Name: Harden Body
Rank: C-S
Type: Body
Element: None
Range: Self
Description: A quick technique based around using Chakra to strengthen the user's muscles to block attacks. The user cannot move while using this. This boosts the user's Durability based on the level it is used at.
C- +20
B- +35
A- +50
S- +70
Requirements: Must be learned from a Samurai
Name: Strengthen Body
Rank: C-S
Type: Body
Element: None
Range: Self
Description: The user focuses chakra into one or two limbs to deliver a more powerful attack. This boosts the user's Strength based on the level it is used at.
C- +20
B- +35
A- +50
S- +70
Requirements: Must be learned from a Samurai
Name: Restore Body
Rank: C-S
Type: Body
Element: None
Range: Self
Description: By focusing chakra into their body, the user is able to heal wounds based on what level this technique is used at.
C- Capable of instanty healing bruises and minor cuts
B- Heals cracked bones and basic slash wounds, but requires focus
A- Can potentially heal broken bones, deep slashes, and damaged organs but requires at least one full uninterrupted post of the user focusing purely on their injuries
S- The user can heal nerve damage, ruptured organs, internal bleeding, and most fatal injuries IF they can focus on their wounds for five posts. The user cannot be standing while doing this and this cannot be used to re-attach limbs.
Requirements: Must be learned from a Samurai
Name: Cleanse Body
Rank: C-S
Type: Body
Element: None
Range: Self
Description: The user focuses on using their Chakra to rid themselves of poison or disease. The rank this technique is used at must be equal to the rank of the poison or disease they've been inflicted with if they were inflicted via. Jutsu. Otherwise, it scales as follows.
C- Non-Lethal, minor effects such as dizziness or a lack of energy
B- Potentially lethal, can heal effects such as intense vomiting and paralysis
A- Slow-Acting but lethal, includes poisons that take a matter of hours or days to kill, can also heal advanced diseases easily
S- Fast-Acting lethal, heals poisons that can kill within minutes. Even stronger poisons can be healed with three posts dedicated specifically to stopping and treating the poison.
Requirements: Must be learned from a Samurai
Name: Hypnotic Body
Rank: C-S
Type: Body
Element: None
Range: Medium
Description: By using a set of movements, the user is capable of trapping a potential target in a trance that can cause them to pass out. This is generally used with varied fighting stances or by the user hypnotically moving their weapon during battle. Assassins have also been known to use dances and even complex gestures during a conversation to activate this skill. The more focused the target is on the point of movement, the more effective it becomes.
Requirements: Must be learned from a Samurai
Name: Natural Warmth/Cold
Rank: C
Type: Spirit
Element: None
Range: Self
Description: The user's chakra changes temperature around the user, allowing them to move comfortably in abnormally warm or cold climates such as snowy mountains, deserts, etc. One cast will last a full day or until the user moves to a different climate, where they'll need to use this technique again to re-adjust their body temperature. CANNOT be used to negate jutsu that deal damage through extreme temperatures like Fire Style Jutsu.
Requirements: Must be learned from a Samurai, the user must specifically train in a harsh climate such as a hot spring, sauna, desert, snowy area, etc. without use of protective clothing unless this technique is bought/gained without training
Name: Wave Rejection
Rank: B
Type: Spirit
Element: None
Range: Self
Description: By manipulating their chakra, the user is able to cancel out sound waves. This allows them to move silently and lessen the effects of Sound-based Genjutsu by one rank.
Requirements: Must be learned from a Samurai
Name: Current Rejection
Rank: A
Type: Spirit
Element: None
Range: Self
Description: An advanced technique that can be difficult to master. The user's chakra control is so great that they're capable of rejecting the flows of currents and air by forming an intense layer of chakra between the outside and their body. This allows them to negate the effects of Wind and Water Jutsu up to Rank B. Doing so requires both the cost of the technique AND the cost of the jutsu(s) being negated.
Requirements: Must be learned from a Samurai, the user must specifically train under a waterfall to gain a feel for controlling harsh currents
Name: Gigantification
Rank: B-S
Type: Spirit
Element: None
Range: Self
Description: An odd ability that allows the user to alter their own mass in order to force them, and their weapons, armor, and clothing, to grow in size. The increase and boosts to abilities change based on the level this technique is used at.
B- The user grows 5 feet and gains +15 to Strength and Durability (At 5 feet, this is bigger than any other normal person)
A- The user grows 15 feet and gains +30 to Strength and Durability (At 5 feet, this is about the size of a two story building)
S- The user grows 35 feet and gains +50 to Strength and Durability (At 5 feet, this is the size of a four story building and around the size of a Bijuu)
Requirements: Must be a Samurai to use
Name: Swan Slash
Rank: B
Type: Spirit
Element: None
Range: Medium
Description: A technique for sending a ranged chakra blade flying from the user's sword that's said to have the precision to cut a Swan in twain.
Requirements: Must be a Samurai to use, user must be wielding a cutting weapon
Name: Sparrow Slash
Rank: A
Type: Spirit
Element: None
Range: Long
Description: A technique for sending a ranged chakra blade flying from the user's sword. The attack is said to be precise and fast enough to cut the wings off a sparrow mid-flight.
Requirements: Must be a Samurai to use, user must be wielding a cutting weapon
Name: Quail Thrust
Rank: B
Type: Spirit
Element: None
Range: Long
Description: The user launches a single, sharpened, spike of chakra from a polearm-type weapon capable of piercing enemies. This attack is said to be able to behead a quail so quickly that the body refuses to bleed.
Requirements: Must be a Samurai to use, user must be wielding a piercing weapon
Name: Forged Blade
Rank: C-S
Type: Spirit
Element: None
Range: Close
Description: Chakra forms from the user's hand and takes on the shape of a solid katana-shape of a set length. As an energy weapon, it can't be used to preform ranged chakra techniques. Durability is based on the level of the technique used. Another blade can be created by using this technique twice and maintaining both upkeep costs.
C- 30
B- 50
A- 70
S- 100
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Spear
Rank: C-S
Type: Spirit
Element: None
Range: Close
Description: Chakra forms into the shape of a solid spear that cannot be thrown. As an energy weapon, it can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 25
B- 45
A- 65
S- 95
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Javelin
Rank: C-S
Type: Spirit
Element: None
Range: Close-Medium
Description: Chakra is formed into the shape of a short spear solid enough to be thrown at an enemy. The user can change a Forged Spear into a Forged Javelin for free as long as it is the same rank or lower. As an energy weapon, it can't be used to preform ranged chakra techniques unless they're based around a weapon being thrown. Durability is based on the level of the technique and damage is based on the user's strength.
C- 15
B- 30
A- 50
S- 70
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Mallet
Rank: C-S
Type: Spirit
Element: None
Range: Close
Description: Chakra is formed into a large hammer-like weapon used for blunt attacks with tangeble mass and weight. As an energy weapon, it can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 50
B- 70
A- 90
S- 120
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Glaive
Rank: C-S
Type: Spirit
Element: None
Range: Close
Description: Chakra is formed together to create a solid Naginata, a bladed polearm. Because it's an energy weapon, it can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 25
B- 45
A- 65
S- 95
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Kama
Rank: C-S
Type: Spirit
Element: None
Range: Close
Description: Chakra is formed into dual Kama, short weapons consisting of a handle and a sickle-blade. Because they're energy weapons, they can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 25
B- 45
A- 65
S- 95
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Sickle and Chain
Rank: C-S
Type: Spirit
Element: None
Range: Close-Medium
Description: Chakra is formed together to create a Kusarigama, a sickle connected to a chain with a weight on the opposite site that's effective in a variety of situations. Because it's an energy weapon, it can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 25
B- 45
A- 65
S- 95
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Staff
Rank: C-S
Type: Spirit
Element: None
Range: Close
Description: Chakra is formed to create a solid staff up to eight feet in length. Because it's an energy weapon, it can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 50
B- 70
A- 90
S- 120
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Sais
Rank: C-S
Type: Spirit
Element: None
Range: Short
Description: Chakra is formed into a pair of sais capable of catching bladed attacks. Because they're energy weapons, they can't be used to preform ranged chakra techniques. Durability is based on the level of the technique.
C- 30
B- 50
A- 70
S- 100
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Bow
Rank: C-S
Type: Spirit
Element: None
Range: Long
Description: Chakra is used to form a bow that chakra arrows can be launched from. Because each arrow has to be specifically formed, each shot takes a cast of this technique and deals piercing damage. Can be used for any traditional archery-based technique. Each shot uses strength for damage based on the level of the technique.
C- 60
B- 80
A- 100
S- 120
Requirements: Must be a Samurai to use, Technique skill required for each tier of weapon
Name: Forged Giant Weapon
Rank: S
Type: Spirit
Element: None
Range: Variable
Description: A special technique unlocked when a Samurai uses Gigantification with a Forged Weapon technique, resulting in a massive weapon fit for the user's size. Because of the gigantic amount of chakra, the Forged Weapon is solid enough to use any chakra-based ranged techniques and gains a +20 boost to its varied stat (durability for most, base strength for Bow and Arrow.) Every other element of the weapon, excluding size, is as described in the Forged Weapon technique used. This technique ends if the user stops using Gigantification.
Requirements: Must be a Samurai to use, S rank Technique skill required, must know both Gigantification and one Forged Weapon technique and can only create a weapon whose Forged Weapon technique is known.