Ninja Revolution: New Beginnings
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Ninja Revolution: New Beginnings

One hundred and fifty-five years after the death of the sage of six paths, the world is growing and new evils and challenges lurk on the horizon.
 
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Jinchuriki Listings

Ichibi:Hirotsugu Matsudo
Nibi:
Sanbi:Voltaire
Yonbi:Kozura
Gobi:
Rokubi:
Nanabi:
Hachibi:
Kyubi: Kirei Uchiha
Kage Listings

Hokage: Amaya Fumetsu
Mizukage: Senjiro Nara
Kazekage: Kiseragi Hyūga
Tsukikage: None
Latest topics
» Gladius RP
Various jutsu for Eio [FIN] EmptyMon Jun 29, 2020 7:12 am by Ruvadric

» Shinobi Generations Rebirth!
Various jutsu for Eio [FIN] EmptyFri Sep 06, 2019 3:13 pm by Shinobi Generations

» Sword Art Online: Renegade Throne
Various jutsu for Eio [FIN] EmptyFri Aug 23, 2019 8:42 am by Kosuke

» Shinobi Conquest!
Various jutsu for Eio [FIN] EmptyWed Jul 31, 2019 1:34 am by Rei

» Gladius - a Naruto rpg (Year 2)
Various jutsu for Eio [FIN] EmptyTue Oct 23, 2018 7:51 pm by Ryuko

» Fate/Seihai Sensou
Various jutsu for Eio [FIN] EmptySun Oct 21, 2018 12:35 am by Fate RP

» A Sad Goodbye...
Various jutsu for Eio [FIN] EmptyWed Sep 26, 2018 9:09 pm by Kosuke

»  Corrupt a Wish ☆彡
Various jutsu for Eio [FIN] EmptyTue Sep 25, 2018 10:10 am by Belial

» Amnesty
Various jutsu for Eio [FIN] EmptySun Sep 23, 2018 11:47 pm by Hiroshige

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Kosuke
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Kosuke


Posts : 1096
Join date : 2017-05-01
Age : 27

Ninja I.D,
Age: 50
Tier: SS
Clan: Uchiha

Various jutsu for Eio [FIN] Empty
PostSubject: Various jutsu for Eio [FIN]   Various jutsu for Eio [FIN] EmptyWed Apr 04, 2018 10:21 pm

LAVA RELEASE TECHS

Name: Lava Release Clone
Rank: A-rank
Type: Ninjutsu
Element: Lava
Range: 0m - 50m
Description: The user creates a clone out of molten lava. The clone takes on the appearance of the user and takes as much chakra from the user as the user puts into this technique. They have equal stats to the user and are able to use any lava techniques A-rank and below. They cost 60 chakra per post from their own reserves to remain summoned. They are able to spend 70 chakra to reform if they are partially destroyed or wounded, though since they are made of lava physical attacks are dangerous to the attacker.
Requirements:

Name: Lava Release: Great Exploding Magma Colliding Wave
Rank: S
Type: Ninjutsu
Element: Lava
Range: 0m - 100m
Description: Similar to the water release jutsu of a similar name, the user spews molten lava from their mouth which covers a very wide radius in superheated magma. The user can also form this into a large dome that uses the user as its center, though the user would need some way to survive in lava also. 70 activation, 35 upkeep.
Requirements:

Name: Hiding in Lava Technique
Rank: C
Type: Ninjutsu
Element: Lava
Range: Self
Description: The user is able to protect themselves from lava and hide within it, blending in with the molten liquid. 30 activation, 15 upkeep.
Requirements:

Name: Lava Release: Multiple Raining Hands Technique
Rank: S
Type: Ninjutsu
Element: Lava
Range: 0m - 50m
Description: The user is able to shape lava from the ground or from a preexisting source into up to ten large hands of molten rock that can be freely manipulated. They have a strength of 120 and a speed of 80, they are made of semi-liquid molten rock, so they reform if slightly destroyed. They can be solidified with an equal rank water jutsu being used on them. 70 chakra for the first hand, 20 chakra for each after that. 35 chakra upkeep.
Requirements:

Name: Lava Release: Magma Dragon Missile
Rank: A
Type: Ninjutsu
Element: Lava
Range: 0m - 50m
Description: The user summons forth a large dragon made of lava that moves and attacks an opponent. The user is able to control the movement of this dragon, and thus, skilled user can even ride on the head of the dragon into battle. The dragon moves at a speed of 90 and has a power and durability of 80. 60 activation, 30 upkeep.
Requirements:


DRY RELEASE TECHS

Name: Dry Release: Desert Sand
Rank: S
Type: Ninjutsu
Element: Dry
Range: 0m - 50m
Description: The user is able to use their dry release to create and control a form of sand or dust created by using their element to remove the moisture from the ground around them. This sand can be freely manipulated within the confines of the above range and used to defend, bind or attack a target. It has equal stats to its user. 70 activaiton 35 upkeep.
Requirements:

Name: Dry Release: Encompassing Pyramid
Rank: A
Type: Ninjutsu
Element: Dry
Range: 0m - 20m
Description: The user creates a pyramid around themselves or a group of people that acts as a defensive retreat from the outside world. It has a durability of +30 the user's current durability. If damaged it can be repaired by paying the activation cost again. Activation cost of 60 and upkeep of 30.
Requirements:

Name: Dry Release: Sand Body
Rank: S
Type: Ninjutsu
Element: Dry
Range: self
Description: The user converts themselves into sand which can be used do defend against physical attacks as well as wind nature. The user is able to scatter themselves and then reform by paying the activation fee again. This technique is weak to fire, lightning or any other element that has a chance of turning the sand to glass. The user is unable to attack while they are turned to sand and must pay 35 chakra to reform. 70 activation, 35 upkeep.
Requirements:

Name: Wind Release: Dry Release: Sandstorm Barrage
Rank: A
Type: Ninjutsu
Element: Wind/Dry
Range: 0m - 50m
Description: The user uses the wind release to begin whipping their sand all over the place, making a visually impairing sand storm manifest in the above stated area. This also has a tendency to create small cuts on those inside the sandstorm, but is mostly just for impairing even the view of the mighty Byakugan and Sharingan as the sand whipping through the air is filled with the users chakra. Basically making this like finding a needle in a haystack.
Requirements:

Name: Dry Release: Crushing Octopus
Rank: A
Type: Ninjutsu
Element: Dry
Range: 0m - 30m
Description: The user is able to form up to eight very thick tentacles out of their sand, and control them to attack or defend against opponents. These tentacles have equal stats to the user and are controlled by the user's will. 60 activation, 30 upkeep.
Requirements:


BLOOD RELEASE TECHS

Name: Blood Release: Sensing
Rank: B
Type: Ninjutsu
Element: Blood
Range: 0m - 40m
Description: The user, after releasing chakra into the environment, are able to track anything with blood in it or on it in the given radius. 50 activation 25 upkeep.
Requirements:

Name: Blood Release: Spiral Cicada
Rank: S
Type: Ninjutsu
Element: Blood
Range: 0m - 10m
Description: The user is able to form their blood into various weapons or shields to be used in combat. The blood simply solidifies once it is in the desired shape and is then held in that shape by the user's chakra. Due to the constant presence of chakra in the constructs, they have durability and strength +30 to the user's. An additional upkeep cost of 35 chakra must be payed for each time the weapon is reconstructed into something new. 70 activation, 35 upkeep.
Requirements:

Name: Blood Release: Death Carnival
Rank: S
Type: Ninjutsu
Element: Blood
Range: 0m - 70m
Description: Blood Release: Death Carnival is a technique based upon the principle of the Storm Release: Laser Circus technique. After making the required handsigns the user builds blood release chakra in their hands and fires it at the target in form of high speed traveling blood streams that have a strong enough piercing ability to go through steel. Stats equal to user.
Requirements:

Name: Blood Release: Crimson Spiderweb Forest
Rank: S
Type: Ninjutsu
Element: Blood
Range: 0m - 100m
Description: After using a technique that creates something similar to a forest or cave or while being in a forest or cave, the user manipulates their blood to connect on all sides and form sticky strands that resemble the way a spiders web looks like. These strands can then be used to capture or restrain targets that get hung up in them or to slow an enemies movements as they focus on not being caught up in the bloody webs. Stats equal to user +40. One must have greater than or equal strength to the durability of the webs. (Which is +40 the user's durability). 70 activation, 35 upkeep.
Requirements:

Name: Blood Release: Infernal Conversion
Rank: S
Type: Medical Ninjutsu
Element: Blood
Range: Self
Description: The user manipulates the acidity levels of their blood, turning their blood into a potent acid. Obviously, this doesn't effect the user, but any of their techniques, or any blood drawn from them will be highly acidic for as long as this technique is active. 140 activation, 70 upkeep.
Requirements:

DENSITY RELEASE TECHS

Name: Density Release: Phantom
Rank: S
Type: Ninjutsu
Element: Density
Range: Self
Description: The user is able to turn themselves intangible by manipulating their own density. The user, obviously, is unable to attack in this form, but they are also unable to heal or activate seals in this form either. It is purely for defense and escape. The technique can be held for as long as the user has chakra, but there is a 1:1 ratio cooldown that starts the moment the jutsu is released. Meaning for each post they held it, there is a post of cooldown added. 140 activation, 70 upkeep.
Requirements:

Name: Density Release: Pressure Forest
Rank: S
Type: Ninjutsu
Element: Density
Range: 0m - 100m
Description: The user condenses the matter around them, creating super dense structures that resemble trees. These trees being super dense, have a durability of 200. The user isn't able to control the trees or bond with them or use them in an way. This is mostly for concealment, environment control, and protection from large radius attacks. 140 activaiton, 70 upkeep.
Requirements:

Name: Density Release: Ultimate Armor
Rank: S
Type: Ninjutsu
Element: Density
Range: Self
Description: By increasing one's own density, they are able to increase their durability quite a lot. While active, the user is incapable of moving, but gains +100 durability. 70 activation, 35 upkeep.
Requirements:

Name: Density Release: God Punch
Rank: A
Type: Ninjutsu
Element: Density
Range: 0m - 50m
Description: The user condenses the matter around them to form a solid, super dense fist of compressed matter. This is then used to smash into the target, with a strength and durability of +50 the users and equal speed.
Requirements:

Name: Density Release: Floatation
Rank: C
Type: Ninjutsu
Element: Density
Range: Self
Description: The user is able to make themselves lighter than air, and are thus able to fly. 30 activation, 15 upkeep.  
Requirements:

Name: Density Release: Crashing Meteor Devastation Missile
Rank: A
Type: Ninjutsu
Element: Density
Range: 0m - 30m
Description: While falling from a great distance, the user makes their body super dense and heavy before turning to fall head first like a missile. When they make impact with the ground, the earth within a 30m radius out and 20m radius deep is shattered from the force behind the impact. +40 the user's strength. +50 the user's speed.
Requirements:


Last edited by Kosuke on Thu Apr 05, 2018 5:40 pm; edited 1 time in total
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Kosuke
Ghost
Ghost
Kosuke


Posts : 1096
Join date : 2017-05-01
Age : 27

Ninja I.D,
Age: 50
Tier: SS
Clan: Uchiha

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PostSubject: Re: Various jutsu for Eio [FIN]   Various jutsu for Eio [FIN] EmptyThu Apr 05, 2018 5:40 pm

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Lucifer
Raikage
Raikage
Lucifer


Posts : 516
Join date : 2017-05-01
Age : 26

Ninja I.D,
Age: 20
Tier: S-3
Clan: Jugo

Various jutsu for Eio [FIN] Empty
PostSubject: Re: Various jutsu for Eio [FIN]   Various jutsu for Eio [FIN] EmptyFri Apr 06, 2018 8:58 am

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