Strength: 55 (40 originally, +10 tai, +5 tai) Speed: 55 (40 originally, +10 tai, +5 tai) Durability: 55 (40 originally, +10 tai, +5 tai) Stamina: 113 (40 originally, +63 nin, +10 tai) Perception: 72 (40 originally, +10 tai, +22 gen)
Arsenal
Elements: Lightning Release, Earth Release
Kekkei Genkai:
Body of the Sage: Because of their affiliation and relationship with the Senju Clan the Uzumaki have an enhanced physical condition. They have exceptional endurance, stamina and condition. This is seen by the fact that Uzumaki members are able to actually survive the process of having a bijuu removed from them, something that causes death to most people, and also they are one of the few clans that can handle two Rinnegan being implanted in them due to their distant relationship to the Sage of the Six Paths. Due to their body's high vitality they are able to use a technique called the "Heal Bite Technique", allowing them incredible healing capabilities.
Chakra: 500
Weapons & Items:
Bingo Book (1)
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<b>Name</b>: Bingo Book <b>Type</b>: Equipment <b>Canon/Custom</b>: Canon <b>Rank</b>: C <b>Material</b>: Paper <b>Equipment Ability</b>: If you own this you are privy to all information in the bingo book tab. <b>Equipment Jutsus</b>: none <b>Cost</b>: 500 Ryo <b>Requirements</b>: Must be Chuunin+, or Must be C-rank+ (Village Item)
Soldier Pill (10)
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<b>Name</b>: Soldier Pill <b>Type</b>: Equipment <b>Canon/Custom</b>: Canon <b>Rank</b>: C <b>Material</b>: Various herbs and stimulants. <b>Equipment Ability</b>: Restores 20 Chakra per pill. You may only take up to TWO pills per thread. If you take one pill, you regain 20 chakra and then will automatically pass out 8 turns later. If you take two pills, regardless of time, you will regain 40 chakra and then pass out 5 turns later. <b>Equipment Jutsus</b>: None <b>Cost</b>: 100 Ryo for 5, 400 Ryo for 10 <b>Requirements</b>: None.
Sealing Scroll (10) (3 Small, 3 Medium and 4 Large)
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<b>Name</b>: Sealing Scroll (Small, Medium and Large) <b>Type</b>: Equipment <b>Canon/Custom</b>: Canon <b>Rank</b>: D <b>Material</b>: Paper, Scroll <b>Equipment Ability</b>: <b>Small</b>: can seal weapons <b>Medium</b>: can seal body parts and large weapons <b>Large</b>: can seal up to three full bodies <b>Equipment Jutsus</b>: None. <b>Cost</b>: 100 Ryo for 1, 600 Ryo for 10 <b>Requirements</b>: Must know Generic Sealing
Explosive Tag (10)
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<b>Name</b>: Explosive Tag <b>Type</b>: Weapon <b>Canon/Custom</b>: canon <b>Rank</b>: D <b>Material</b>: Paper <b>Equipment Ability</b>: Explodes in a 5 meter radius when activated <b>Equipment Jutsus</b>: None <b>Cost</b>: 200 Ryo for 10, 1,000 Ryo for 100 <b>Requirements</b>: None
Senbon (100)
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<b>Name</b>: Senbon <b>Type</b>: Weapon <b>Canon/Custom</b>: Canon <b>Rank</b>: E <b>Material</b>: Steel <b>Equipment Ability</b>: None <b>Equipment Jutsus</b>: None <b>Cost</b>: 100 Ryo for 10, or 500 Ryo for 100 <b>Requirements</b>: None
Fuma Shuriken (1)
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<b>Name</b>: Fuma Shuriken <b>Type</b>: Weapon <b>Canon/Custom</b>: Canon <b>Rank</b>: C <b>Material</b>: Steel <b>Equipment Ability</b>: Can fold up to be used as a close range weapon or unfolded to be thrown <b>Equipment jutsus</b>: None <b>Cost</b>: 500 Ryo for 1 <b>Requirements</b>: None
Jutsu
E-rank:
Clone Technique
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<b>Name</b>: Clone Technique <b>Rank</b>: E-rank <b>Type</b>: Ninjutsu <b>Element</b>: None <b>Range</b>: Clone can travel up to 10m from user <b>Handseals</b>: Ram → Snake → Tiger <b>Speed</b>: Clones move at same speed as user <b>Description</b>: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
D-rank:
C-rank:
Sensing
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<b>Name</b>: Sensing <b>Rank</b>: C <b>Type</b>: Ninjutsu <b>Element</b>: N/A <b>Range</b>: Based on Ninjutsu Skill <b>Description</b>: Sensing is a skill used by sensor type shinobi to detect chakra. Using this technique, sensors can easily detect, and track down targets. The range of this technique varies between sensors. The user may only detect things which contain chakra, a normal kunai would be undetectable whilst a chakra infused one would be detectable ect.
Earth Release: Tearing Earth Turning Palm
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<b>Name</b>: Earth Release: Tearing Earth Turning Palm <b>Rank</b>: C <b>Type</b>: Ninjutsu <b>Element</b>: Earth Release <b>Range</b>: All ranges <b>Description</b>: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. <b>Requirements</b>: User must have Earth Release.
Cherry Blossom Impact
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<b>Name</b>: Cherry Blossom Impact <b>Rank</b>: C <b>Type</b>: Taijutsu/Medical Ninjutsu <b>Element</b>: N/A <b>Range</b>: Short-range <b>Description</b>: An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip.When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". <b>Requirements</b>: N/A
Finger Carving Seal
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<b>Name</b>: Finger Carving Seal <b>Rank</b>: C <b>Type</b>: Fuuinjutsu <b>Element</b>: N/A <b>Range</b>: Short <b>Description</b>: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar. <b>Requirements</b>: N/A
Five-Seal Barrier
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<b>Name</b>: Five-Seal Barrier <b>Rank</b>: C <b>Type</b>: Fuuinjutsu <b>Element</b>: N/A <b>Range</b>: All ranges <b>Description</b>: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. <b>Requirements</b>: N/A
Summoning Technique
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<b>Name</b>: Summoning Technique <b>Rank</b>: C <b>Type</b>: Space-Time Ninjutsu <b>Element</b>: N/A <b>Range</b>: Short-range <b>Description</b>: Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this, they need only offer an additional donation of blood on the hand they signed the contract with, mould their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. It is possible for a summoner to summon a group of the same contracted animal, as opposed to a single individual. It should be noted that anyone can summon a contracted animal as long as they have the blood of someone who has made a contract, the seal of the summoned creature and a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.
While most summoners have only been shown capable of summoning one type of creature, Rinnegan users (through the Animal Path) are able to summon several different animals and even people, and do not require a blood offering when performing this technique. Some are able to summon two species, although not at the same time.
Once summoned, the animal can perform a task or help the user in battle. The summon is not required to help the user, and may be more of a hindrance than an ally. In addition, summons are able to summon their summoner. They may also wear a forehead protector, suggesting a loyalty to only one village. Summoning can serve as a base for other techniques, as is the case with Summoning: Food Cart Destroyer Technique and Summoning: Quick Beheading Dance. In the event that a summon is busy, a substitute can choose to be summoned in their stead. Animals that are being controlled or tailed beasts or possibly a combination of both require the summoner's chakra to keep them under the summoning technique. If the user is forced to fight, the time limit will be further reduced and thus, they would not want to drag out a fight. <b>Requirements</b>: Summoning Contract required for Animal Summons.
<b>Name</b>: Lightning Release: Lightning Beast Running Technique <b>Rank</b>: B <b>Type</b>: Ninjutsu <b>Element</b>: Lightning <b>Range</b>: 40m <b>Description</b>: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. <b>Requirements</b>:
Poison Mist
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<b>Name</b>: Poison Mist <b>Rank</b>: B <b>Type</b>: Medical Ninjutsu <b>Element</b>: N/A <b>Range</b>: Short to Mid-range [Can be extended to Long-range if Wind Release is used.] <b>Description</b>: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. <b>Requirements</b>: N/A
Delicate Illness Extraction Technique
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<b>Name</b>: Delicate Illness Extraction Technique <b>Rank</b>: B <b>Type</b>: Medical Ninjutsu <b>Element</b>: N/A <b>Range</b>: Short-range <b>Description</b>: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. <b>Requirements</b>: N/A
A-rank:
Mystical Palm Technique
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<b>Name</b>: Mystical Palm Technique <b>Rank</b>: A <b>Type</b>: Medical Ninjutsu <b>Element</b>: N/A <b>Range</b>: Short-range <b>Description</b>: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, and because of this, only a few highly skilled medical-nin are able to use this technique. Highly-skilled users (S) have the ability to use it a short distance away from the target instead of through direct contact (0m - 10m). By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (S) <b>Requirements</b>: N/A
Body Pathway Derangement
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<b>Name</b>: Body Pathway Derangement <b>Rank</b>: A <b>Type</b>: Medical Ninjutsu <b>Element</b>: Lightning Release <b>Range</b>: Short-range <b>Description</b>: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move for two posts. For the common shinobi, battle, not to mention even just walking, will become impossible. The victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. <b>Requirements</b>: N/A
Suzume Uzumaki meets with the current/soon to be former/Hokage, receiving a promotion she had eagerly been waiting for. Suzume finds herself rather excited and happens to have a small out burst of excitement and is displeased with herself. With one month before the crowning of her new position, and the announcement of the new Hokage, Suzume has been given the okay to travel so long as she avoids Sunagakure.
Current updates include adding in starting amounts for Jounin, as I didn't realize I had over looked adding them. From there, I'm getting a few jutsu's and equipment, as well as spending the EXP for a second element. <3
Gained:
4,000 EXP - Jounin 1,500 Ryo - Jounin
Which leaves me a total of 4,500 EXP and 3,000 RYO for spending. <3
Spent:
Element: 750 EXP - Earth Release Ijutsu: A Rank - Body Pathway Derangement - 500 EXP Ijutsu: A Rank - Mystical Palm Technique - 500 EXP Ijutsu: B Rank - Poison Mist - 250 EXP Ijutsu: B Rank - Delicate Illness Extraction Technique - 250 EXP Senjutsu: B Rank - Sage Mode - 250 EXP Senjutsu: B Rank - Sage Art: Hair Needle Senbon - 250 EXP Lightning Release: B Rank - Lightning Release: Lightning Beast Running Technique - 250 EXP Jikūkan: C Rank - Summoning Technique - 150 EXP Fuuinjutsu: C Rank - Finger Carving Seal - 150 EXP Fuuinjutsu: C Rank - Five-Seal Barrier - 150 EXP Taijutsu/Ijutsu: C Rank - Cherry Blossom Impact - 150 EXP Earth Release: C Rank - Earth Release: Tearing Earth Turning Palm - 150 EXP Ninjutsu: C Rank - Sensing - 150 EXP Ninjutsu: E Rank - Clone Technique - 50 EXP
Current updates include adding in starting amounts for Jounin, as I didn't realize I had over looked adding them. From there, I'm getting a few jutsu's and equipment, as well as spending the EXP for a second element. <3 Reupdate Area Removing Sage stuff, so I'm regaining 500 EXP. I apologize for the inconvenience!
Gained:
4,000 EXP - Jounin 1,500 Ryo - Jounin
Which leaves me a total of 4,500 EXP and 3,000 RYO for spending. <3
Spent:
Element: 750 EXP - Earth Release Ijutsu: A Rank - Body Pathway Derangement - 500 EXP Ijutsu: A Rank - Mystical Palm Technique - 500 EXP Ijutsu: B Rank - Poison Mist - 250 EXP Ijutsu: B Rank - Delicate Illness Extraction Technique - 250 EXP Senjutsu: B Rank - Sage Mode - 250 EXP Senjutsu: B Rank - Sage Art: Hair Needle Senbon - 250 EXP Lightning Release: B Rank - Lightning Release: Lightning Beast Running Technique - 250 EXP Jikūkan: C Rank - Summoning Technique - 150 EXP Fuuinjutsu: C Rank - Finger Carving Seal - 150 EXP Fuuinjutsu: C Rank - Five-Seal Barrier - 150 EXP Taijutsu/Ijutsu: C Rank - Cherry Blossom Impact - 150 EXP Earth Release: C Rank - Earth Release: Tearing Earth Turning Palm - 150 EXP Ninjutsu: C Rank - Sensing - 150 EXP Ninjutsu: E Rank - Clone Technique - 50 EXP