Ninja Revolution: New Beginnings
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Ninja Revolution: New Beginnings

One hundred and fifty-five years after the death of the sage of six paths, the world is growing and new evils and challenges lurk on the horizon.
 
HomeLatest imagesSearchRegisterLog in
Staff Listings

Founder: Kosuke
Admin: Angalito
Admin:
Moderator: Hiro Nara
Moderator:
Trial Mod:
Jinchuriki Listings

Ichibi:Hirotsugu Matsudo
Nibi:
Sanbi:Voltaire
Yonbi:Kozura
Gobi:
Rokubi:
Nanabi:
Hachibi:
Kyubi: Kirei Uchiha
Kage Listings

Hokage: Amaya Fumetsu
Mizukage: Senjiro Nara
Kazekage: Kiseragi Hyūga
Tsukikage: None
Latest topics
» Gladius RP
Yumi (Bow) Techniques EmptyMon Jun 29, 2020 7:12 am by Ruvadric

» Shinobi Generations Rebirth!
Yumi (Bow) Techniques EmptyFri Sep 06, 2019 3:13 pm by Shinobi Generations

» Sword Art Online: Renegade Throne
Yumi (Bow) Techniques EmptyFri Aug 23, 2019 8:42 am by Kosuke

» Shinobi Conquest!
Yumi (Bow) Techniques EmptyWed Jul 31, 2019 1:34 am by Rei

» Gladius - a Naruto rpg (Year 2)
Yumi (Bow) Techniques EmptyTue Oct 23, 2018 7:51 pm by Ryuko

» Fate/Seihai Sensou
Yumi (Bow) Techniques EmptySun Oct 21, 2018 12:35 am by Fate RP

» A Sad Goodbye...
Yumi (Bow) Techniques EmptyWed Sep 26, 2018 9:09 pm by Kosuke

»  Corrupt a Wish ☆彡
Yumi (Bow) Techniques EmptyTue Sep 25, 2018 10:10 am by Belial

» Amnesty
Yumi (Bow) Techniques EmptySun Sep 23, 2018 11:47 pm by Hiroshige

Top posters
Kosuke
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Shin
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
angalito
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Lucifer
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Rei
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Raiden
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Okita
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Vizer
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Kozai
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Senjiro Nara
Yumi (Bow) Techniques Vote_lcapYumi (Bow) Techniques Voting_barYumi (Bow) Techniques Vote_rcap 
Top posting users this week
No user

 

 Yumi (Bow) Techniques

Go down 
2 posters
AuthorMessage
The author of this message was banned from the forum - See the message
Hirotsugu Matsuda

Hirotsugu Matsuda


Posts : 245
Join date : 2017-11-13
Age : 30
Location : Sunagakure

Ninja I.D,
Age: 16
Tier: S-2
Clan: Ichibi

Yumi (Bow) Techniques Empty
PostSubject: Re: Yumi (Bow) Techniques   Yumi (Bow) Techniques EmptyMon Feb 26, 2018 4:29 pm

June wrote:
Name: Full Draw
Rank: C
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: While wielding a Yumi with any type of arrow, the user can use this technique to fire up to three shots in rapid succession at a time. While using this technique, each shot will have speed equal to the user's Perception (accuracy) plus 20. If the opponent's Speed is 20 points below this number, they will need to use some form of object to hide from the shot or take the hit. If the opponent's Speed is equal to this number, they will be able to dodge with notable effort. If the opponent's Speed is 40 points above this number, they'll be able to effortlessly deflect or even catch the arrow if they're physically capable of doing so and can easily dodge shots if possible.

This can be used as a boost for any Yumi technique unless stated otherwise.
Requirements: None
Approved
Name: Power Shot
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user's chakra puts spin on a fired arrow, allowing it to drill through targets and deliver stronger piercing attacks. This boosts power as well as giving the fired arrows the effect that they can pierce through any object with Durability lower than their attacking Strength by losing Strength equal to the Durability of the object they hit. However, the Rank of technique used cannot be higher than the Rank of arrow used for this technique.

C- Adds 20 Strength of Piercing Damage
B- Adds 40 Strength of Piercing Damage
A- Adds 70 Strength of Piercing Damage
Requirements: None
Should not be usable with Full Draw, from what I read of full Draw,
its meant to be like a Rapid shot, while this is like a charged shot

Name: Arc Shot (Normal, Delayed, Extra Delayed)
Rank: B
Type: Shurikenjutsu
Element: None
Range: Mid
Description: A tricky technique for hitting targets behind cover. The user fires between one and ten arrows into the air at an angle where they'll land around where an opponent's currently located. Once preformed, the user must state whether or not the move is used normally, used with delay, or used with extra delay. The move will land in the specified area with the following effect.

Normal- The arrow(s) land in the specified area next post, like a normal technique. This is optimal for raw damage or for pelting a foe with unexpected explosive tags.
Delayed- The arrow(s) will land on the target's following reaction post, delaying the attack one post from when it would normally hit. This boosts the attack's Strength and Speed by 20 and is uneffected by objects if the attack's Strength is higher than the object's Durability with a loss to the attack's Strength equal to the object's Durability. This is useful for forcing an opponent to move, potentially getting rid of an area to evade in from your next attack since any other move would target an opponent simultaneously.
Extra Delayed- The arrow(s) land in the targeted area two posts after being launched. This boosts their Strength and Speed by 40 and allows them to pierce through any object with lower Durability than the attack's Strength with no Strength loss at all. This makes it useful against incredibly Durable stationary targets.

This technique cannot be used with Power Shot or Full Draw.
Requirements: None
I like where you are going with this, but an idea is make it similar to the raining Senbon technique, where you just fire One arrow up into the air and then it will split into however many Arrows when it starts to come back down, Just a thought
Name: Nimble Dash
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user forces Chakra through their feet, allowing them to jump in any number of directions at boosted Speed while drawing their bow for an attack. Originally designed to help archers keep their distance, this technique is also extremely useful for surprise potentially devastating close range shots or for makeshift dodges to try and strike an opponent from their blind side. However, since each move is specifically a jump, the user will be left vulnerable to the opponent's own counter if they're within their range. Does not require a Yumi/Bow to use.

C- Speed increased by 20 for one post
B- Speed increased by 40 for one post
A- Speed increased by 70 for one post
Requirements: None
Love this idea, however for it to not require the Bow to use, it eneds to be Taijutsu, remove that lack of a requirement and your good to keep this as Shurikenjutsu
Back to top Go down
The author of this message was banned from the forum - See the message
Hirotsugu Matsuda

Hirotsugu Matsuda


Posts : 245
Join date : 2017-11-13
Age : 30
Location : Sunagakure

Ninja I.D,
Age: 16
Tier: S-2
Clan: Ichibi

Yumi (Bow) Techniques Empty
PostSubject: Re: Yumi (Bow) Techniques   Yumi (Bow) Techniques EmptyMon Feb 26, 2018 5:23 pm

June wrote:
Name: Full Draw
Rank: C
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: While wielding a Yumi with any type of arrow, the user can use this technique to fire up to three shots in rapid succession at a time. While using this technique, each shot will have speed equal to the user's Perception (accuracy) plus 20. If the opponent's Speed is 20 points below this number, they will need to use some form of object to hide from the shot or take the hit. If the opponent's Speed is equal to this number, they will be able to dodge with notable effort. If the opponent's Speed is 40 points above this number, they'll be able to effortlessly deflect or even catch the arrow if they're physically capable of doing so and can easily dodge shots if possible.

This can be used as a boost for any Yumi technique unless stated otherwise.
Requirements: None

Name: Power Shot
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user's chakra puts spin on a fired arrow, allowing it to drill through targets and deliver stronger piercing attacks. This boosts power as well as giving the fired arrows the effect that they can pierce through any object with Durability lower than their attacking Strength by losing Strength equal to the Durability of the object they hit. However, the Rank of technique used cannot be higher than the Rank of arrow used for this technique. Only one shot can be fired at a time.

C- Adds 20 Strength of Piercing Damage
B- Adds 40 Strength of Piercing Damage
A- Adds 70 Strength of Piercing Damage
Requirements: None

Name: Arc Shot (Normal, Delayed, Extra Delayed)
Rank: B
Type: Shurikenjutsu
Element: None
Range: Mid
Description: A tricky technique for hitting targets behind cover. The user fires a bundle of arrows into the air at an angle where the binding will come loose, letting the arrows spread out and land around where an opponent's currently located. This bundle can contain up to 10 arrows. Once preformed, the user must state whether or not the move is used normally, used with delay, or used with extra delay. The move will land in the specified area with the following effect.

Normal- The arrow(s) land in the specified area next post, like a normal technique. This is optimal for raw damage or for pelting a foe with unexpected explosive tags.
Delayed- The arrow(s) will land on the target's following reaction post, delaying the attack one post from when it would normally hit. This boosts the attack's Strength and Speed by 20 and is uneffected by objects if the attack's Strength is higher than the object's Durability with a loss to the attack's Strength equal to the object's Durability. This is useful for forcing an opponent to move, potentially getting rid of an area to evade in from your next attack since any other move would target an opponent simultaneously.
Extra Delayed- The arrow(s) land in the targeted area two posts after being launched. This boosts their Strength and Speed by 40 and allows them to pierce through any object with lower Durability than the attack's Strength with no Strength loss at all. This makes it useful against incredibly Durable stationary targets.

This technique cannot be used with Power Shot or Full Draw.
Requirements: None

Name: Nimble Dash
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user forces Chakra into their feet and their bow, allowing it to pull them in a speedy jump any number of directions while drawing their bow for an attack. Originally designed to help archers keep their distance, this technique is also extremely useful for surprise potentially devastating close range shots or for makeshift dodges to try and strike an opponent from their blind side. However, since each move is specifically a jump, the user will be left vulnerable to the opponent's own counter if they're within their range. Cannot be used in the air.

C- Speed increased by 20 for one post
B- Speed increased by 40 for one post
A- Speed increased by 70 for one post
Requirements: Must be wielding a Bow/Yumi

Approved
Back to top Go down
Sponsored content





Yumi (Bow) Techniques Empty
PostSubject: Re: Yumi (Bow) Techniques   Yumi (Bow) Techniques Empty

Back to top Go down
 
Yumi (Bow) Techniques
Back to top 
Page 1 of 1
 Similar topics
-
» Shurikenjutsu/ Ranged Bukijutsu Techniques (No Bow/ Yumi)
» Black Ink Techniques
» EGF TECHNIQUES
» Hyuga Techniques
» Mangekyou Sharingan Techniques (FIN)

Permissions in this forum:You cannot reply to topics in this forum
Ninja Revolution: New Beginnings :: Characters and Creations :: Jutsu Applications-
Jump to: