Name: Bob/Weave
Rank: C
Type: Taijutsu
Element: None
Range: Close
Description: A common technique in boxing for avoiding and counter-attacking attacks aimed at their face and upper body. The user either leans backwards or bends to the side in order to try and dodge while simultaneously launching a counter-attack with their arms, using their body weight to boost the power of the strike. This boosts the user's Strength by 10 and boosts their Speed by 10 for both the dodge and the counter. This can be done continuously for an upkeep of 15 Chakra per post.
Requirements: None
Name: Cross Counter
Rank: B
Type: Taijutsu
Element: None
Range: Close
Description: A self destructive countering skill. The user tightens their muscles as they throw away evasion to instead trade blows with their opponent. The user's Durability is boosted by 30 as they prepare for the hit and automatically hit the opponent with an attack of their own. No matter how much their durability is boosted, the user will always take some damage from this technique unless they're capable of shrugging off the opponent's hit without the boost anyways. This technique can only be used while unarmed.
Requirements: 30 Durability
Name: Dempsey Roll
Rank: B
Type: Taijutsu
Element: None
Range: Close
Description: A complex but dangerous technique that requires multiple steps to complete. First, the user must activate Bob/Weave for at least one post without using its offensive ability. During this post, the user must weave twice without punching. Then, after they've done this, the user will get into a rhythm with their dodges, allowing them to throw consecutive punches while weaving for boosted damage, all of which attack an opponent from their blind side unless they move away from the attacker.
Once this technique is active, it will stack with Bob/Weave. The user will have 10 Speed and Strength from the weaves, but their momentum will grant them an additional 30 Strength (for a boost of 40, total) which can be used for two punches each post from one side then the other, following whatever order the user starts in. This costs upkeep for both techniques, 15 for Bob/Weave and 25 for Dempsey Roll, meaning this Technique will cost an upkeep total of 40 Chakra per turn. This technique can only be used while unarmed, however the user can move forward or backwards with each weave or even stop attacking completely to revert back to just using the Bob/Weave technique.
Requirements: Must know Bob/Weave
Name: Extreme Dempsey Roll
Rank: A
Type: Taijutsi
Element: None
Range: Close
Description: The Dempsey Roll technique pushed to its absolute limit. After activating the Dempsey Roll, the user further increases their speed with each movement, drastically boosting their power. Only after activating the Dempsey Roll for one post, the user can transition into the Extreme Dempsey Roll, which increases the user's attacking power while also boosting the vicious stream of hits this technique can deal.
This technique is used simultaniously with the Bob/Weave technique and stacks with its effects. The user's Strength is boosted by 40 (making it a boost of 50 total) while their Speed is boosted by 20 (making it a boost of 30 total). For each post this technique is in use, the user can launch one more attack per turn than they could previously, following the pattern of the Dempsey Roll. For example, the first turn of this technique, the user can attack three times, either left, right, left or right, left, right. Then, the second turn can attack four times in a row, the third turn can attack five times, etc. This technique requires 15 Chakra of upkeep for Bob/Weave and 30 Chakra of upkeep for the Extreme Dempsey Roll, for 45 Chakra per turn. This technique can only be used while unarmed. The user can swiftly move or change direction with each weave to keep up with a target or even feint attacks if they wish. However, if the user's momentum is stopped somehow, they will be forced to work up to this technique all over again and will have to restart their chain of hits.
Requirements: Must know both Dempsey Roll and Bob/Weave
Name: Full Nelson
Rank: C
Type: Taijutsu
Element: None
Range: Close
Description: After grabbing an opponent, the user quickly switches behind them, with the user holding the opponent's shoulders back with their arms to keep them from escaping. To escape, the opponent must either have Strength higher than the user or possess a jutsu or skill capable of hurting someone behind them to force the user to let go. During this stance, the opponent may be subject to powerful grapple-based Taijutsu techniques if they can't escape.
Requirements: None
Name: Reverse Suplex
Rank: B
Type: Taijutsu
Element: None
Range: Close
Description: A technique to be used after grabbing an opponent from behind. The user lefts the opponent up above their head before bending backwards, slamming their target's neck against the ground. This technique hits with force equal to the user's Strength plus 40 aimed directly at the target's spine, making it potentially much more dangerous than other similarly powerful skills.
Normally, the user releases their opponent upon impact, but the user can keep their grip if they have 20 points of Strength higher than their opponent (not counting the boost by this jutsu, which only applies for damage). holding onto an opponent requires 25 Chakra of upkeep each turn, including the turn the user initially pays for and uses this technique. However, for that cost, if the opponent cannot break free, the user will be able to instantly transition into another Suplex, also dealing damage equal to the user's Strength plus 40.
This process can be repeated as long as the opponent has yet to meet the Strength requirement to escape and as long as the user has enough chakra to pay for the upkeep.
Requirements: None
Name: Pursuit Dash
Rank: B
Type: Taijutsu
Element: None
Range: N/A
Description: The user puts their hands on the ground for a brief moment as they focus their chakra before rushing off in a single direction with very minor turning ability. While moving like this, the user's Speed is increased by 40 and an audible sound is heard by anyone they zip past. However, while moving at such high speeds, the user has very few methods of actually stopping their forward momentum. Costs 25 Chakra of upkeep each turn.
Requirements: None
Name: Blast Punch
Rank: B
Type: Taijutsu
Element: None
Range: Close
Description: An incredibly technical attack that can be dangerous in the right hands. The user swings one of their limbs at the air, usually feinting a punch, missing their opponent as they use their chakra to expand the force of impact as much as possible. This results in a shockwave that hits everything in a wide area with damage equal to 30 points below the user's strength. Since the attack isn't direct, it usually lacks the force to destroy Shadow Clones without matching the target's Durability, but it can be used to knock gas or lesser jutsu and projectiles away in a pinch.
Requirements: The user must have at least 50 Strength
Name: Hammering Headbut
Rank: B
Type: Taijutsu
Element: None
Range: Close
Description: By bracing their skull with chakra, the user is free to deliver a powerful Headbut to their target without any repercussions. This deals damage equal to the user's Strength plus 30 directly to the opponent's skull, making it possible to knock them unconscious or stun them if their durability is 50 points less than the user's boosted Strength. If the user is facing the opponent and either person is grabbing the other, this technique is impossible to dodge.
Requirements: The user must have at least 30 Strength and 30 Durability