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Ichibi:Hirotsugu Matsudo Nibi: Sanbi:Voltaire Yonbi:Kozura Gobi: Rokubi: Nanabi: Hachibi: Kyubi: Kirei Uchiha
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Hokage: Amaya Fumetsu Mizukage: Senjiro Nara Kazekage: Kiseragi Hyūga Tsukikage: None
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| New Voltaire Updates Page | |
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Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: New Voltaire Updates Page Fri Jun 22, 2018 11:07 pm | |
| Character Profile Name: Voltaire of the Sand Alias/Bingo book name: The Stabber Age: 18 Clan: N/A Village: Sunagakure no Sato Ninja Rank: Special Jounin Tier: S-1 Character Development Friends: Hiro Enemies: Foreigners in general, the Kazekage if he goes too much longer without a war A Hyuuga with white hair and goggles Misc: Having gone so long without human contact to normalize him through questioning him on his extreme ideology Combat Ability Ninja SkillsNinjutsu: Traditional: Grand Master Fuuinjutsu: Master Senjutsu: Expert Ijutsu: Grand Master Kugujutsu: Grand Master Jikūkan: Grand Master Taijutsu: Traditional: Master Bukijutsu: Master Ranged Bukijutsu: Expert Genjutsu: Sight: Master Sound: Beginner Smell: Beginner Touch: Beginner Taste: Beginner StatsStrength: 100 Speed: 100 Durability: 100 Stamina: 97 Perception: 100 ArsenalElements:
- Water
- Wind
- Fire
- Earth
- Lightening
- Steel
Kekkei Genkai:
- KKG is for the weak and Voltaire needs them not
Chakra: 730 Tailed Beast: AS SOON AS THIS THREAD ENDS! Weapons & Items: - Puppets:
Name: Pokey Leg Spider Type: Spider with pokey legs Rank: D Material: Wood body with metal mouth and legs, and the dreams of a child from Suna Appearance: - Picture:
Abilities: The legs, fangs, and spike on its head have been sharpened religiously by Voltaire since he built it at a young age. He he has added two features since then. The mouth rapidly fires senbon, but can only hold two at any given time. The chakra thread can extend from the mouth and guide the senbon to the target. The back of the puppet can shoot out some of the user's chakra threading in the form of a web. Cost: 1k ryo Requirements: Pry it from my cold dead hands Name: The Body Cart Type: Large Rank: A Material: Steel exterior, mostly hollow inside. Durability: 150 Appearance: - Picture:
It looks pretty much like this. The back is a giant scroll for collecting dead bodies and the dots on the head are indents for the Pokey Head Spider to perch. Abilities: The puppet can use any elemental technique(including advanced element) known by the wielder, even simultaneously, but the latter is costly as no chakra discount is provided so you will indeed be paying double to use the technique. It should also be noted that if you try to use any non-elemental techniques other than Kugujutsu with their free hand the puppet will become unresponsive for 3 posts. Cost: 5k Ryo Requirements: Pry it from my cold dead hands.
- Summons (Volt has Spider Scroll):
Name: 75 Brood X Rank: C Species: Spider Description: He is very small for a summon, but very large for a spider. He is about the size of a platter, nearly a foot and a half from the tip of one foot to the other. He is light brown which allows him to very easily blend with the sand and sneak up on opponents who are not well trained in perception. Though he is quiet and subservient to those who he deems worthy of summoning him, he is highly intelligent and extremely loyal. His body is flat and his fangs are large. Overall he has 16 eyes spread evenly across his face. There are pieces of paper wrapped around all eight of his legs, though the tops are painted the same color as he is so that it does not interfere with his camouflage. The same paper can be found under his abdomen. He uses these for sealing techniques. History: He has only been alive for two months, but he has already killed his mother for nourishment and accidentally took out four of his 200 brothers in the feeding frenzy. Reputation: Nobody knows him yet as he is so young. Abilities: He can spin a web that requires a strength of 90 to break. He has venom, but it only inflicts pain and is not lethal to a human being. He also has the Futon elemental release.
Stats: Strength: 25 Speed: 100 Durability: 25 Stamina: 25 Perception: 75
Skills: Ninjutsu: Traditional: Expert Fuuinjutsu: Master Senjutsu: Adept Ijutsu: Expert Kugujutsu: Expert Jikūkan: Beginner
Taijutsu: Traditional: Bukijutsu: Ranged Bukijutsu:
Genjutsu: Sight: Adept Sound: Adept Smell: Touch: Taste:
Jutsus: Name: Healing Technique Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds. Requirements: Medical Ninjutsu
Name: Kai ~ Release Rank: D-S Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
Name: Generic Sealing Technique Rank: D Rank Type: Fuinjutsu Element: N/A Range: Contact Description: The most basic type of summoning, not complex but effective. Most shinobi use this technique to store objects inside scrolls of various sizes. The amount of stored objects depends on each scrolls own capacity, though this technique is not limited to just scrolls. Requirements: Beginner Fuinjutsu, Sealing scrolls(75 uses the papers on his body)
Name: Jericho Rank: B Species: Tarantula Description: The Tarantula is truly enormous, around the size of a large car, about sixteen feet in length and about five feet across, not counting the legs, and each of its legs being longer than its body, seventeen feet. The body is mostly brown, though the back and the legs of the monstrous beast are covered in black hairs that irritate the skin or if they are foolish enough eyes of those who touch them. His fangs are just short of five feet long. And there is a semi-circle of brown in the hairs on the back of his abdomen. He has sixteen black eyes, each six inches to one foot across, growing larger towards the sides of the head and smaller towards the center of the face.
He is something of a dullard, though he works through that weakness by being extremely obedient in the presence of more powerful spiders or contract signatories. Unlike 75 who will only obey Voltaire, Jericho will gladly obey anybody who summons him. Clearing his mind in that way allows him a sense of calm, nearly a high. When he is not serving whoever summoned him he is hunting for something to eat or he is training his body. If summoned though he will remain stoic and hide his impatience for some time as long as the summoner is clear in telling them to stand down. History: Jericho is five months old. As he and his brothers entered the world, looking much like and being the size of spiders that one would find in the country of the wind, and his wiser siblings ducked into the ground where it would be much safer. Here predators ranging from normal sized birds to other spiders went after him, and in fleeing he became fast, until he grew large and fighting made him strong. Reputation: Spiders have little opinions of each other Abilities: Jericho can launch the hairs from his body like senbons moving at sixty speed.
Stats: Strength: 40 base + 60 from Tai = 100 Speed: 40 base + 60 from Tai = 100 Durability: 40 base + 60 from Tai = 100 Stamina: 100 Perception: 100
Skills: Ninjutsu: Traditional: Expert Fuuinjutsu: Master Senjutsu: Adept Ijutsu: Expert Kugujutsu: Adept Jikūkan: Expert
Taijutsu: Traditional: Master Bukijutsu: Adept Ranged Bukijutsu: Expert
Genjutsu: Sight: Sound: Smell: Touch: Taste:
Jutsus: Name: Healing Technique Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds. Requirements: Medical Ninjutsu
Name: Kai ~ Release Rank: D-S Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
Name: Generic Sealing Technique Rank: D Rank Type: Fuinjutsu Element: N/A Range: Contact Description: The most basic type of summoning, not complex but effective. Most shinobi use this technique to store objects inside scrolls of various sizes. The amount of stored objects depends on each scrolls own capacity, though this technique is not limited to just scrolls. Requirements: Beginner Fuinjutsu, Sealing scrolls
Name: Poison Mist Rank: B Type: Medical Ninjutsu Element: N/A Range: Short to Mid-range [Can be extended to Long-range if Wind Release is used.] Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. Requirements: N/A
Name: Delicate Illness Extraction Technique Rank: B Type: Medical Ninjutsu Element: N/A Range: Short-range Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. Requirements: N/A Jutsu: - E-rank:
Name: Body Replacement Technique Rank: E-rank Type: Ninjutsu Element: None Range: Mid (7m) Handseals: Tiger → Boar → Ox → Dog → Snake Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique Rank: E-rank Type: Ninjutsu Element: None Range: Clone can travel up to 10m from user Handseals: Ram → Snake → Tiger Speed: Clones move at same speed as user Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: One Thousand Years of Death Rank: E Type: Taijutsu Element: N/A Range: Short-range Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's bottom, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. Most witnesses that see the technique react oddly with sometimes blushing, disappointment etc.
Name: Tree Climbing Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.While seemingly useless, the technique can be quite useful if used properly since the point behind the technique is to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an explosive tag, it can be a lethal technique. Requirements: N/A
Name: Transformation Technique Rank: E-rank Type: Ninjutsu Element: None Range: Close Handseals: Dog → Boar → Ram Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Water Surface Walking Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
- D-rank:
Name: Body Flicker Technique Rank: D Type: Ninjutsu Element: N/a Range: - Handseals: Ram Speed: Boosts user's Speed by 30 Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not initiate an attack until the next post. This applies to all techniques akin to this jutsu.)
Name: Demonic Illusion: Hell Viewing Technique Rank: D Type: Genjutsu [Sight] Element: Yin Release Range: Short-range Description: his is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Requirements: N/A
Name: Diagnosis Rank: D Type: Ijutsu Element: N/A Range: User's palm Description: The user places their palm on the body of a another person and sends a very weak burst of chakra through their body. It quickly circulates throughout the person's entire body, traveling through the cells and chakra network at high speeds but very lower power to avoid doing further damage to a potentially injured ninja, and then returns to the user to give them an indepth status report on the individual. Requirements: N/A
Name: Dynamic Entry Rank: D Type: Taijutsu Element: N/A Range: Short-range Description: The technique is basically the user performing a jump kick into their opponent's face. The user can also throw a weapon, such as a kunai, at the enemy to distract them while they take advantage of their blind spot in order to land the blow. Requirements: N/A
Name: Earth Release: Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Element: Earth Release Range: Short Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. In addition, they can start another attack. This technique is normally used for torture, by cutting into the enemy's neck after it was used. Requirements: User must have Earth Release.
Name: Kai ~ Release Rank: D-S Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
Name: Koton: Birth of Weapons Rank: D Type: Supplementary Element: Koton Range: Close to Mid Description: The user's palms turn black, and then weapons start to push themselves out of their hands. Senbon, kaltrops, shuriken, and kunai fall from the user's palms. These can be kept after the fact and brought into other threads as long as they are claimed in the updates as if they were purchased. Very little force comes from this, pushing it at best a couple of feet. Five of one come from each hand. One can use both palms to produce ten, but you cannot make say, 3 senbon and 2 kunai. Custom kunai and Shuriken cannot be made with this technique. The only thing that will make the kunai easily discernible from those purchased in shops is that there will be no cloth wrap of any kind. Requirements: Steel Release
Name: Steel Stitches Rank: D Type: Ijutsu and Ninjutsu Element: Steel Range: Close Description: If Voltaire or somebody that he likes has a cut he can put his hand on the cut and produce steel threads from his hand that will close up the gash. This takes 1 post to complete either way but does not require that he place his hand over the cut if it is on his own body. Requirements: Have Steel release and learn it from Voltaire
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the doujutsu. Requirements: User must have Water Release
- C-rank:
Name: Chakra Threads Rank: C Type: Kugujutsu Element: N/A Range: All ranges Description: These strings are constructs made from very concentrated chakra so, they can be seen by people besides the user. A skilled user can suppress the chakra so that the strings become invisible. These strings essentially act as an extension of the user which allows them to manipulate whatever is attached to their strings - such as hidden weaponry in a puppet - as they please. Chakra can also be transferred via the strings, such as to activate techniques that the puppets can use. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. As an example the user can use these threads to trip enemies or create nets and obstacles while a very powerful user can connect their strings to another puppeteer's threads and take control of the puppet or at the very least, disturb it. This technique is limited to one main string per finger for normal humans. Requirements: N/A
Name: Chakra Scapel Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Requirements: Medical Ninjutsu
Name: Chakra Suppression Technique Rank: C Type: Ninjutsu Element: N/A Range: Close Description: This passive ability allows the user to suppress their chakra to the point that it is completely undetectable, although it depends on Ninjutsu Skill. If one's Ninjutsu Skill is equal or higher than the sensor's Ninjutsu Skill, then they are able to hide their chakra from them. This means that if one has a Ninjutsu Tier 5, they'll be able to hide their chakra from someone who's also a Ninjutsu Tier 5.
The downside of this ability is that since the user suppresses their chakra, they are unable to use sense other targets. Furthermore, the suppression is de-activated the moment they use a jutsu that requires chakra (some techniques like Taijutsu can be excluded from this).
Name: Cherry Blossom Impact Rank: C Type: Taijutsu/Medical Ninjutsu Element: N/A Range: Short-range Description: An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip.When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". Requirements: N/A
Name: Demonic Illusion: False Surroundings Technique Rank: C Type: Genjutsu [Sight] Element: Yin Release Range: All ranges Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. Requirements: N/A
Name: Earth Release: Subterranean Voyage Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Requirements: User must have Earth Release.
Name: Fire Release: Dragon Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Mid-range Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. It appears to be even larger and more devastating than the Fire Release: Great Fireball Technique, able to melt through a person's skin, and even rock. Requirements: User must have Fire Release.
Name: Fire Release: Mist Blaze Dance Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Short-range Description: The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball. Requirements: User must have Fire Release.
Name: Five-Seal Barrier Rank: C Type: Ninjutsu Element: N/A Range: Tags must be within one kilometer of each other Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it.
Name: Healing Technique Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds. Requirements: Medical Ninjutsu
Name: Puppet Technique Rank: C-S Type: Kugujutsu Element: N/A Range: Short to Mid-range Description: This technique uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Masters demonstrate the ability to control entire puppets perfectly using just one thread. While most puppeteers would normally be able to control ten puppets at most (one per finger). Requirements: N/A
Name: Sly Mind Affect Technique Rank: C Type: Genjutsu [Sight] Element: Yin Release Range: Mid to Long-range Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination. Requirements: N/A
Name: Water Release: Gunshot Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid Range Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of a large summon, the bullets can actually be more like cannonballs, making them much deadlier. Requirements: User must have Water Release
Name: Water Release: Starch Syrup Capturing Field Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Requirements: User must have Water Release
- B-rank:
Name: Barrier: Canopy Method Formation Rank: B Type: Ninjutsu Element: N/A Range: Barrier can expand to a 20m radius Handseals: Clap hands (must kept together throughout) Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anything that moves inside the barrier space with their own "sense". The user may also move, the barrier will follow them as they move. However, the user is prevented from using any other jutsu, as they are required to keep their hands clapped together to maintain the barrier.
Name: Barrier Method Formation Rank: B Type: Ninjutsu Element: N/A Range: Long Description: An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will detonate when the intruder reaches the center, killing the imprisoned target
Name: Delicate Illness Extraction Technique Rank: B Type: Medical Ninjutsu Element: N/A Range: Short-range Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. Requirements: N/A
Name: Earth Release: Earth Spear Rank: B Type: Ninjutsu Element: Earth Release Range: Short Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond, easily capable of withstanding most attacks with little to no damage. As a result the amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique (+ 20 to Durability and Strength). Requirements: User must have Earth Release.
Name: Earth Release: Earth-Style Rampart Rank: B Type: Ninjutsu Element: Earth Release Range: Short to Mid-range Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. Requirements: User must have Earth Release.
Name: Fire Release: Ash Pile Burning Rank: B Type: Ninjutsu Element: Fire Release Range: Mid-range Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition. Requirements: User must have Fire Release.
Name: Fire Release: Crimson Earth Spider Rank: B Type: Ninjutsu Element: Fire Release Range: Short to Mid range Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. Requirements: User must have Fire Release.
Name: Four Violet Flames Formation Rank: B Type:Ninjutsu Element: Fire (the affinity is not required) Range: Long Handseals: Snake → Claps hands Description: This is a solid, strong barrier formation, performed by four shinobi. Standing in a square formation, the performers are covered from all sides. The faces of the barrier are made from pure purple flames. The barrier does not allow anyone to enter or exit so long as the ninja are unharmed. The body of anyone touching it will immediately be engulfed in flames. In addition, there is no way to destroy the formation from inside the barrier, since the four people also have a barrier on the inside protecting them. Breaking out is extremely difficult as well. This barrier can even prevent a user of the Spirit Transformation Technique from having their materialised spirit from leaving its confines
Name: Lightning Release: Lightning Beast Running Technique Rank: B Type: Ninjutsu Element: Lightning Range: 40m Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Requirements:
Name: Lightning Release: Thunderbolt Rank: B Type: Ninjutsu Element: Lightning Range: 40m Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Requirements:
Name: Poison Mist Rank: B Type: Medical Ninjutsu Element: N/A Range: Short to Mid-range [Can be extended to Long-range if Wind Release is used.] Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. Requirements: N/A
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Name: Summoning: Lightning Blade Creation Rank: B Type: Ninjutsu Element: None Range: Close Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand.
Because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer. This technique remains in effect without upkeep until all stored weapons are unsealed or battle is over.
Name: Water Release: Dustless Bewildering Cover Rank: B Type: Ninjutsu Element: Water Release Range: Self Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilises water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. Requirements: User must have Water Release.
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Element:Water Release Range: Short to Mid range Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques. Requirements: User must have Water Release.
Name: Water Release: Heavenly Weeping Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Requirements: User must have Water Release
Name: Water Release: Rain Tiger at Will Rank: B Type: Ninjutsu Element: Water Release Range: Short to Long range Description: The user causes it to rain from clouds created by their chakra, this rain can be used for a variety of purposes, from sensing everything in the rains vicinity to even providing water for jutsu. Requirements: User must have Water Release
Name: Vanishing Facial Copy Technique Rank: B-Rank Type: Ninjutsu Element: N/A Range: Close Description: This technique was developed for spying with grisly effects. The user applies their hand onto the subject's face, stealing its features and making it their own. Since what is stolen is the face itself, the disguise is achieved through facial feature alteration and won't reveal even the tiniest flaw. The victims of this technique are reduced to faceless corpses. The user can even change their voice to sound like that of the victims, making a very convincing copy. However, with enough force, the face can wrinkle and tear to the point of the user's actual face being shown underneath. The face can be peeled off at any point.
- A-rank:
Name: Clone Great Explosion Rank: A Type: Ninjutsu Element: N/A Range: Explosion covers a 10m blast radius Handseals: Clone Seal Speed: Explosion moves at Speed of 80. Description: The technique creates a clone that looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The clone can be detonated when the wielder wishes it.
- S-rank:
Other Experience: 3,715 Ryo: 4,000 https://nrnewbeginnings.rpg-board.net/t425-voltaire-update?highlight=Voltaire
Last edited by Voltaire on Thu Jul 12, 2018 6:12 am; edited 9 times in total | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Fri Jun 22, 2018 11:34 pm | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Sat Jun 23, 2018 1:28 am | |
| Update: Collecting an event and moving up to B-3, also claiming my Chuunin Rank(Actually instead can I skip to Special Jounin?) Gained/Spent: -7k and +50k exp +50 Chakra +10 Perception +10 Speed +30 Durability Amount Left: 60,815 exp 460 Chakra 78 Perception 65 Speed 40 Durability Expert Ijutsu Link to Topic: https://nrnewbeginnings.rpg-board.net/t1347-activity-event | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Sat Jun 23, 2018 8:33 am | |
| Approved for special jounin! Congratz | |
| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jun 25, 2018 3:08 pm | |
| Update: New Spider Gained/Spent: -6k exp(1k of which is for the techs) - new spider:
Name: Jericho Rank: B Species: Tarantula Description: The Tarantula is truly enormous, around the size of a large car, about sixteen feet in length and about five feet across, not counting the legs, and each of its legs being longer than its body, seventeen feet. The body is mostly brown, though the back and the legs of the monstrous beast are covered in black hairs that irritate the skin or if they are foolish enough eyes of those who touch them. His fangs are just short of five feet long. And there is a semi-circle of brown in the hairs on the back of his abdomen. He has sixteen black eyes, each six inches to one foot across, growing larger towards the sides of the head and smaller towards the center of the face.
He is something of a dullard, though he works through that weakness by being extremely obedient in the presence of more powerful spiders or contract signatories. Unlike 75 who will only obey Voltaire, Jericho will gladly obey anybody who summons him. Clearing his mind in that way allows him a sense of calm, nearly a high. When he is not serving whoever summoned him he is hunting for something to eat or he is training his body. If summoned though he will remain stoic and hide his impatience for some time as long as the summoner is clear in telling them to stand down. History: Jericho is five months old. As he and his brothers entered the world, looking much like and being the size of spiders that one would find in the country of the wind, and his wiser siblings ducked into the ground where it would be much safer. Here predators ranging from normal sized birds to other spiders went after him, and in fleeing he became fast, until he grew large and fighting made him strong. Reputation: Spiders have little opinions of each other Abilities: Jericho can launch the hairs from his body like senbons moving at sixty speed.
Stats: Strength: 40 base + 60 from Tai = 100 Speed: 40 base + 60 from Tai = 100 Durability: 40 base + 60 from Tai = 100 Stamina: 100 Perception: 100
Skills: Ninjutsu: Traditional: Expert Fuuinjutsu: Master Senjutsu: Adept Ijutsu: Expert Kugujutsu: Adept Jikūkan: Expert
Taijutsu: Traditional: Master Bukijutsu: Adept Ranged Bukijutsu: Expert
Genjutsu: Sight: Sound: Smell: Touch: Taste:
Jutsus: Name: Healing Technique Rank: C Type: Medical Ninjutsu Element: N/A Range: Touch Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is mostly used to stop massive bleeding and it cannot repair bones although it can remove 2nd and 3rd degree burn wounds. Requirements: Medical Ninjutsu
Name: Kai ~ Release Rank: D-S Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
Name: Generic Sealing Technique Rank: D Rank Type: Fuinjutsu Element: N/A Range: Contact Description: The most basic type of summoning, not complex but effective. Most shinobi use this technique to store objects inside scrolls of various sizes. The amount of stored objects depends on each scrolls own capacity, though this technique is not limited to just scrolls. Requirements: Beginner Fuinjutsu, Sealing scrolls
Name: Poison Mist Rank: B Type: Medical Ninjutsu Element: N/A Range: Short to Mid-range [Can be extended to Long-range if Wind Release is used.] Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. Requirements: N/A
Name: Delicate Illness Extraction Technique Rank: B Type: Medical Ninjutsu Element: N/A Range: Short-range Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. Requirements: N/A Amount Left: 54,815 exp Link to Topic: https://nrnewbeginnings.rpg-board.net/t694-volt-s-box-of-spiders#8618 | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: New Voltaire Updates Page Mon Jun 25, 2018 3:21 pm | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jun 25, 2018 5:27 pm | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Mon Jun 25, 2018 5:29 pm | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jun 25, 2018 6:09 pm | |
| Update: jumping to A-1 Gained/Spent: -44k exp +90 stats: 28 to perception, 30 to speed, 32 to strength GM in Kugu, Master for Ijutsu and Traditional, causing +15 to stamina +140 Chakra Amount Left: 10,715 exp 100 Perception 95 Speed 57 Strength 20 Stamina 600 Chakra Link to Topic: | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Mon Jun 25, 2018 6:19 pm | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Tue Jun 26, 2018 1:23 am | |
| Update: No idea how this happened and there was no attempt to screw anybody over, but apparently I did not know Summoning Jutsu this whole time 0.0 - Jutsu:
Name: Summoning Technique Rank: C Type: Space-Time Ninjutsu Element: N/A Range: Short-range Description: Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this, they need only offer an additional donation of blood on the hand they signed the contract with, mould their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. It is possible for a summoner to summon a group of the same contracted animal, as opposed to a single individual. It should be noted that anyone can summon a contracted animal as long as they have the blood of someone who has made a contract, the seal of the summoned creature and a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.
While most summoners have only been shown capable of summoning one type of creature, Rinnegan users (through the Animal Path) are able to summon several different animals and even people, and do not require a blood offering when performing this technique. Some are able to summon two species, although not at the same time.
Once summoned, the animal can perform a task or help the user in battle. The summon is not required to help the user, and may be more of a hindrance than an ally. In addition, summons are able to summon their summoner. They may also wear a forehead protector, suggesting a loyalty to only one village. Summoning can serve as a base for other techniques, as is the case with Summoning: Food Cart Destroyer Technique and Summoning: Quick Beheading Dance. In the event that a summon is busy, a substitute can choose to be summoned in their stead. Animals that are being controlled or tailed beasts or possibly a combination of both require the summoner's chakra to keep them under the summoning technique. If the user is forced to fight, the time limit will be further reduced and thus, they would not want to drag out a fight. Requirements: Summoning Contract required for Animal Summons. Gained/Spent: -300 exp, paying double since I accidentally used it without doing this Amount Left: 10,415 Link to Topic: | |
| | | Naomi Kaguya
Posts : 111 Join date : 2017-11-07
| Subject: Re: New Voltaire Updates Page Tue Jun 26, 2018 1:30 am | |
| Dont have to pay double but Approved | |
| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 7:52 am | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 7:52 am | |
| The member 'Voltaire' has done the following action : Dices roll
#1 'Easter Event' : 8
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#2 'Easter Event' : 8
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#3 'Easter Event' : 7 | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 7:56 am | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 8:00 am | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 8:01 am | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 8:01 am | |
| The member 'Voltaire' has done the following action : Dices roll
#1 'Easter Event' : 3
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#2 'Easter Event' : 1
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#3 'Easter Event' : 1 | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 8:08 am | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 8:34 am | |
| Update: umm... a lot Gained/Spent: 10k from first dice rolls 13k from second 4.2 k from thread where Buki, Tai, and a lot of techs were trained Tai: Adept > Expert Buki: Beginner > Adept(+5 speed, strength, durability) > Expert +10 all stats free Tier up to S-3 exp : 37,615 - 30k = 7,615 for S-1 +120 stats Med and Trad Nin to GM(+20 stamina), Jikukan to master - Jutsu Trained:
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Element:Water Release Range: Short to Mid range Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques. Requirements: User must have Water Release.
Name: Water Surface Walking Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the doujutsu. Requirements: User must have Water Release
Name: Water Release: Gunshot Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid Range Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of a large summon, the bullets can actually be more like cannonballs, making them much deadlier. Requirements: User must have Water Release
Name: Water Release: Starch Syrup Capturing Field Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Requirements: User must have Water Release
Name: Water Release: Heavenly Weeping Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Requirements: User must have Water Release
Name: Fire Release: Dragon Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Mid-range Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. It appears to be even larger and more devastating than the Fire Release: Great Fireball Technique, able to melt through a person's skin, and even rock. Requirements: User must have Fire Release.
+130 Chakra Amount Left: 7,615 exp Strength: 72(+28)=100 Speed: 100 Durability: 55(+45)=100 Stamina: 50(+47)=97 Perception: 100 Chakra: 730 Link to Topic: https://nrnewbeginnings.rpg-board.net/t1427p25-desert-solitude-pt-2flashback-private | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 8:38 am | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 9:08 am | |
| Update: Jikukan to GM Gained/Spent: -5k exp Amount Left: 2,615 exp Link to Topic: | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: New Voltaire Updates Page Mon Jul 02, 2018 9:24 am | |
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| | | Voltaire
Posts : 134 Join date : 2018-05-09
| Subject: Re: New Voltaire Updates Page Tue Jul 10, 2018 5:23 am | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: New Voltaire Updates Page Tue Jul 10, 2018 5:23 am | |
| The member 'Voltaire' has done the following action : Dices roll
#1 'Easter Event' : 2
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#2 'Easter Event' : 5
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#3 'Easter Event' : 2 | |
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