Ninja Revolution: New Beginnings
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Ninja Revolution: New Beginnings

One hundred and fifty-five years after the death of the sage of six paths, the world is growing and new evils and challenges lurk on the horizon.
 
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Ichibi:Hirotsugu Matsudo
Nibi:
Sanbi:Voltaire
Yonbi:Kozura
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Rokubi:
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Hachibi:
Kyubi: Kirei Uchiha
Kage Listings

Hokage: Amaya Fumetsu
Mizukage: Senjiro Nara
Kazekage: Kiseragi Hyūga
Tsukikage: None
Latest topics
» Gladius RP
.: Kyo's Jutsu 2 :. EmptyMon Jun 29, 2020 7:12 am by Ruvadric

» Shinobi Generations Rebirth!
.: Kyo's Jutsu 2 :. EmptyFri Sep 06, 2019 3:13 pm by Shinobi Generations

» Sword Art Online: Renegade Throne
.: Kyo's Jutsu 2 :. EmptyFri Aug 23, 2019 8:42 am by Kosuke

» Shinobi Conquest!
.: Kyo's Jutsu 2 :. EmptyWed Jul 31, 2019 1:34 am by Rei

» Gladius - a Naruto rpg (Year 2)
.: Kyo's Jutsu 2 :. EmptyTue Oct 23, 2018 7:51 pm by Ryuko

» Fate/Seihai Sensou
.: Kyo's Jutsu 2 :. EmptySun Oct 21, 2018 12:35 am by Fate RP

» A Sad Goodbye...
.: Kyo's Jutsu 2 :. EmptyWed Sep 26, 2018 9:09 pm by Kosuke

»  Corrupt a Wish ☆彡
.: Kyo's Jutsu 2 :. EmptyTue Sep 25, 2018 10:10 am by Belial

» Amnesty
.: Kyo's Jutsu 2 :. EmptySun Sep 23, 2018 11:47 pm by Hiroshige

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angalito
ANBU Commander
ANBU Commander
angalito


Posts : 641
Join date : 2017-11-27

Ninja I.D,
Age: 18
Tier: S-1
Clan: Hyuga

.: Kyo's Jutsu 2 :. Empty
PostSubject: .: Kyo's Jutsu 2 :.   .: Kyo's Jutsu 2 :. EmptyThu Jun 28, 2018 5:39 am

Name:Kekkaimon Gofū Jutsu: Hachimon Heijō (Barrier Gate Five Seals Technique: Castle Closing Eight Gates)
Rank: S
Type: Fuuin
Element:
Range:
Description: This jutsu requires a scroll on which a blueprint of a particular area should be. It will cause four giant gates to emerge north, east, south, and west of the desired area these gates represent four figures from mythology The northern gate is based on the Black Tortoise, Genbu, the eastern gate is based on the Azure Dragon, Seiryū, the southern gate is based on the Vermillion Bird, Suzaku, and the western gate is based on the White Tiger, Byakko. Afterwords, the gates will form a protection barrier around the area. This barrier is less like an actual barrier jutsu and more so like a seal, possessing the ability to enclose via power over defense, though it has a very high durability, but its power is obvious as anything that makes contact with it will immediately be engulfed in flames that will inflict great damage if not kill the one who touches it. Generally only way to pass through the barrier unharmed is with a special seal (The Unseal Jutsu) which the user has created, but destroying the blueprint which was used for this technique will also suffice and immediately disperse the jutsu. This techniques primary purpose is to keep out rather than keep in, though it can work both ways. The maximum area it can cover is 10 miles, and it takes 2 posts after activation for the jutsu itself to be established over the area and cover it entirely. The barrier has 50 durability. It does have the ability to repair itself for double the activation cost.
Requirements:



Name: Fuuin Jutsu Drawing
Rank: E
Type: Fuuin
Element:
Range:
Description:  A justu that any self respecting Fuuinjutsu user should have. Fuuinjutsu Drawing allows the user to engrave a seal upon anything. The users finger will glow with a light blue chakra, this allows them to engrave any image upon anything in existence. This was created by a Fuuinjutsu master when he realized that drawing everything out with a damned pencil or something makes Fuuinjutsu next to useless in a battle. Especially when it can be an awesome tactical choice when used correctly.
Requirements: fuuin


Name: Unseal
Rank: S
Type: Fuuin
Element:
Range:
Description: A jutsu that is just as it sounds, it is a technique to undo seals upon someone. This jutsu is fairly basic as the user will form a generic seal upon their hand, drifting upon the air, and gathering the energy needed they shall repulse the seal in question. This technique can break any form of seal. This jutsu requires contact to work, and even then it is contact upon the seal in question, however once the seal has been broken then all effects of the seal shall vanish. This jutsu removes the seal permanently, though it can be placed upon the one in question again, it will take a full three days for the immunity to the seal in question to fade away. It cannot unravel limited seals and must pay equal chakra to what is in the seal to release it.
Requirements: fuuin

Name: Clone Sealing
Rank: S
Type: Fuuin
Element:
Range: 100 m
Description: This is a very useful and pretty straight forward jutsu. It allows the caster of this seal to take control of whatever clones the opponent may have within the 100 m range and use it for his own advantage while the seal is active. The seal of course takes S ranked chakra each turn to keep active. The seal must be placed on the clone itself, and one an only take one clone at a time. As since it does not belong to the user, it would take much more concentration to control it from a distance of 100m
Requirements: Fuuin, learnt from Kyo

Name: Physical Sealing
Rank: S
Type: Fuuin
Element:
Range:
Description: After touching the skin of his target with the palm of his hand, Danzou will secretly place a seal on their body. This seal can then be activated a short time later. When activated, the seal will expand to spead over the target's body and bind them in place. With them bound, Kyo can attack at leisure. The seal can be over come if the opponent is able to bring forth enough strength. The hold on the opponent is 200 in power.
Requirements: Fuuin taught by Kyo

Name: Keiyaku Fuuin
Rank: S
Type: Fuuin
Element:
Range:
Description:  Keiyaku Fuuin is a Fuuinjutsu technique used to terminate active Kuchiyose agreement control. To use the jutsu, Kyo will touch his palm to the body of the contract holder. He will then activate the seal, which will remove control of the summoned creature. For the rest of the thread, the user is completely unable to perform any summoning Jutsu. S ranked upkeep to keep this seal potent.
Requirements: must be taught by Kyo
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Kosuke
Ghost
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Kosuke


Posts : 1096
Join date : 2017-05-01
Age : 27

Ninja I.D,
Age: 50
Tier: SS
Clan: Uchiha

.: Kyo's Jutsu 2 :. Empty
PostSubject: Re: .: Kyo's Jutsu 2 :.   .: Kyo's Jutsu 2 :. EmptyTue Jul 03, 2018 9:11 pm

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angalito
ANBU Commander
ANBU Commander
angalito


Posts : 641
Join date : 2017-11-27

Ninja I.D,
Age: 18
Tier: S-1
Clan: Hyuga

.: Kyo's Jutsu 2 :. Empty
PostSubject: Re: .: Kyo's Jutsu 2 :.   .: Kyo's Jutsu 2 :. EmptySat Jul 14, 2018 10:28 am

Name: Cursed Seal of Hanuman (State 1)
Rank: A-Rank
Type: Juuinjutsu, Curse Seal
Element: Natural Energy
Range: Self
Handseals: N/A
Speed: Spreads @80
Description: At this stage all curse seals grants the same benefits, although the degree to which it spreads and the patterns will depend on the type of curse seal itself. Whenever the curse seal is activated during the first stage, the user feels a brief amount of pain. This of course will occur the longer the user keeps the curse seal active. After 2 turns active, the user will feel aching pains all over their body, for one post. At this stage where the user is lacking in mastery of the curse seal. After 4 turns they will begin to lose themselves, becoming beast like, finding it hard to differentiate between friends and foes. As such they will go on a rampage which can last up to 8 posts. If they run out of Chakra during this state, then the seal will consume their mind and they will die. The curse seal however of course can be mastered with regular use. The curse seals also grants their user the use of Nature Energy instead of just normal Chakra.

The cursed seal of Hanuman is indeed unique first of all in looks. While similar to other cursed seals, when the cursed seal of Hanuman is active, the user's hair grows spoke and white and grows to their back during their first state. The actual seal is three circles interlocking with each other upon the users chest. The cursed seal spreads throughout the body in a multitude of crescent shapes which glow golden as with other cursed seals.

Advantages:

1.Grants the User 300 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves.
2.Takes 25 Chakra points per turn once Senjutsu Chakra runs out.
4. Gains +60 Stat Points in Strength, Speed and Durability.
5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces range by 2 post, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training. 4 posts Minimum Training Sessions.


Disadvantages:

1.Enters a Fit of rage that lasts up to 8 posts. Can reduce this by using the Curse Seal IC, once mastered, this disadvantage is removed.
2. Takes 25 Chakra points per turn once Senjutsu Chakra runs out.
3. Cannot learn or use Sage mode while having the Curse Seal
4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered.
5. Will die if you run out of both Normal and Senjutsu Chakra.


Requirements: GM in Fuuinjutsu. Must have 10+ A ranked Fuuinjutsu techniques to qualify. +5 Juuinjutsu Techniques. 2000 Exp


--------------------------------------------------------------------------------------------------------------------


Name: State Two-Curse Seal of Hanuman
Rank: S-rank
Type: Juinjutsu Curse Seal
Element: Natural Energy
Range: Self
Handseals: N/A
Speed: Spreads@80
Description: The curse seal of Hanuman second state makes the user take on a more animalistic appearance, the animal being a monkey and once chosen it cannot be changed. During this state, the user starts growing hair all over their body. Their face also changes to that of a gorilla, much like Monkey king Enma. A tail is also formed which can be used as an extra arm in battle. At the end of this tail exists another hand.


Advantages:

1.Grants the User 600 Senjutsu/Nature Chakra. Once this Runs out, the Curse seal draws on the user's own Chakra reserves.
2.Takes 20 Chakra points per turn once Senjutsu Chakra runs out.
4. Gains +120 Stat Points in Strength, Speed and Durability.
5. Reduces fits of rage ever time it gets used, which amounts to mastery of the first state. First use reduces rage by 2 posts, and this carries on until state one is mastered. So 4 IC use of the Curse Seal is beneficial. Can be done as part of Training.  8 post Minimum Training Sessions.

Disadvantages:

1.If unmastered, enters a Fit of rage after 3 posts that lasts up to 6 posts. Can reduce this by using the Curse Seal IC
2. Takes 40 Chakra points per turn once Senjutsu Chakra runs out.
3. Cannot learn or use Sage mode while having the Curse Seal
4. All Stats gets reduced to Half once the Curse Seal gets deactivated if not mastered.
5. Will die if you run out of both Normal and Senjutsu Chakra.
7. Due to the strain on the body, the user is only able to hold this form for 8 posts, even if fully mastered, otherwise, they will enter a fit of rage and risk death. If the user employs a cool down of two posts before using the seal for eight posts, this will postpone the eight post limit.

Requirements: GM in Fuuinjutsu, must have the Juuinjutsu Skill. Must have mastered state 1. Must have 10+ FuuinJutsu to qualify, first state must be obtained first. +10 Juuinjutsu techniques. Must first do a 10 post training IC describing unlocking the second level. 5000 Exp to Purchase.



(NOTE: The "skill" requirments only apply to the one PLACING the seal, not the one the seal is placed on. Though training and other requirements must be done by the seal bearer, not the placer.)
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Kosuke
Ghost
Ghost
Kosuke


Posts : 1096
Join date : 2017-05-01
Age : 27

Ninja I.D,
Age: 50
Tier: SS
Clan: Uchiha

.: Kyo's Jutsu 2 :. Empty
PostSubject: Re: .: Kyo's Jutsu 2 :.   .: Kyo's Jutsu 2 :. EmptyMon Jul 16, 2018 3:10 pm

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