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+4Kozai June Kosuke Hirotsugu Matsuda 8 posters | |
Author | Message |
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Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Kozura's Update Page Fri Mar 02, 2018 1:54 pm | |
| Character Profile Name: Kozura Takami Alias/Bingo book name: Age: 11 Clan:- Village: Sunagakure Ninja Rank:Genin Tier:S-1 Character Development Friends: Enemies: Misc: Combat Ability Ninja SkillsNinjutsu: Traditional: Grandmaster Fuuinjutsu: Adept Senjutsu: Adept Ijutsu: Beginner Kugujutsu: Beginner Jikūkan: Beginner Taijutsu: Traditional: GM [clanless bonus] Bukijutsu: Grandmaster Ranged Bukijutsu: Beginner Genjutsu: Sight: Beginner Sound: Beginner Smell: Beginner Touch: Adept Taste: Beginner StatsStrength:100 Speed:100 Durability:100 Stamina:100 Perception:100 ArsenalElements: Earth, Water, Wind, Lightning, Fire, Dark, Lava (0/4 hearts) Kekkei Genkai:Chakra:5040 Tailed Beast:4-tails (4/4 V1 tails)(2/4 V2 tails) Weapons & Items- 25% dicount ticket x2 - 50% discount ticket x1 Jutsu: - E-rank:
Name: Body Replacement Technique Rank: E-rank Type: Ninjutsu Element: None Range: Mid (7m) Handseals: Tiger → Boar → Ox → Dog → Snake Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique Rank: E-rank Type: Ninjutsu Element: None Range: Clone can travel up to 10m from user Handseals: Ram → Snake → Tiger Speed: Clones move at same speed as user Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Technique Rank: E-rank Type: Ninjutsu Element: None Range: Close Handseals: Dog → Boar → Ram Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Tree Climbing Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
- D-rank:
- C-rank:
Name: Sensing Rank: C Type: Ninjutsu Element: N/A Range: Based on Ninjutsu Skill Description: Sensing is a skill used by sensor type shinobi to detect chakra. Using this technique, sensors can easily detect, and track down targets. The range of this technique varies between sensors. The user may only detect things which contain chakra, a normal kunai would be undetectable whilst a chakra infused one would be detectable ect.
- B-rank:
Name: Wasp Rank: B Type: Taijutsu Element: - Range: Melee Description: The user thrusts a single fingertip forward, enhancing it to make sure that the user doesn’t break his or her own finger against the object that they’re striking. The force is enough to create a hole in the object, if it’s weak enough, similar to a bullet wound (with the finger being the equivalent of the bullet). +40 to speed and strength of the finger-jab. The user can spend 15 chakra when casting to coat the finger in a chakra spear, causing it to ignore 15 durability. Requirements: Be Kozura/learn from her
Name: Flying Wasp Rank: B Type: Taijutsu Element: - Range: 25 meters Description: The user empowers their finger (+30 to speed and strength of the flick) and flicks. The resulting impact is strong enough to create a bullet of air that travels at the speed and strength of the flick until it hits an object or reaches the limit of its range. If an object has 20 or more health lower than the strength of the bullet, the bullet merely pierces through it unimpeded. The user can spend 15 chakra when casting to coat the finger in a chakra spear which shifts to the bullet, causing it to ignore 15 extra durability. Requirements: Be Kozura/learn from her
Name: Beetle Rank: B Type: Taijutsu Element:- Range:Melee Description: The user performs a melee block/parry, reducing the strength of an incoming attack. For the purposes of the block alone, the part of the body that the user’s blocking with is treated as though its durability had been increased by 30. If the user’s strength is more than 100 when the block is performed, the apparent buff is further increased to 40. Requirements: Be Kozura/learn from her
Name: Scorpion Rank:B Type:Taijutsu Element:- Range: 50 meters Description: The user performs a high-powered kick, increasing the speed and strength of the kick by 25, thus creating a sharp blade of pressure that travels to the end of its range. 5 m in length, the ranged Scorpion kick has a strength and speed equivalent to the user’s strength and speed. After hitting an object, if the kick is aimed right, the user can have the pressure blade “bounce” once, sorta, moving in an entirely different direction from where it was before, as long as it remains in range. Requirements: Be Kozura/learn from her
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
- A-rank:
Name: Bijūdama (Tailed Beast Bomb) Rank: B-S Type: Ninjutsu Element: N/A Range: All Ranges Description: Known as the ultimate attack of tailed beasts, Tailed Beast Bombs are spheres made of both light and dark chakra. Users being the beast themsleves or their Jinchuriki, must gather and balance this chakra in their mouths. These spheres range in sizes of basketballs to average houses. From this point the user may fire the sphere fowards in various forms (Most common being the normal sphere state, waves and beams) releases massive damage, in most serious cases enough to destory large portions of villages to as something big as a Kage Mountain. While this attack can be used in the Version 2 Form of a Bijuu chakra cloak its power is significantly reduced and yet still capable of destroying the barriers of three Rashoumon. The 8 and 9 tails are capable of pushing the attack even further making bombs capable of destroying entire villages although these attacks require time to prepare and even charge. The B-rank version takes one post to charge, the A-rank version takes two posts to charge and the S-rank version takes three posts to charge. Requirements: To use B-rank, must be a Jinchuuriki with access to at least V1 cloak. To use A-rank, must be a Jinchuuriki with access to at least V2 cloak. To use S-rank, the Jinchuuriki must have access to their full beast form. Name: Impact Wasp Rank: A Type: Taijutsu Element:- Range:Melee Description: A more focused version of Wasp, the user thrusts his fingertip forward as an empowered attack. +60 to speed and strength of the finger-jab, and ignores 10 health. The user can spend 15 chakra when casting to coat the finger in a chakra spear, causing it to ignore 15 extra durability. Requirements: Be Kozura/learn from her Name: Flying Impact Wasp Rank: A Type: Taijutsu Element:- Range:25 meters Description: The user empowers their finger further (+50 to speed and strength of the flick), and flicks. The resulting impact is strong enough to create a bullet of air that travels at the speed and strength of the flick until it hits an object or reaches the limit of its range. If an object has 20 or more health lower than the strength of the bullet, the bullet merely pierces through it unimpeded. Bullet ignores 10 health. The user can spend 15 chakra when casting to coat the finger in a chakra spear which shifts to the bullet, causing it to ignore 15 extra durability. Requirements:Be Kozura/learn from her Name: Queen Wasp Rank: A Type: Taijutsu Element:- Range:Melee Description: The user does a headbutt. While this doesn’t pierce like the other versions of Wasp, it does create a small 1-inch thick disk of impact force centered on the center of the forehead, or wherever the head makes contact with its target. The disk is 7 meters wide at maximum (can be smaller) allowing the user to use it to block spread jutsu and the like. Requirements: Be Kozura/learn from her Name: Heaven-Piercing Wasp Rank: A Type:Taijutsu Element:- Range:Melee Description: This is the stepping stone from the traditional “Wasp”, the technique of the Western Nomads, to Kozura’s development of a greater power. The user extends a single finger, and focuses, preparing their next attack. +60 speed and strength to next “Wasp” taijutsu. That taijutsu also ignores 10 more health. Requirements:Be Kozura/learn from her, GM in taijutsu Name: Stag Beetle Rank: A Type: Taijutsu Element: - Range: Melee Description: A higher form of the Beetle technique, Stag Beetle is a block specifically performed with some part of the user’s arm(s), hand(s), or finger(s). For the purposes of the block alone, the part of the body that the user’s blocking with is treated as though its durability had been increased by 60. If the user’s strength is more than 100 when the block is performed, the apparent buff is further increased to 70. Requirements: Be Kozura/learn from her Name: Hercules Beetle Rank: A Type: Taijutsu Element:- Range: Melee Description: A higher form of the Beetle technique, Stag Beetle is a block specifically performed with some part of the user’s leg(s), foot/feet, or toes. For the purposes of the block alone, the part of the body that the user’s blocking with is treated as though its durability had been increased by 60. If the user’s strength is more than 100 when the block is performed, the apparent buff is further increased to 70. Requirements: Be Kozura/learn from her Name: Scarab Beetle Rank: A Type: Taijutsu Element: - Range: Melee Description: The user parries an attack with any/all of his body without hardly moving much at all, allowing him to seamlessly run through certain weaker attacks. For the purposes of the block alone, the user’s body is treated as though its durability had been increased by 45. If the user’s strength is more than 100 when the block is performed, the apparent buff is further increased to 55. Requirements: Be Kozura/learn from her Name: Heaven-Eating Beetle Rank: A Type:Taijutsu Element:- Range:Melee Description: This is the stepping stone from the traditional “Beetle”, the technique of the Western Nomads, to Kozura’s development of a greater power. The user takes up a slightly more compressed stance, preparing to block an attack. The next “Beetle” taijutsu move the user casts has its apparent durability buff increased by 45. In addition, if the attack it blocks would ignore any amount of health (i.e. chidori), that numeral is reduced by 15. Requirements: Be Kozura/learn from her Name: Sand Scorpion Rank: A Type: Taijutsu Element:- Range: 60 meters Description: The user performs a high-powered kick, increasing the speed and strength of the kick by 50, thus creating a sharp blade of pressure that travels to the end of its range. 7 m in length, the ranged Scorpion kick has a strength and speed equivalent to the user’s strength and speed. After hitting an object, if the kick is aimed right, the user can have the pressure blade “bounce” once, sorta, moving in an entirely different direction from where it was before, as long as it remains in range. Requirements: Be Kozura, learn from her Name: Baby Scorpion Rank: A Type: Taijutsu Element: - Range: 55 meters Description: The user performs a high-powered kick, increasing the speed and strength of the kick by 40, thus creating a sharp blade of pressure that travels to the end of its range. 5 m in length, the ranged Scorpion kick has a strength and speed equivalent to the user’s strength and speed. After hitting an object, if the kick is aimed right, the user can have the pressure blade “bounce” once, sorta, moving in an entirely different direction from where it was before, as long as it remains in range. A weaker version of Sand Scorpion, this technique has the unique aspect that the pressure blade can “bounce” one additional time after the first. Requirements: Be Kozura/learn from her Name: Flat Scorpion Rank: A Type: Taijutsu Element: - Range: 65 meters Description: - Looks kinda like this, but not visible :
The user performs a high-powered kick, increasing the speed and strength of the kick by 40, thus creating a sharp line of pressure that travels to the end of its range. 1 cm in thickness, the ranged Scorpion kick has a strength and speed equivalent to the user’s strength and speed. After hitting an object, if the kick is aimed right, the user can have the pressure blade “bounce” once, sorta, moving in an entirely different direction from where it was before, as long as it remains in range. A weaker version of Sand Scorpion, this technique has the unique aspect that the pressure blade can “bounce” one additional time after the first. Requirements:Be Kozura/learn from her Name: Heaven-Rending Scorpion Rank: A Type: Taijutsu Element:- Range:Self Description: This is the stepping stone from the traditional “Scorpion”, the technique of the Western Nomads, to Kozura’s development of a greater power. The user prepares a kick, determining the proper angle and power to throw it at. The next “Scorpion” taijutsu move the user casts has its speed and strength increased by 60 each. In addition, it can bounce one extra time. Requirements:Be Kozura/learn from her Name:Lava Release: Scorching Armored Fist Rank:A Type:Taijutsu Element:Lava Range:Melee Description: While having Lava Release Chakra Mode activated, the user performs a punch, enhancing the punch ONLY by 70 to speed and strength, since it's a well-trained taijutsu technique. The burning power of the lava chakra that surrounds the arm while punching also becomes equal to the user’s strength for the duration of the punch. Stats of this jutsu cannot go past 200 unless the user can also go past 200. Requirements:Be the jinchuuriki of the 4-tails Name: Igneous Comet Rank: A Type:Taijutsu/Ninjutsu Element:Lava Range: 50 m Description: The user punches, enhancing his or her punch by 70 each in speed and strength. The punch is coated with the user’s lava chakra, which carries a power/burning power equal to the user’s strength. This lava chakra can be fired as a projectile (can be the size of the user’s fist, or can expand up to 3 meters in diameter, at the user’s strength/speed. Stats of this jutsu cannot go past 200 unless the user can also go past 200. Requirements:Be Kozura/learn from her, Lava release
- S-rank:
Name: Destroying West Heaven: Yubisaki Rank: S Type: Taijutsu Element:- Range: Melee/100 meters Description: The user thrusts his finger forward in a typical “Wasp” attack, but the sheer power and taijutsu prowess allows the user to create two massive shockwaves at once (or one really weirdly shaped one, I guess), composed of a hemispherical impact, originating from the tip of the finger, 50 m in radius and a conical impact, extending 100 meters out and being 25 m wide at its greatest point. The technique first enhances the speed and power of the thrust by 90 each, then the resulting impacts have speed and power of the thrust. Both thrust and impact ignore 20 health. This counts as a “Wasp” technique. Requirements:Be Kozura/learn from her, know Heaven-Piercing Wasp Name: Destroying North Heaven: Reiketsu Rank:S Type:Taijutsu Element:- Range:Melee/range of blocked attack Description: The user performs a melee block/parry, reducing the strength of an incoming attack in a typical “Beetle” move. For the purposes of the block alone, the part of the body that the user’s blocking with is treated as though its durability had been increased by 90 (95 if the user’s strength is over 100 when the block is performed). However, upon doing so, the user counterattacks, reflecting the impact or attack back at its caster (or in any other direction, unless it's a non-solid chakra attack). Only works on attacks whose strength is equal or less than the user’s. If this is a melee attack, the reflection ignores 20 health. Requirements: Be Kozura/learn from her, know Heaven-Eating Beetle Name: Dark Release: Inhaling Maw Rank: D-S Type: Taijutsu Element: Dark Range: Touch Description: The user touches a jutsu or person with their hand, hands, or mouth, and operates the technique, absorbing chakra from the target. Usage of this technique costs 0 chakra. Vs. jutsuAfter making contact with the jutsu, the user can absorb the technique in its entirety. The Dark Release chakra then emulates the technique, allowing the user to recast the absorbed jutsu within a certain period of time, this being one post per rank of the jutsu (D-rank = 1 post, S= 5 posts, etc). Should the jutsu require a specific physical bloodline feature, such as Juugo’s chakra canons, the jutsu cannot be recast, and must be used for Judgement. Physical jutsu (such as sand, earth, water, crystal, etc.) cannot be absorbed. Enhancers and jutsu with durations of more than two posts can be maintained for as long as the user desires. Only one technique can normally be stored at a time this way. Techniques absorbed must be used by this or other Dark Release jutsu in the same post they were absorbed, or they expire and vanish. Inhaling maw can only absorb techniques equal to its rank (i.e. D-rank Inhaling Maw can only absorb up to D-rank chakra attacks). Should a user try to absorb a technique that is too high-ranked, the jutsu fails. Should a user absorb nature energy/sage mode chakra/juugo techniques, the user will turn to stone if he doesn't have training or if he absorbs more than his capacity if he does have training. (N.B. Even if a dark release user does have training in Senjutsu, he can't use Senjutsu). Vs. People/Summons/Familiars/Items/etc.After coming into contact (either via hand, hands, or mouth) with a living being, the user can siphon chakra from them using this technique. This use of the technique requires greater control, and sets the jutsu on a 2 post cooldown. Rather than costing chakra, this takes from the victim and adds to the user’s pool. The amount of chakra drained goes as follows, according to the rank of the technique: D - 20 C - 40 B - 70 A - 100 S - 130 Chakra cannot be drained from Fuuinjutsu unless the user has GM in Fuuinjutsu. Requirements: Dark Release, clanless Name: Dark Release: Judgement Rank: D-S Type: Taijutsu Element: Dark Range: Medium Description: After absorbing a jutsu with inhaling maw, the user can do two things with it, either convert it into an attack or raw chakra. AttackThe user converts a jutsu into a dark, fire-like attack from their hand or mouth that extends to the range of the jutsu (max width of 15 meters). Due to this being originally the chakra of another jutsu, the user need not pay chakra to produce such an attack. The strength of that is up to the rank of the absorbed jutsu. Alternatively, the user can release this as a stream of fire 2 inches wide and 45 meters in range, or as a fireball of 5 meters in diameter that travels for 60 meters. ChakraRather than spit the jutsu out via inhaling maw, the user can convert the absorbed jutsu into chakra. The absorbed jutsu is lost, but the user regains chakra equal to the chakra spent to cast it. Requirements: Dark Release, Clanless Name: Yonbi Lava Manipulation Rank:C/B/A/S Type: Element: Range:70 m Description: The user is able to control and manipulate lava, as well as produce it from any sustainable lava source. The control power/speed is according to the rank of the jutsu. Lava has a burning property to it as well that applies its power to objects that touch it. It also has an adhesive property to objects that touch it as well; things that touch it are stuck to it, and cannot escape it unless they have higher power/strength than the lava. This jutsu has no governance over the rubber or quicklime aspects of lava. Passively, this makes the user immune to their own lava/lava chakra. Requirements: Be the jinchuuriki of the 4-tails Name:Lava Release Chakra Mode Rank:S Type:Ninjutsu Element: Lava Range:Self/5 m Description: The user surrounds himself with a protective layer of lava chakra (has a durability of 100), that increases their durability by 100. The lava itself has a burning/adhesive power, which goes according to normal jutsu numbers. Requirements:Be the jinchuuriki of the 4-tails Name: Rubber Body Rank:B/A/S Type:Ninjutsu Element: Lava Range: Self Description: The user has their own bodies take on the properties of the rubber aspect of lava release, enhancing their speed and durability by 15/25/35, and their strength by 10/20/30. Due to the properties of the user’s rubber-like body, the user decreases the power of incoming attacks by 25/35/45 (doubled to 50/70/90 for lightning element attacks). Cannot be used at the same time as Lava Body, but the user can swap back and forth between them flawlessly. With exertion, the user can now stretch their body parts up to 30 meters, allowing for long-range melee attacks, if that makes any sense. Stats of this jutsu cannot go past 200 unless the user can also go past 200. Requirements:Be Kozura/learn from her, Lava Release Name:Lava Body Rank:B/A/S Type:Ninjutsu Element: Lava Range:Self Description: The user’s body appears to be normal, but similar to Konan’s ability to turn her body into paper, Kozura can now turn her body/portions of her body into lava. User’s speed and strength are increased by 50 each, but unlike the rubber body, this provides no damage reduction. However, portions of the user’s body can be turned to lava and back (lava has power/burning power/adhesive power as per normal jutsu power). As such, while a portion of the user’s body is destroyed, the user can easily form and regrow the portions from lava at twice their speed (cannot go over the cap unless the user can also go over the cap). If exposed to a water jutsu that has higher power than the user’s strength, the user is slowed by 10 for every tier of advantage that the water jutsu has vs. the user’s strength. Cannot be used at the same time as Rubber Body, but the user can swap back and forth between them flawlessly. Requirements: Be Kozura/learn from her, Lava Release Name:Peerless Donuts Rank: S Type:Ninjutsu/Taijutsu Element: Lava Range: 100 m Description: - Note the donut-shaped things firing the arms/fists:
The user can generate up to eight torus-shaped pieces of rubber from his or her body, which move and manifest at the user’s stats, being part of the user’s body. They can travel around within the range of the jutsu. The special part about these, though, is that they can be extensions of the user’s taijutsu. The donuts can extend a fist with a long, jointless arm behind it that has a total range of 25 meters. These fists/arms act as the user’s fists/arms as well, and can be extended/retracted at the user’s speed at will. Any taijutsu technique/enhancement that the user knows can be applied to the fists that manifest from the donuts. Stats of this jutsu cannot go past 200 unless the user can also go past 200. Must have rubber body active when casting, though the user need not maintain rubber body while the donuts are active. User can have up to 4 donuts at maximum, using this jutsu more than once can add more donuts if previous uses didn’t reach this cap, or if donuts were destroyed. Donuts can be dispersed at will. Requirements:Know Rubber Body, taught by Kozura/be her. If the learner is not Kozura, this takes an additional 2 posts/200 exp to learn. Name: Volcanic Starstorm Rank:S Type:Ninjutsu/Taijutsu Element: Lava Range: 100 m Description: - Large Image:
The user extends their hands to some various degree while lava body is active, and turns his/her arms into lava. After doing so, the user rapidly releases up to 20 fist-shaped and -sized lava projectile punches into the air, at the user’s speed and strength + 100. After one post, the projectiles expand to 3 meters in diameter and fall to the ground, creating bursts of lava explosions upon contact up to 9 meters in diameter. Power/burning power power is as stated above (user’s strength + 100) Stats of this jutsu cannot go past 200 unless the user can also go past 200. Requirements: Know Lava Body Name: Pyroclastic Conversion Rank: S Type:Ninjutsu Element:Lava Range: 100m Description: The user transmutes all of the natural earth (sand, rock, soil, dirt, silt, etc) and doton constructs (cannot affect others’ techniques unless this technique has at least a T2 advantage over them) into lava. The lava has a power/burning power/adhesive power as a normal S-rank would have. Requirements:Be Kozura/learn from her, Lava release Name: Igneous Launch Rank:S Type:Ninjutsu Element:Lava Range: 70 meters Description: On the first post, the user generates a vast quantity of lava chakra underground, causing anyone/thing beneath the ground in a 70 meter radius to have a 100 power burning effect applied to them. On the second post, the user focuses the lava chakra into a point within 70 meters, and creates a large lava explosion from the ground, in a large pillar 10 meters wide. After this is cast, for up to one post afterward, the user can bypass the first-post requirement and active lava body requirement for Volcanic Starstorm, and cast the technique using the lava already in the air. Otherwise, it disperses and vanishes. Requirements: Be Kozura/learn from her, lava release - Eight Inner Gates:
Name: Hachimon Rank: - Type: Taijutsu Element: None Range: Self Handseals: None Speed: Varies Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. Each level stacks to the next as far as stats go. This does allow one to surpass the 200 soft cap. If you skip to a higher gate, you must add all the stats from previous gates.
(NOTE::: PC=Post Count!)
The Gate of Opening: Requires 10 PC or 1,000 exp . Upon opening this gate, the user's Strength and Speed are increased by 10 points. Durability is increased by 10. They are allowed to use the Front Lotus technique. This gate can only be maintained for a total of five turns. 15 Chakra for activation. No Chakra to maintain. Debuff of 10 to all stats after deactivation for 3 turns.
The Gate of Healing: Requires 10 PC or 2,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 20 points. Durability is increased by 20. If they used a technique as straining as the Front Lotus, their stamina is revitalized. This gate can only be maintained for a total of four turns. 25 Chakra for activation. No Chakra to maintain. Debuff of 10 to all stats after deactivation for 4 turns. Slight damage to skin.
The Gate of Life: Requires 10 PC or 3,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 30 points. Durability is increased by 30. They are allowed to use the Reverse Lotus technique. This gate can only be maintained for a total of four turns. 40 Chakra for activation. No Chakra to maintain. Debuff of 20 to all stats after deactivation for 3 turns. Causes broken bones throughout the body.
The Gate of Pain: Requires 15 PC or 4,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 40 points. Durability is increased by 40 This gate can only be maintained for a total of three turns. 65 Chakra for activation. No Chakra to maintain. Debuff of 20 to all stats after deactivation for 4 turns. Causes several broken bones as well as internal bleeding.
The Gate of Limit: Requires 20 PC or 5,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 50. Durability is increased by 50 This gate can only be maintained for a total of four turns. 80 Chakra for activation. No Chakra to maintain. Debuff of 35 to all stats after deactivation for 3 turns. Heavy damage to skin, several broken bones, slight internal bleeding and torn muscles during recovery.
The Gate of View: Requires 25 PC or 6,000 exp . Upon opening this gate, the user's Strength and Speed are increased by 60 points. Durability is increased by 60 This gate can only be maintained for a total of five turns. They are allowed to use the Morning Peacock technique. 105 Chakra for activation. No Chakra to maintain. Debuff of 35 to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, rupturing of two minor organs and torn muscles during recovery
The Gate of Wonder: Requires 30 PC or 7,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 80. Durability is increased by 80. This gate can only be maintained for a total of four turns. They are allowed to use the Daytime Tiger technique. 120 Chakra for activation. No Chakra to maintain. Debuff of 35 to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, many ruptured organs and full body shredded muscles fibers during recovery.
The Gate of Death: Requires 40 PC or 8,000 exp. Upon opening this gate, the user's Strength and Speed are increased by 10 points. Durability is increased by 10. This gate can only be maintained for a total of three turns. They are allowed to use the Evening Elephant and Night Guy. 140 Chakra for activation. No Chakra to maintain. Death upon deactivation. Should the user have an approved method of surviving the eighth gate, they will have a debuff of 50 to all stats for 5 posts upon deactivation. Requirements: Gate 1: 10 C+ Taijutsu Techniques, Expert Traditional Taijutsu Gate 2: 10 C+ Taijutsu Techniques, 3 B+ Taijutsu Techniques , Expert Traditional Taijutsu Gate 3: 10 C+ Taijutsu Techniques, 5 B+ Taijutsu Techniques , Master Traditional Taijutsu Gate 4: 10 C+ Taijutsu Techniques, 10 B+ Taijutsu Techniques , Master Traditional Taijutsu Gate 5: 10 B+ Taijutsu Techniques, 3 A+ Taijutsu Techniques, Master Traditional Taijutsu Gate 6: 10 B+ Taijutsu Techniques, 5 A+ Taijutsu Techniques, GM Traditional Taijutsu Gate 7: 10 B+ Taijutsu Techniques, 10 A+ Taijutsu Techniques, GM Traditional Taijutsu Gate 8: 15 A+ Taijutsu Techniques, 3 S Taijutsu Techniques, GM Traditional Taijutsu
Jutsu listed in Gates above do not come with the Gates, must learn them as well. A
Rules for 8 Gates You can skip Gates but you can not come down so. If Kosuke enters gate 6 he can not go back to 5 Also if you skip you must pay for the ones before so if Makoto skips to gate 6 he will have to pay 1-5 +6
Earth Grudge Fear 1/2 Name: Earth Grudge Fear Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The users body is filled with black thread which allows them to become a living Frankenstein. This replaces most all of the user's internal organs, except the heart, brain, and skeleton, including the chakra system, which is replaced with a sort of chakra conducive thread wiring system. Because of this, contemporary medical jutsu cannot affect the EGF user. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic element that the owner of the heart knew, and if they have all basic elements, can instead select an advanced element (up to a total of 6, including the ones learned without EGF) and will have that affinity until the heart is removed from their body. They will also gain 100 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have the same durability as the user, which regenerates every other turn. For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a master skill of ninjutsu and can use any jutsu of that element that the user possesses. It has a Chakra pool of 200 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them. Requirements: GM Ninjutsu, 5k EXP
Other Experience: 7950 Ryo: 500
Last edited by Kozai on Thu Aug 09, 2018 7:11 pm; edited 30 times in total | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Fri Mar 02, 2018 2:02 pm | |
| | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: Kozura's Update Page Fri Mar 02, 2018 3:36 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Wed Mar 28, 2018 1:25 pm | |
| Update:one by one Gained/Spent: 500 exp, 500 ryo, 1 Easter Ticket (rolling) Amount Left:500 exp, 1000 ryo + whatever I get from the ticket Link to Topic:https://nrnewbeginnings.rpg-board.net/t1159-d-rank-mission-rush-solonk#7473 | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Kozura's Update Page Wed Mar 28, 2018 1:25 pm | |
| The member 'Kozai' has done the following action : Dices roll
'Easter Event' : 3 | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Wed Mar 28, 2018 2:05 pm | |
| Update:two by one Gained/Spent: 500 exp and 500 ryo and one ticket Amount Left: 1000 exp and 1500 and event stuff ticket things Link to Topic:https://nrnewbeginnings.rpg-board.net/t1159-d-rank-mission-rush-solonk#7476 | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Kozura's Update Page Wed Mar 28, 2018 2:05 pm | |
| The member 'Kozai' has done the following action : Dices roll
'Easter Event' : 7 | |
| | | The author of this message was banned from the forum - See the message | June Genin
Posts : 172 Join date : 2017-12-30
Ninja I.D, Age: 19 Tier: C-2 Clan: Kaguya
| Subject: Re: Kozura's Update Page Wed Mar 28, 2018 3:10 pm | |
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| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Mon Apr 02, 2018 2:41 pm | |
| Update:RIP Easter Gained/Spent: Gaining the 3000 exp offered by Kos, then immediately spending it on a tier-up to C-2 xDD Amount Left:1000 Link to Topic: | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Kozura's Update Page Tue Apr 03, 2018 5:45 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Sat Jun 16, 2018 5:16 pm | |
| Update: Activity haHAA Gained/Spent: 50k exp Amount Left: 51,000 exp Link to Topic: | |
| | | The Grimm Jounin
Posts : 133 Join date : 2018-06-16
| Subject: Re: Kozura's Update Page Sat Jun 16, 2018 5:20 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Thu Jun 21, 2018 7:39 pm | |
| | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Kozura's Update Page Thu Jun 21, 2018 7:51 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Sat Jun 23, 2018 3:51 pm | |
| | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Kozura's Update Page Sat Jun 23, 2018 3:51 pm | |
| The member 'Kozai' has done the following action : Dices roll
'Easter Event' : 3, 9, 10 | |
| | | angalito ANBU Commander
Posts : 641 Join date : 2017-11-27
Ninja I.D, Age: 18 Tier: S-1 Clan: Hyuga
| Subject: Re: Kozura's Update Page Sun Jun 24, 2018 5:59 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Mon Jun 25, 2018 2:14 pm | |
| Update: Whoops Gained/Spent: - Tiering to B-1 (-14000 exp) Amount Left: 200 Link to Topic: | |
| | | angalito ANBU Commander
Posts : 641 Join date : 2017-11-27
Ninja I.D, Age: 18 Tier: S-1 Clan: Hyuga
| Subject: Re: Kozura's Update Page Mon Jun 25, 2018 5:28 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Fri Jul 06, 2018 2:53 pm | |
| Update: Yus Water Gained/Spent: 100 chakra 900 exp 3 tickets Amount Left:1100 + whatever the tickets give me Link to Topic:https://nrnewbeginnings.rpg-board.net/t1490-down-by-the-water-soloflashback#9201 | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Kozura's Update Page Fri Jul 06, 2018 2:53 pm | |
| The member 'Kozai' has done the following action : Dices roll
'Easter Event' : 9, 10, 5 | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Kozura's Update Page Fri Jul 06, 2018 3:31 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Thu Jul 12, 2018 7:20 pm | |
| Update: Pt 1 Gained/Spent: - Gaining 500 exp - Jinchuuriki of the 4-tails (and name on widget) - 5/5 posts for bijuu-based lava release, and all other baseline bijuu benefits - Spending 10,000 to tier to A-3 Amount Left: 600 Link to Topic:https://nrnewbeginnings.rpg-board.net/t1422-the-sand-runs-red-plot | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: Kozura's Update Page Thu Jul 12, 2018 7:40 pm | |
| | |
| | | Kozai
Posts : 260 Join date : 2017-11-09
| Subject: Re: Kozura's Update Page Thu Jul 12, 2018 9:17 pm | |
| Crap, also claiming those 3 tickets. | |
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