moving in wrong directions. To counteract this, techniques of the Sound Ninja were modified to simply create loud noises strong enough to carry across vast distances and alert other hunters to the user's location. This skill became a standard utility tool for people in this line of work, but it wasn't long before hunters began considering the implications of using such a skill in their main line of work. Thus, what was once just a handy way of picking up on lost members was honed into a deadly style of combat.
Requirements : Must learn from a Wind Village hunter or another specialist of this style. High Strength and some medical knowledge is needed to use this Style to its fullest potential.
Techniques :
Name: AAAAaaaaaaaaa!!!
Rank: C-S
Type: Ninjutsu
Element: None
Range: Close-Mid
Description: The most basic of Deaf Maxum techniques. The user lets loose a loud scream that effects a range of meters equal to the user's Strength divided by 30 (minimum 5 feet) and carries sound at a distance of meters equal to the user's Strength times 10. The effects from being in the shorter range are as follows based on Rank:
C- All people with unprotected ears must cover their ears or have damaged hearing for 3 posts. This does not include the user.
B- All people with unprotected ears have their hearing damaged for 10 posts and have to brace themselves to keep from being pushed back. All thrown weapons or any people who aren't focused on standing their ground will be knocked away a distance of meters equal to the user's Strength divided by 30. Anyone who doesn't attempt to cover their ears will have their balance damaged, reducing their speed by 20 until their hearing recovers. ANY SPEED DEBUFF WILL NOT STACK WITH MULTIPLE USES OF THIS TIER OF THE TECHNIQUE AND WILL BE REPLACED IF A HIGHER TIER IS USED. The user must have ear protection or they will also lose 10 Speed by using this technique.
A- All people with unprotected ears will have their eardrums bleed, making them completely deaf for 20 posts. Anyone around the user is knocked away a distance of meters equal to the user's Strength divided by 10 if they're not trying to brace themself and a distance to the user's Strength divided by 30 if they are trying to brace themself. Anyone without some form of ear protection will suffer balance damage, reducing their speed by 50 if they don't try to cover their ears and by 25 if they do try to cover their ears for 15 posts. If the user doesn't have proper ear protection themselves of B-Rank or higher, they will take B-Rank effects of this technique (excluding being sent flying away).
S- Anyone with unprotected ears will suffer internal damage, making them deaf for 30 posts. They will be knocked away a distance of meters equal to the user's strength if they're not trying to brace themself and a distance equal to the user's strength divided by 10 if they try to brace themself. This technique does A-Rank Jutsu damage to the target's organs and will have their speed reduced by 50 if they don't try to cover their ears and by 30 if they do for 20 posts. The user must have equipment of at least A-Rank to protect their ears or they will suffer the exact same effects as their target.
After each use at B Rank or higher, the user must either wait 5 posts or use a medical jutsu to recover the damage dealt to their throat.
Requirements:
B- The user's Strength and Durability must both be 50 or higher
A- The user's Strength and Durability must both be 70 or higher
S- The user's Strength and Durability must both be 90 or higher
Name: Deaf Maxum: Sound Bullet
Rank: B
Type: Ninjutsu
Element: None
Range: Mid
Description: The user inhales air before launching a sphere of pure force forward. This deafens the target for 5 posts on a hit unless they have some form of hearing protection, making it harder to communicate with allies.
Requirements:
Name: Deaf Maxum: Power Blast
Rank: A
Type: Ninjutsu
Element: None
Range: Mid
Description: The user inhales before launching a round burst of pure sound forward with enough force to blast apart solid stone. Upon being hit, the target will become deaf for 20 posts if they don't have hearing protection, 10 posts if they have B-rank protection and no effect if the equipment is A-rank or higher.
Requirements:
Name: Deaf Maxum: Long Shot
Rank: A
Type: Ninjutsu
Element: None
Range: Long
Description: After inhaling for an especially long time and forming several hand signs, the user fires a sphere of sound that can travel a distance of meters equal to the user's strength times two. Because of the sharp shape of the sound, it can pierce through other jutsu up to B Rank in its path regardless of type unless they have a durability strong enough to survive hitting an A Rank jutsu and can pierce through people if they don't have enough durability to survive an A Rank technique.
Requirements: Strength of 50 or higher
Name: Deaf Maxum: Full Canon
Rank: S
Type: Ninjutsu
Element: None
Range: Long
Description: By focusing on their breath, the user can inhale especially hard before releasing a powerful sphere of sound of three feet in diameter with enough force to blast through jutsu of A rank or lower. Anything not powerful enough to survive this technique's mighty blow will have a hole blown through their body the size of the jutsu.
Requirements: Strength of 80 or higher
Name: Deaf Maxum: Blasting Cone
Rank: A
Type: Ninjutsu
Element: None
Range: Close
Description: A short, funnel-like, burst of noise directly in front of the user that deals internal damage to anyone within immediate range. Any opponent without proper ear protection within 5 feet will have their balance damaged, decreasing their speed by 20 if they don't even attempt to cover their ears. On taking a hit, the opponent will take A-Rank Jutsu damage.
Requirements: Strength of 70 or higher
Name: Deaf Maxum: Sound Wall
Rank: A
Type: Ninjutsu
Element: None
Range: Close
Description: The user forms a wide but loose chakra-disrupting blast of sound capable of destroying any jutsu up to S-Rank (excluding Bijuu Bombs). Any person hit by this technique will be knocked away 10 meters and suffer B-Rank internal damage. This technique needs 5 posts to recharge after a use unless the user uses medical ninjutsu to heal their throat.
Requirements: Must know Deaf Maxum: Blasting Cone
Name: Deaf Maxum: Rapid Fire
Rank: A-S
Type: Ninjutsu
Element: None
Range: Mid
Description: The user continuously fires spheres of concentrated sound in rapid succession from their mouth at a rate of 10 shots per post. Each 10 shots together deal damage equal to one rank lower than the rank of technique used and this technique can be kept up for five posts at a time before the user must take three posts or use a medical ninjutsu to recover from the strain on their vocal cords.
Requirements: Must have at least 50 Durability
Name: Deaf Maxum: Thunderclap
Rank: S
Type: Ninjutsu
Element: None
Range: Mid
Description: A focused wave of sound that travels forward in a single wave that hits everyone in front of the user with B-rank damage at the speed of sound while also knocking anyone (or anything) hit sliding back 5 meters if they're bracing for the hit and sends them flying back 30 meters if they're airborne or not focusing on keeping their footing. This technique is too fast to be avoided with a speed less than 150 since it travels at the speed of sound. After each use, the user must either wait 10 turns to recover their voice or use a medical ninjutsu to heal their vocal cords. The user will be thrown back with recoil as well and miss their shot if their own footing isn't secure.
Requirements: Must have at least 90 Strength to counteract the recoil.
Name:Deaf Maxum: Sound Bubble
Rank: B-S
Type: Ninjutsu
Element: Wind
Range: Close-Mid
Description: By combining wind chakra, the user is able to launch a sphere of sound forced to reverberate in a sphere of wind that can be moved by the user at a Speed of 30. Any object contacting the Sound Bubble will cause it to explode and deal internal damage to anyone within a foot of the sphere. Each rank can create either one bigger sphere or create smaller, lower-ranked ones. Both with the upkeep of the rank of the jutsu used regardless of number. Each sphere can be used to send thrown weapons or objects off-target regardless of rank.
B- Creates a sphere 1 foot in diameter
A- Either creates a sphere 3 feet in diameter or creates 5 B-Rank spheres, each 1 foot in diameter
S- Either creates a sphere 10 feet in diameter or creates 5 A-Rank spheres, each 3 feet in diameter, OR creates 10 B-Rank spheres, each 1 foot in diameter.
Requirements:
Name: Deaf Maxum: Noise Cutter
Rank: S
Type: Ninjutsu
Element: Wind
Range: Long
Description: A technique designed specifically to damage and disable a target with few defensive uses. The user fires a compressed sphere of sound coated in wind chakra a distance of meters equal to their Strength. Upon impact, the sphere will explode into a series of slashes that all simultaneously deliver hundreds of cuts across whatever it hits, amplifying the direct damage inflicted. This can be triggered by any jutsu, but is only capable of knocking physical jutsu off-target, such as Earth, Wood, Ice, or Steel Release techniques. Any non-physical attack will simply pass through this technique.
Requirements:
Name: Deaf Maxum: Sound Bomb
Rank: S
Type: Ninjutsu
Element: None
Range: Long
Description: The user focuses, inhaling heavily before firing a forceful sphere of sound, usually at an angle. Upon hitting any object, the technique will create an explosion of noise that will deal A-rank internal damage across a diameter of meters equal to the user's Strength divided by 5. This range can be pulled back to the user's Strength divided by 10 if the user specifies that they're holding back the range in their post for use at closer ranges. Because of the area of effect, this technique is usually fired at the ground below a target at a distance instead of being directly fired at them to ensure the explosion goes off nearby. After being used, the user must wait 10 posts or use a medical ninjutsu before they can use this technique again.
Requirements: Must possess a Strength of 70 or higher
Name: Reload
Rank: C
Type: Medical Ninjutsu
Element: None
Range: Self
Description: The user takes a series of heavy, panting, breaths as they focus chakra into their throat to heal their vocal cords. A powerful skill to know while using Deaf Maxum techniques since it can allow powerful techniques to be re-used in a shorter than normal timespan.
Requirements: