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| Makoto Senju Updates | |
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+5Shin Hiro Nara Kosuke Lucifer Makoto 9 posters | |
Author | Message |
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Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Makoto Senju Updates Tue Oct 17, 2017 11:18 pm | |
| Character Profile Name: Makoto Senju Alias/Bingo book name: Age: 17 Clan: Senju Village: Konoha Ninja Rank: D Tier: A-3 Rep: 85 - Missions:
Missions D:12 C:0 B:0 A:0 S:0
Character DevelopmentFriends: Rei Hyuga Enemies: N/A Misc: N/A Combat AbilityNinja SkillsNinjutsu: Traditional: Master [Innate Ability= Grandmaster] Fuuinjutsu: Adept Senjutsu: Expert Ijutsu: Master Kugujutsu: Beginner Jikūkan: Beginner Taijutsu: Traditional: Adept Bukijutsu: Expert Ranged Bukijutsu: Adept Genjutsu: Sight: Beginner Sound: Adept Smell: Beginner Touch: Beginner Taste: Beginner StatsStrength: 10 [+10 Taijutsu Included] Speed: 100 [+10 Taijutsu Included] Durability: 80 [+10 Taijutsu Included] Stamina: 50 [+20 Ninjutsu Included] Perception: 80 [+10 Taijutsu Included] ArsenalElements: Suiton Doton Katon Raiton Futon Shakuton Kekkei Genkai: Mokuton Chakra: 835 Tailed Beast: N/A Weapons & Items: - Makoto's Junk:
Name: Flute - Spoiler:
Type: Item Canon/Custom: Canon Rank: D Durability: 30 Material: Stainless Steel Damage Type: N/A Equipment Ability: N/A Equipment jutsus: Will Be Created Cost: 500 Ryo Requirements: N/A Name: Kakute - Picture:
Type: Weapon Canon/Custom: Custom Rank: C Durability: 50 Material: Iron Damage Type: Piercing Equipment Ability: A ring made of iron or steel that has one or more spikes protruding from it. Those of close-range combat often use these. When they grab their enemy, the horns pierce the flesh of the enemy. It isn't likely to kill, but if used properly, it can give the user enough time to escape. However, if the user dips the spikes in poison, it can have killing power. Equipment jutsus: N/A Cost: 500 Ryo Requirements: Must be given permission by Makoto, Adept Bukijutsu Name: Slowing Blade Oil Type: Item Canon/Custom: Custom Rank: B Durability: N/A Material: A combination of liquids Damage Type: N/A Equipment Ability: Once entered into the target’s bloodstream the effects won’t become apparent until the second post, which results in a slight tingling and gradual loss of feeling. This numbness will continue until it is felt within all limbs which signifies the poison is about to make their speed drop for a while. After 4 turns in the Duration of the poison's effects the target will begin to experience a loss of balance due to severe dizziness. Speed and Perception drop by 20. Equipment jutsus: N/A Cost: 3,000 Requirements: Must be given permission by Makoto, Expert Medical Ninjutsu Jutsu: - Non-Elemental Ninjutsu:
- E-rank:
Name: Body Replacement Technique Rank: E-rank Type: Ninjutsu Element: None Range: Mid (7m) Handseals: Tiger → Boar → Ox → Dog → Snake Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique Rank: E-rank Type: Ninjutsu Element: None Range: Clone can travel up to 10m from user Handseals: Ram → Snake → Tiger Speed: Clones move at same speed as user Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Technique Rank: E-rank Type: Ninjutsu Element: None Range: Close Handseals: Dog → Boar → Ram Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Water Surface Walking Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
- D-rank:
- C-rank:
- B-rank:
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Name: Needle Jizo Rank: B Type: Ninjutsu Element: N/A Range: Close Handseals: Tiger → Horse → Boar → Ram → Rat → Snake Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
- A-rank:
Name: Clone Great Explosion Rank: A Type: Ninjutsu Element: N/A Range: Explosion covers a 10m blast radius Handseals: Clone Seal Speed: Explosion moves at Speed of 80. Description: The technique creates a clone that looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The clone can be detonated when the wielder wishes it.
Name: Self-Repairing Barrier Rank: A Type: Ninjutsu Element: N/A Range: Barrier can go up to a kilometer in radius Handseals: Tiger Description: The Self-Repairing Barrier is a Cooperation Ninjutsu that by linking chakra from a team of ninja, will create a barrier which if damaged, will constantly repair itself with said chakra that emanates from their bodies. The barrier also prevents those outside of it from sensing anything inside it through traditional methods. Weakness: Unless the user is a S-rank shinobi, this technique requires multiple users to erect. Although the barrier can withstand S-rank attacks, said attacks would create cracks in the barrier that cannot be repaired. Any attack of any magnitude would be sufficient to completely shatter the part of the barrier that is cracked.
Name: Transparent Escape Technique Rank: A Type: Ninjutsu Element: None Range: Close Handseals: Boar Description: The technique renders the user invisible during combat, allowing the user to either make stealthy strikes on their opponent or escape from the opponent's visual sight. The user is rendered visible when they begin to attack, however.
- S-rank:
Name: Kai ~ Release Rank: S Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from.
Name: Spirit Transformation Technique Rank: S Type: Ninjutsu Element: - Range: 100 meters Handseals: -Tiger → Ram → Rat → Horse → Boar → Hare Description: This technique allows the user's spirit to materialize and leave his body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. The ability to control their spirit freely in order to reach a target makes this technique superior to Yamanaka clans Mind Body switch. It allows for the traveling of vast distances quickly. If controlling a PC, that player's permission is required in order to possess their character.
Name: Four Red Yang Formation Rank: S Type: Ninjutsu Element: N/A Range: Long Handseals: Ram Description: A powerful barrier formation noted to only be usable by those of Kage-calibre, whereby four shinobi, standing in a square formation, erect a large barrier that is red in colour. It was stated to be several times stronger than the Four Violet Flames Formation, and is highly malleable. Its users can create openings within the barrier to allow passage.
- Taijutsu:
- E-rank:
Name: One Thousand Years of Death Rank: E Type: Taijutsu Element: N/A Range: Short-range Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's bottom, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. Most witnesses that see the technique react oddly with sometimes blushing, disappointment etc.
While seemingly useless, the technique can be quite useful if used properly since the point behind the technique is to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an explosive tag, it can be a lethal technique. Requirements: N/A
- D-rank:
Name: Dynamic Entry Rank: D Type: Taijutsu Element: N/A Range: Short-range Description: The technique is basically the user performing a jump kick into their opponent's face. The user can also throw a weapon, such as a kunai, at the enemy to distract them while they take advantage of their blind spot in order to land the blow.
- C-rank:
Name: Leaf Great Whirlwind Rank: C Type: Taijutsu Element: N/A Range: Short-range Description: The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks. Requirements: Specific to Konoha must learn via Konoha.
Name: Leaf Rising Wind Rank: C Type: Taijutsu Element: N/A Range: Short-range Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air. Requirements: Specific to Konoha must learn via Konoha. Requirements: N/A
- B-rank:
- A-rank:
- S-rank:
- Medical Ninjutsu:
- E-rank:
- D-rank:
- C-rank:
Name: Chakra Scapel Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Requirements: Medical Ninjutsu
Name: Healing Technique Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds. Requirements: Medical Ninjutsu
- B-rank:
Name: Dead Soul Technique Rank: B Type: Medical Ninjutsu Element: N/A Range: Short to Mid-range Description: Using this technique, a user can temporarily reanimate a corpse, creating the illusion of a living person, and manoeuvre it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques they once possessed. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. A user can add plastic surgery to this, altering the corpse's face, and can even go as far as erasing its bodily odour, so that the smell doesn't give them away, thus creating an effective body double for or trap. Requirements: N/A
Name: Delicate Illness Extraction Technique Rank: B Type: Medical Ninjutsu Element: N/A Range: Short-range Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. Requirements: N/A
Name: Poison Mist Rank: B Type: Medical Ninjutsu Element: N/A Range: Short to Mid-range [Can be extended to Long-range if Wind Release is used.] Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. Requirements: N/A
- A-rank:
Name: Body Pathway Derangement Rank: A Type: Medical Ninjutsu Element: Lightning Release Range: Short-range Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move for two posts. For the common shinobi, battle, not to mention even just walking, will become impossible. The victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. Requirements: N/A
Name: Healing Resuscitation Regeneration Technique Rank: A Type: Medical Ninjutsu Element: N/A Range: Short-range Description: To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proportion of cells is extremely hard, so the treatment requires extended periods of time. The medical-nin on hand actually have to trade places after tiring, indicating just how long it takes. During the operation, the square seal and the medium coming from the injured person are not needed. Instead, four formula-lines are used to restore the missing section of the body. The technique is still very chakra-taxing though. Requirements: Must have four users.
Name: Yin Healing Wound Destruction Rank: A Type: Medical Ninjutsu Element: N/A Range: Short Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary. The technique will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the technique ends. Requirements: N/A
- S-rank:
- Fuinjutsu:
- E-rank:
- D-rank:
- C-rank:
- B-rank:
- A-rank:
- S-rank:
- Suiton:
- E-rank:
Name: Water Release: Hiding in Water Technique Rank: E Type: Ninjutsu Element: Water Range: Self Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle. While leaving concealment, water simply appeared on the floor and rose up, revealing the user. Requirements: User must have Water Release
- D-rank:
- C-rank:
Name: Water Release: Water Prison Technique Rank: C Type: Ninjutsu Element: Water Release Range: Short-range Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Requirements: User must have Water Release
- B-rank:
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Element:Water Release Range: Short to Mid range Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques. Requirements: User must have Water Release.
Name: Water Release: Five Feeding Sharks Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack Requirements: User must have Water Release
Name: Water Release: Heavenly Weeping Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Requirements: User must have Water Release
Name: Water Release: Thousand Flying Water Needles of Death Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves. Requirements: User must have Water Release
Name: Water Release: Water Fang Bullet Rank: B Type: Ninjutsu Element: Water Release Range: Short-range Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Requirements: User must have Water Release
Name: Water Release: Dustless Bewildering Cover Rank: B Type: Ninjutsu Element: Water Release Range: Self Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilises water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. Requirements: User must have Water Release.
- A-rank:
Name: Water Release: Great Waterfall Technique Rank: A Type: Ninjutsu Element: Water Release Range: Short to Long range Description: This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. Requirements: User must have Water Release
- S-rank:
- Doton:
- E-rank:
- D-rank:
- C-rank:
Name: Earth Release: Earth Shore Return Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: After striking the ground with their hands, the user creates a large wall of earth in front of them. The defence is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above. Requirements: User must have Earth Release.
Name: Earth Release: Hiding Like a Mole Technique Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
When combined with clone techniques, the user can use the clone to lure their enemies into a trap or false sense of security before launching a surprise attack from below. Requirements: User must have Earth Release.
- B-rank:
Name: Earth Release: Added-Weight Rock Technique Rank: B Type: Ninjutsu Element: Earth Release Range: Short-range Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then begin to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength (-20 Speed, +40 Strength). This method makes it possible for even a weak person to land a devastating hit. Requirements: User must have Earth Release.
- A-rank:
Name: Earth Release: Swamp of the Underworld Rank: A Type: Ninjutsu Element: Earth Release Range: All ranges Description: By changing the surface of an object beneath the target into mud and creating a swamp, the user can sink their target into the mud. The adhesive, chakra-infused mud ensnares the body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures Requirements: User must have Earth Release.
- S-rank:
- Raiton:
- E-rank:
- D-rank:
- C-rank:
Name: Lightning Release: Spider Web Rank: C Type: Ninjutsu Element: Lightning Range: 30m Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect. Requirements:
- B-rank:
Name: Lightning Release: Lightning Beast Running Technique Rank: B Type: Ninjutsu Element: Lightning Range: 40m Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Requirements:
Name: Lightning Release: Thunderbolt Rank: B Type: Ninjutsu Element: Lightning Range: 40m Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Requirements:
- A-rank:
Name: Lightning Release: Shadow Clone Rank: A Type: Ninjutsu Element: Lightning Range: (Same Country as User) Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Requirements: Must know the Shadow Clone Jutsu.
- S-rank:
- Katon:
- E-rank:
- D-rank:
- C-rank:
Name: Fire Release: Great Fireball Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Short-range Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
The Uchiha clan uses this technique as a "coming of age" rite, and as such, is a common and favoured technique amongst them.
Name: Fire Release: Dragon Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Mid-range Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. It appears to be even larger and more devastating than the Fire Release: Great Fireball Technique, able to melt through a person's skin, and even rock. Requirements: User must have Fire Release. Requirements: User must have Fire Release.
- B-rank:
Name: Fire Release: Crimson Earth Spider Rank: B Type: Ninjutsu Element: Fire Release Range: Short to Mid range Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. Requirements: User must have Fire Release.
- A-rank:
Name: Fire Release: Hiding in Ash and Dust Technique Rank: A Type: Ninjutsu Element: Fire Release Range: All ranges Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals. Requirements: User must have Fire Release.
- S-rank:
- Shakuton:
- E-rank:
- D-rank:
- C-rank:
Name: Scorch Release: Extreme Steam Murder Rank: C Type: Ninjutsu Element: Scorch Range: 10m Description: The advanced element Scorch is molded from the user's chakra and then released in white hot small softball sized orbs(4 in number), these orbs revolve around the user's body within a 2 meter circumference and be controlled at will by the user within their range. Once they leave the user's range, they travel in a linear path up to 10 meters. Upon coming into contact with an opponent or object they explode, scorching heat is applies in a 5 meter circumference. An opponent's struck limb may shrivel up from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu Adept
Name: Scorch Release: Incinerating Flare Technique Rank: C Type: Ninjutsu Element: Scorch Range: 50meters Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 20 for the rest of the thread due to extreme dehydration. Requirements: Scorch Element, Ninjutsu Adept
- B-rank:
Name: Scorch Release: Searing Palm Strikes Rank: B Type: Ninjutsu Element: Scorch Range: Touch Description: The user coats his hands and feet in the flames of his scorching chakra. When the user strikes a target, the fire evaporates the water in the area it touches, heavily weakening the target with each strike. This augments the user's taijutsu, and can cripple other taijutsu users. As this technique uses extreme heat, it bypasses personal armor. The user has another variation of this technique where the fires can be spread to projectile weapons and can increase this attacks range. 70+ Durability to have no effect Requirements: Scorch Release, Must learn from Makoto
- A-rank:
- S-rank:
- Mokuton:
- E-rank:
- D-rank:
- C-rank:
Name: Transmission Wood Rank: C Type: Ninjutsu Element: Mokuton Range: N/A Description: After turning a wood clone into a seed, the seed can be used to track a target by either planting it on them or having them ingest it. Only the user of this technique can detect the seed's transmissions. Requirements: Mokuton Element
- B-rank:
Name: Wood Release: Great Forest Technique Rank: B Type: Ninjutsu Element: Mokuton Range: 25m Description: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons. Requirements: Mokuton Element
Name: Wood Release: Cutting Technique Rank: B Type: Ninjutsu Element: Mokuton Range: 30m Description: A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword,[2] or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. Requirements: Mokuton Element
Name: Wood Release: Wood Locking Wall Rank: B Type: Ninjutsu Element: Mokuton Range: 20m Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai. Requirements: Mokuton Element
- A-rank:
Name: Wood Release Secret Technique: Nativity of a World of Trees Rank: A Type: Ninjutsu Element: Mokuton Range: 100m Description: A technique developed by Hashirama Senju, where the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this immensely powerful technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. Requirements: Mokuton Element
Name: Wood Release: Hotei Technique Rank: A Type: Ninjutsu Element: Mokuton Range: 50m Description: After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast. Hashirama is shown to be able to manifest two hands with sheer will alone, without the use of hand seals. Requirements: Mokuton Element
Name: Secret Wood Prison Rank: A Type: Ninjutsu Element: Mokuton Range: 20m Description: The user, using any other Wood Release creations, will instantly erect a dome that continues underground that once trapped within it negates the use of ninjutsu and genjutsu. With this technique, the target is slowly drained of chakra the longer they stay in there, and more chakra they build up, the quicker the draining pace. At it's slowest, it takes an hour to drain chakra. The chakra drained goes to the user as long as the user has hand contact The barrier is very durable, but a master of the Chakra Enhanced Strength can break through it. However, with the more chakra it drains the more durable it becomes. Ninjutsu that is casted within the barrier, by the target, will almost instantly be destroyed and absorbed. If it is a chakra based ninjutsu, like Rasengan or Spider Web Unrolling, it will instantly be absorbed. 80 durability, absorbs at 50 Stamina with from each person contained. Requirements: Mokuton, Must learn from Makoto
Name: Mayfly Rank: A Type: Ninjutsu Element: Mokuton Range: N/A Description: It allows the user to merge his body with the ground and flora and travel at very high speeds; however, it is noted not to be as fast as Space–Time Ninjutsu such as Kamui. His insectivorous plant-like shell has the ability to merge with the ground, because it is tinged with his chakra. Then, using the underground network of organic matter, consisting of things like plant roots and water veins, he can travel everywhere with high speed. Using this technique he can conceal himself in such things as trees and even sand. Once merged, his presence is completely concealed, making it almost impossible to detect him, even for sensor type ninja like Karin. This makes this technique perfect for close-ranged spying. Requirements: Mokuton Element
- S-rank:
- Sound Genjutsu:
- E-rank:
- D-rank:
- C-rank:
Name: Touch of the Heart Rank: C Type: Sound Genjutsu Element: N/A Range: 50m Description: This tune of the flute touches an targets heart greatly bringing back some of the most painful memories one can have. This technique lowers one's perception by 20 due to the fact of not being able to concentrate due to the memories within one's mind. This technique goes like this [x] and is one of the beginning jutsu to Makoto's tune lineup. Flute Used. Perception: 0-20 This technique will take you 4 posts before you are done with it 21-40 This technique will take you 3 posts before you are done with it 41-60 This technique will take you 2 posts before you are done with it 61-70 This technique will take you 1 post before you are done with it 71+ This technique does not affect you at all. Requirements: Must Learn from Makoto Name: Dismember Rank: C Type: Sound Genjutsu Element: N/A Range: 50m Description: This jutsu rearranges one's brain to make them think left is right and right is left. When you try to look left your head will turn right and vise versa. The only thing you will be able to do correctly is talk. This is a harder genjutsu to figure out but once you do it will be broken. The technique goes like [x]. Flute Used. Perception: 0-20 This technique will take you 4 posts before you are done with it 21-40 This technique will take you 3 posts before you are done with it 41-60 This technique will take you 2 posts before you are done with it 61-70 This technique will take you 1 post before you are done with it 71+ This technique does not affect you at all. Requirements: Must Learn from Makoto Name: Release Rank: C Type: Sound Genjutsu Element: N/A Range: 50m Description: This genjutsu affects the listeners by the way of the fingers causing the feelings of numbness in their fingers. Those would perform ninjutsu techniques with handseals , result in handseal speed being reduced by 20. Those that weld weapons have a weaker grip which results in a loss in strength of every strike which reduces the strength of the strike down by 20. This technique goes like this [x] Flute Used. Perception: 0-20 This technique will take you 4 posts before you are done with it 21-40 This technique will take you 3 posts before you are done with it 41-60 This technique will take you 2 posts before you are done with it 61-70 This technique will take you 1 post before you are done with it 71+ This technique does not affect you at all. Requirements: Must Learn from Makoto
- B-rank:
- A-rank:
- S-rank:
- Limited Jutsu:
Earth Grudge Fear 0/2 Name: Earth Grudge Fear Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The users body is filled with black thread which allows them to become a living Frankenstein. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic element that the owner of the heart knew and will have that affinity until the heart is removed from their body. They will also gain 30 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have 80 durability which regenerates every other turn.
For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a master skill of ninjutsu and can use any jutsu of that element that the user possesses. It has a Chakra pool of 200 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them.
Decapitating the user after having no hearts in their body is the only way to kill them. After two turns of being unable to reattach their head or insert a heart into their body, the user will be pronounced dead. Requirements: GM Ninjutsu, 5k EXP OtherExperience: 3650 EXP Ryo: 9750 Ryo Site Given Things: 3 Skills Points, 2 post discounts, 3 post discount, 3 free jutsu [non limited] - Code:
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[b]Update[/b]: [b]Gained/Spent[/b]: (Include any exp/ryo you gained/spent, any items/jutsus you gained or lost, etc.) [b]Amount Left[/b]: [b]Link to Topic[/b]:
Last edited by Makoto on Tue Dec 26, 2017 5:55 pm; edited 36 times in total | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Makoto Senju Updates Tue Oct 17, 2017 11:32 pm | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Tue Oct 17, 2017 11:38 pm | |
| Elemental Roll #2 >.> Cmon Shinobi GOATs gimmie something good. | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Tue Oct 17, 2017 11:38 pm | |
| The member 'Makoto' has done the following action : Dices roll
'Elements' : 6 | |
| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Tue Oct 17, 2017 11:41 pm | |
| Update: FML Gained/Spent: -1000 EXP Rank up to tier D-2, -2000 EXP to Elemental Roll Amount Left: 500 EXP, 2000 Ryo Link to Topic: N/A | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Makoto Senju Updates Tue Oct 17, 2017 11:47 pm | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 7:05 am | |
| Un-approved for a moment. Mak, you know to have wood release, you have to have Earth AND Water natures already, right? | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 10:01 am | |
| RE-APPROVED YAAAAAAAAAAAAY | |
| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 11:20 am | |
| Update: I missed this Gained/Spent:+500 EXP for Rolling Amount Left: 1000 EXP, 2000 Ryo Link to Topic: | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 11:23 am | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 8:25 pm | |
| Update:Idek anymore Gained/Spent: I got Suiton Element from my posts, i have 400 EXP from starting the training topic and 100 exp for 1 post so thats 500 + 2k ryo and Exp for site changes Amount Left: 3500 EXP, 4000 Ryo Link to Topic: [x] | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 10:30 pm | |
| Check your stats again for me, im reading that you started as D-3 which is 50 and you had adept in a nin category, which would allow for 5 into Stamina. Then you tierd up to D-2 which gives +10 points. So in total, you would have 65 points. Im reading 85 lol. I might be wrong, but could ya break it down for me? | |
| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 10:32 pm | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Wed Oct 18, 2017 10:36 pm | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Thu Oct 19, 2017 9:50 pm | |
| Update: Doton Gained/Spent: Doton Element, 300 EXP Amount Left: 3800 EXP, 4000 Ryo Link to Topic: [x] | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Makoto Senju Updates Thu Oct 19, 2017 10:09 pm | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Sat Oct 21, 2017 1:53 pm | |
| Update: Missions Gained/Spent: 1200 EXP, 1500 Ryo Amount Left:5000 EXP, 5500 Ryo Link to Topic: [x] | |
| | | Hiro Nara Genin
Posts : 86 Join date : 2017-05-01
| Subject: Re: Makoto Senju Updates Sat Oct 21, 2017 2:59 pm | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Sun Oct 22, 2017 3:47 pm | |
| Update:A lot Gained/Spent: +700 EXP (400 from topic start, 300 from each post), Adept Taijutsu -500 Mokuton Element -1000 D-1 Tier Rank-up +10 stats +3 free taijutsu jutsu - Free Justu:
Name: Leaf Great Whirlwind Rank: C Type: Taijutsu Element: N/A Range: Short-range Description: The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks. Requirements: Specific to Konoha must learn via Konoha.
Name: Leaf Rising Wind Rank: C Type: Taijutsu Element: N/A Range: Short-range Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air. Requirements: Specific to Konoha must learn via Konoha.
Name: Dynamic Entry Rank: D Type: Taijutsu Element: N/A Range: Short-range Description: The technique is basically the user performing a jump kick into their opponent's face. The user can also throw a weapon, such as a kunai, at the enemy to distract them while they take advantage of their blind spot in order to land the blow. Requirements: N/A
Amount Left: 4200 EXP, 5000 Ryo Link to Topic: [x] | |
| | | Hiro Nara Genin
Posts : 86 Join date : 2017-05-01
| Subject: Re: Makoto Senju Updates Sun Oct 22, 2017 3:54 pm | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Sun Oct 22, 2017 7:30 pm | |
| Update: Big Update Gained/Spent: +600 EXP [400 for topic start, 200 for 2 posts of training; Medical Ninjutsu Adept] +500 [100 per post Expert Ninjutsu Training] Total: 5300 -3000 Rank Up C-3 +50 Stats + 1 Skill Upgrade in Fuinjutsu [Adept] 6 Free Jutsu [Medical only has 2 Rank C so it will actually be 5] - Free Jutsu:
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Element:Water Release Range: Short to Mid range Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques. Requirements: User must have Water Release.
Name: Earth Release: Added-Weight Rock Technique Rank: B Type: Ninjutsu Element: Earth Release Range: Short-range Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then begin to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength (-20 Speed, +40 Strength). This method makes it possible for even a weak person to land a devastating hit. Requirements: User must have Earth Release.
Name: Chakra Scapel Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Requirements: Medical Ninjutsu
Name: Healing Technique Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds. Requirements: Medical Ninjutsu
2200 EXP left I will be spending 1800 - Bought Jutsu:
Name: Water Release: Five Feeding Sharks Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack Requirements: User must have Water Release
Name: Water Release: Heavenly Weeping Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Requirements: User must have Water Release
Name: Water Release: Thousand Flying Water Needles of Death Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves. Requirements: User must have Water Release
Name: Water Release: Water Fang Bullet Rank: B Type: Ninjutsu Element: Water Release Range: Short-range Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Requirements: User must have Water Release
Name: Scorch Release: Extreme Steam Murder Rank: C Type: Ninjutsu Element: Scorch Range: 10m Description: The advanced element Scorch is molded from the user's chakra and then released in white hot small softball sized orbs(4 in number), these orbs revolve around the user's body within a 2 meter circumference and be controlled at will by the user within their range. Once they leave the user's range, they travel in a linear path up to 10 meters. Upon coming into contact with an opponent or object they explode, scorching heat is applies in a 5 meter circumference. An opponent's struck limb may shrivel up from having the moisture evaporated from their body part. Weak metals may melt and combustible objects will catch fire. Requirements: Scorch Element, Ninjutsu Adept
Name: Scorch Release: Incinerating Flare Technique Rank: C Type: Ninjutsu Element: Scorch Range: 50meters Description: Four white hot small orbs of Scorch element appear around the user and then come together wherever the user commands directed by their hands in 10 meter range. Once the orbs collide, they form a much larger scorching orb that resembles a miniature sun and then explodes. The explosion of the orb covers a full 50 meter range and incinerates everything but the user in the entire area. Enemies struck have their speed reduce by 20 for the rest of the thread due to extreme dehydration. Requirements: Scorch Element, Ninjutsu Adept
Name: Wood Release: Great Forest Technique Rank: B Type: Ninjutsu Element: Mokuton Range: 25m Description: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons. Requirements: Mokuton Element
Name: Wood Release: Cutting Technique Rank: B Type: Ninjutsu Element: Mokuton Range: 30m Description: A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword,[2] or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. Requirements: Mokuton Element Amount Left: 400 EXP, 5000 Ryo Link to Topic: [x] [x1] | |
| | | Shin ANBU Captain
Posts : 646 Join date : 2017-05-05
Ninja I.D, Age: 21 Tier: S-3 Clan: None
| Subject: Re: Makoto Senju Updates Sun Oct 22, 2017 7:51 pm | |
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| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Mon Oct 23, 2017 2:30 am | |
| Update: Stuff Gained/Spent: +400 EXP [4 Posts] +500 EXP [Halloween] +1500 Ryo [Halloween] Amount Left: 1300 EXP, 6500 Ryo Link to Topic: [x] [x1] | |
| | | Okita Genin
Posts : 334 Join date : 2017-05-02
Ninja I.D, Age: Twenty-One Tier: B-3 Clan: Seung
| Subject: Re: Makoto Senju Updates Mon Oct 23, 2017 2:33 am | |
| APPROVED [You hacker] :^) | |
| | | Makoto Genin
Posts : 208 Join date : 2017-10-17
| Subject: Re: Makoto Senju Updates Mon Oct 23, 2017 11:40 am | |
| Update:Missions Gained/Spent:1200 EXP, 1500 Ryo - Free Jutsu [D rank Suiton ]:
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the doujutsu. Requirements: User must have Water Release
Amount Left: 2500 EXP, 8000 Ryo Link to Topic: [x] | |
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