Name: Dance of the Camellia
Rank: B
Type: Bukjutsu
Element: None
Range: Close
Description: The user modifies one of their upper arm bones into a short, bone-hilted, sword. They then stab chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops.
This technique boosts the user's Speed by 20 and the opponent needs to have Speed of at least 20 points lower than the user's speed to keep up. This costs 25 Chakra upkeep each turn.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Dance of the Clematis: Flower
Rank: A
Type: Ninjutsu
Element: None
Range: Close
Description: The user forms a large bone lance around their arm. To obtain the strongest-absolute hardest weapon, a considerable amount of chakra is needed. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large. Since the weapon is naturally unwieldy, it's advised to trap the opponent with another technique before attacking.
Requires 30 Chakra to upkeep each turn. This technique reduces the user's speed by 30 in exchange for having a weapon that deals damage equal to the user's Strength plus 70 with Durability equal to the user's Durability plus 100.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Dance of the Clematis: Vine
Rank: B
Type: Ninjutsu
Element: None
Range: Mid
Description: The user can modify and pull out their own spinal column, and regrow a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. With average estimation skills along with the impossible range it stretches, dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper.
Requires 25 Chakra to upkeep each turn. This technique can be a powerful weapon for both restraining opponents and dealing physical strikes. The weapon deals damage based on the user's Strength and can be broken if the opponent has at least 70 Perception, which will allow them to accurately aim for the protrusions between spine segments. These protrusions have 70 Durability each. The bone segments have a Durability equal to the user's Durability plus 70.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Dance of the Larch
Rank: B
Type: Taijutsu
Element: None
Range: Close
Description: A counter-based technique. From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defence, combined with the needle-like bones high killing ability, makes way for a technique which has great potential for battle. The bones can be used to block or trap an opponent's taijutsu strikes. If an opponent can get past the defense, the user will spin rapidly.
Requires 25 Chakra to upkeep. Any unarmed attacks or Taijutsu techniques that make direct contact or any melee kunai or shuriken attacks will result in the opponent taking multiple slashes of damage equal to the attacker's Strength or the user's Strength (whichever is higher). Direct taijutsu Attacks can get through with minor glancing slash and pierce wounds if they surpass the Durability of the bones, which equal the user's Durability plus 50. While in this state, no weapons or other jutsu can be used by the user and the user's Speed will be reduced by 30 due to the focus needed to manipulate the bones. This technique can only work if the user knows where an attack is coming from, making it far from an absolute counter.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Dance of the Seedling Fern
Rank: S
Type: Ninjutsu
Element: None
Range: Long, Area of Effect
Description: The user creates bones that rise up from underground. These can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down the opponent, the user can become one with the bones, which in turn can allow them to attack an enemy unnoticed.
After one pose of standing still with their hands on the ground, the user creates the area of bone spikes. These deal A-Rank damage each time they make contact and each turn this jutsu is activated requires chakra equal to casting an S-Rank jutsu instead of the lesser S-Rank upkeep cost. After the initial attack, an opponent can use their Tree Climbing training to stand on top of the bones and run across them safely, but will take A-Rank piercing damage again if they fall over or are forced to touch the spikes with more than two limbs. However, bones can also be destroyed if the opponent blasts a section with enough damage to break an object with 70 Durability, potentially creating a clearing.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Dance of the Willow
Rank: C
Type: Taijutsu
Element: None
Range: Close
Description: The user grows several long bone blades from their body for use as weapons. There isn't any set form for the Dance of the Willow. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. Though this primarily uses two blades grown from the palms of his hands, it can also use several secondary bones grown from the elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend their bones to attack their opponents without the user having to adjust their own movement.
The user automatically counters all unarmed attacks that make contact and any melee kunai and shuriken attacks, dealing C rank damage. This technique has no effect on Taijutsu techniques/Jutsu and will not work against an opponent with Speed 10 points higher than the user's. No other weapons or jutsu can be used while this technique is active. The user must know where an attack is coming from in order to counter the attack.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Ten-Finger Drilling Bullets
Rank: C
Type: Taijutsu
Element: None
Range: Close-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless.
Since the technique is based on how fast the user is moving, the damage dealt is equal to the user's Speed minus 20 (minimum of 10). Each bullet requires a C-Rank jutsu cost and no more than 10 shots can be fired at once.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Name: Bone Armor
Rank: B
Type: Ninjutsu
Element: None
Range: Self
Description: The user coats a layer of bones under their skin the instant they see an attack that's about to hit them, boosting their Durability in that area by 40. This is seen as their skin being ripped away to reveal a solid bone shell underneath before their skin quickly regenerates over the damaged area, allowing the bone to dissipate if the attack is negated and simply having the bone disappear as the wound shrinks to what damage the technique actually causes if damage is done.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
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Custom techniques
Name: Dance of the Fly Trap
Rank: C
Type: Taijutsu
Element: None
Range: Close-Mid
Description: The user extends their teeth into long, sharpened, spears that can individually adjust their position as well as curve themselves to a small degree. While not as elegant or intuitive as other Shikotsumyaku techniques, the weird nature of the attack can catch even trained ninja off-guard and deliver devastating blows.The Durability of these fangs directly equal the Durability of the user and the attack's Strength is equal to the user's Strength plus 20.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
Name: Dancing Branch: Spiderwalk
Rank: A
Type: Ninjutsu
Element: None
Range: Close-Mid
Description: The user forms six massive bones from their back, each of which has two joints and ends in a powerful spike. These bones can be controlled at will as if they were the user's own limbs and deliver powerful ranged swipes and thrusts. The limbs are quite powerful, being able to easily move the user's body around or knock opponents away with little effort.
Each arm has Strength and Durability equal to the user's plus 50 in exchange for reducing the user's Speed by 20. Requires 30 Chakra of upkeep each turn.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai
Name: Form of the Dying Tree
Rank: S
Type: Ninjutsu and Taijutsu
Element: None
Range: Self
Description: An insane ability rarely used due to how unconventional and self-destructive it is. After spending around a minute (5 posts IC) the user wraps their entire body in customized bone plates, forming their own unique twisted natural bone armor. While in use the user's lack of dexterity in this form does not allow them to use any Taijutsu techniques, including clan-specific ones, and the strain of manipulating so many bones at once quickly begins to take its mental toll, eventually driving the user insane. However, in exchange the user will gain 100 Durability as long as they can maintain the S-Rank upkeep.
If the user gives in to the madness, it's incredibly easy to lose track of their chakra and let this technique kill them and many great ninja have lost their lives doing so.
Requirements: Must possess the Shikotsumyaku Kekkei Genkai