Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Roku Enzoka - Updates Mon Dec 11, 2017 2:29 pm | |
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Character Profile Name: Roku Enzoka Age: 14 Clan: Senju Village: Kumogakure/Wanderer Ninja Rank: Genin Tier: S-1
Combat Ability
Ninja Skills
Ninjutsu: Traditional: Grand Master Fuuinjutsu: Grand Master Senjutsu: Master (Senju = Grand Master) Ijutsu: Beginner Kugujutsu: Beginner Jikūkan: Adept
Taijutsu: Traditional: Adept Bukijutsu: Master (Senju = Grand Master) Ranged Bukijutsu: Master
Genjutsu: Sight: Beginner Sound: Beginner Smell: Beginner Touch: Beginner Taste: Beginner
Stats
Strength: 80 (+20 for Skills) = 100 Speed: 80 (+20 for Skills) = 100 Durability: 80 (+20 for Skills) = 100 Stamina: 80 (+20 for Skills) = 100 Perception: 80 (+20 for Skills) = 100
Arsenal
Elements: Fire, Water, Earth, Wind, Lightning, Magnet
Kekkei Genkai:
- Innate Ability: The Senju were gifted with great talent however unlike most other clans their talent is not a shared thing and differs from each person. Their innate ability is something that they are drawn to from birth and can be pretty much anything. There have been some whose innate ability has made them unstoppable when it came to water jutsu and others who have mastered the use of weaponry. This provides a skill boost in an area of the RPer's choice.
- 1,000 Skills: The Senju have prided themselves on their incredible skill with all things Shinobi. Because of their wealth of knowledge and long standing practice of making nothing but shinobi each member of the Senju clan gets a plus one to one of their skills. This is the main reason that the Senju were so well reputed as shinobi. Also when combined with their innate ability it could make them incredibly powerful shinobi with unmatched fighting acumen. [A Senju cannot have this and Mokuton, they can choose one or the other.]
Taijutsu Style:
- Name : Heavy Fist
Origins : Roku created this Taijutsu style as a means to compensate for his overall lack in pure physical prowess, utilizing his immense chakra control, balance, and coordination instead to maximize his physical capabilities as a primarily physical fighter. Characteristics : Users of this Taijutsu/Bukijutsu style tend to lack in a certain or all areas of physical prowess, and they utilize this method of combat instead. Through a use of balance, form, and chakra control, a user is capable of moving and acting as if they were stronger and faster, and can even take hits that would generally harm them much more than they do in reality. Requirements : Taijutsu or Bukijutsu Adept or greater.
Chakra: 1000
Other Experience: 92,750 Ryo: 56,300
- Code:
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[b]Update[/b]: [b]Gained/Spent[/b]: (Include any exp/ryo you gained/spent, any items/jutsus you gained or lost, etc.) [b]Amount Left[/b]: [b]Link to Topic[/b]:
Topics
Last edited by Roku on Mon Aug 27, 2018 2:06 am; edited 33 times in total | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Wed Dec 13, 2017 10:30 pm | |
| Weapons and Items - Naegling:
Name: Naegling Type: Sword Canon/Custom: Custom Rank: S Durability: 150 Material: Solid Nature Energy (Extremely Light) Damage Type: Slashing, Piercing Equipment Ability:
- If the sword is destroyed, it reforms in its sheath from the nature energy around it.
- The blade is known to be so sharp that it can be lain on stone with nothing more than its own weight and cut through it like air.
- The Nature Energy that the blade is made of has an effect on the user, boosting their speed by 30.
Equipment Jutsu: Cost: 10,000 Requirements: Grandmaster Bukijutsu, Grand Master Senjutsu
- Hiraishin Kunai:
Name: Hiraishin Kunai Type: Weapon - Kunai Canon/Custom: Custom Rank: A Durability: 100 Material: Reinforced Steel Damage Type: Piercing, slashing, [i]Equipment Ability[/b]: First and foremost (though it does not count as an ability, really) Roku has placed a Hiraishin seal on each of these kunai These kunai have the ability to work with wind, creating the following two effects;
- The user can spend 10 chakra to set a predetermined course for the kunai he throws. He does this by creating a wind tunnel that guides the kunai without slowing its velocity. Once set, this course cannot be changed. The user can do this with more than one kunai with each activation, so long as they are thrown at the same time.
- For 10 chakra, the user can amplify the speed and cutting power of a thrown kunai, both by fifty, by using wind to escort the weapon to move faster, and to refine the blade itself,
Cost: 6k Ryo for a dozen Requirements: FTG, Master Ranged Bukijutsu, Expert Ninjutsu
- Air Walking Boots:
Name: Air Riding Boots Type: Armor - Boots Canon/Custom: Custom Rank: B Durability: 80 Material: Things that... you make boots out of? Equipment Ability: For 20 chakra per post, Roku can walk on air. He moves at whatever his speed is when doing so, and the air does not necessarily need to below him to walk on it, as he can kick off of the air at different angles, as if they were vertical walls or ceilings. Roku can just use 5 chakra if he only wants to kick off of the air. Cost: 4,000
Last edited by Roku on Sun Aug 26, 2018 11:47 pm; edited 1 time in total | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Thu Dec 14, 2017 10:59 am | |
| Signature Techniques - Sage Mode:
Rank: C-S Type: Senjutsu Element: N/A Range: Short-range Description: Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work. Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from.
The toads of Mount Myōboku have devised several tools to make learning Sage Mode easier. By applying a special oil, the applicant's body will start passively taking in natural energy. This oil will evaporate if taken outside Mount Myōboku, thus rendering it useful only for learning purposes. The toads also have a special staff that, when struck with, knocks all the natural energy out of the gatherer, thus reversing any transformations before they can become permanent and the user turns to stone.
At Ryūchi Cave, one must be bitten by the White Snake Sage, who injects them with natural energy. According to legend, if one's body is strong enough to withstand this snake transformation, it will accept the power without reservation, thus granting the person Sage Mode. If not, the snake will devour the person whole. Requirements: N/A
- Chakra Blitz:
Name: Chakra Blitz Rank: D-S Ranks Known: Element: N/A Range: Self Description: The user reserves a portion of their chakra pool and allows it to run directly through their nervous system instead of their chakra pathway system. It does not have a static chakra requirement, and instead, the user chooses an amount of chakra, and half that amount is placed in any one stat as a buff (Strength, Speed, or Durability). The user can freely change which stat is buffed during this jutsu's duration at any time. The total amount of chakra is reserved and inaccessible by the user, and it is taken from the user's maximum chakra pool. If a user's max Chakra is 100 and they use 30 of it for this technique, that person's max chakra is effectively 70 for six posts, when the jutsu expires. After this time limit, half of the reserved chakra is expended, and half is returned to the user of this technique.
Stat boost limits for each rank: D: 10 C: 20 B: 40 A: 70 S: 100 Requirements: Heavy Fist Taijutsu Style
- Earth Grudge Fear:
Name: Earth Grudge Fear Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The users body is filled with black thread which allows them to become a living Frankenstein. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic/advanced element that the owner of the heart knew and will have that affinity until the heart is removed from their body (note: If the element requires "parent elements" these are needed before one is able to use element acquired). They will also gain 100 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have 80 durability which regenerates every other turn.
For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a master skill of ninjutsu and can use any jutsu of that element that the user possesses. It has a Chakra pool of 500 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them.
Decapitating the user after having no hearts in their body is the only way to kill them. After two turns of being unable to reattach their head or insert a heart into their body, the user will be pronounced dead. Requirements: GM Ninjutsu, 5k EXP
(NOTE: This raises the maximum number of advanced elements one can learn to SIX. One cannot go above this unless they have some additional clan benefit or something similar.)
- Flying Thunder God:
Name: Hiraishin (Flying Raijin/Flying Thunder God) Rank: C-S Type: Fuinjutsu Element: None Range: All Handseals: None Speed: Instant Description: The user is able to freely travel through space to any location of their knowledge where a Hiraishin seal is located. This jutsu also gives the user the ability to place a Hiraishin seal on any surface that will accept a seal for a C ranked amount of chakra. This seal is placed as fast as the users hand can make contact with the surface. This seal cannot be physically removed and must be done with a seal removal technique. This jutsu can be used in conjunction with Flying Thunder God Kunai to extend the reach and zone of the users teleportation in battle. When using this technique in or outside of battle that is not utilizing a branching technique of Hiraishin one must pay an additional amount if chakra to travel both close and vast distances to where ever the Hirashin Seal is placed. Chakra Costs For Casual Teleportating: C Rank: To travel the distance as far as the eye can clearly see. (Must be at ground level. Calculated at approximately 3 miles) B Rank: To travel the a distance of half a major village. A Rank: To travel the distance of an entire major village. S Rank: To travel the distance to a different major village the then the on your in. Requirements: GM Ninjutsu Skill, GM Fuinjutsu Skill, 7 B+ ranked ninjutsu, 80 speed and 5 A+ ranked fuinjutsu. 10 Posts of Training. - Variants:
Name: Hiraishin: Delayed Teleportation Rank: B Type: Fuuinjutsu (FTG) Element: N/A Range: Within eyesight (C-Rank FTG Range) Description: The user teleports to one of their Hiraishin seals within C-Rank Hiraishin range, but instead of it being instantaneous, the user teleports, but there is up to a 5 second delay before they reappear. All other details of the teleportation work as normal. Delay can be shortened. Requirements: FTG
Name: Hiraishin: Buddy Teleportation Rank: C-S Type: Fuuinjutsu (FTG) Element: N/A Range: Same as FTG Description: The user can teleport any people or living beings they are touching with them when they use FTG. All details are the same, except that chakra cost is +1 rank. This means that if the user wants to teleport someone with them for B-Rank distance, it requires A-Rank chakra. The user does NOT have to teleport with the person they are teleporting. Requirements: FTG
Name: Hiraishin: Diverted Teleportation Rank: C-S Type: Fuuinjutsu (FTG) Element: N/A Range: Same as FTG Description: The user can teleport an incoming attack to one of their seals. When used correctly, the user does touch the attack, but the teleport happens so quickly that the attack cannot damage them. The user uses chakra required for the distance of the teleportation, or the rank of the attack they teleport, whichever is GREATER. Requirements: FTG
Name: Hiraishin: Omnidirectional Assassination Rank: C-S (equivalent distances as outlined by FTG) Type: Fuuinjutsu (FTG) Element: N/A Range: Same as FTG Description: The user can throw a kunai and, upon its release, have it teleport to one of their Hiraishin seals at a chosen trajectory while maintaining its velocity. Chakra costs are as defined by FTG according to distance. Requirements: FTG
Name: Hiraishin: Theft of the Thunder God Rank: B Type: Fuuinjutsu (FTG) Element: N/A Range: As far as the eye can see (3 miles) Description: The user teleports to a DIFFERENT Hiraishin user's seal, but only for C-Rank FTG range and for B-Rank chakra costs, because of the fact that it is not their own seal. All other Hiraishin mechanics are the same. Requirements: FTG
Name: Hiraishin: Sixth Sense Rank: A-Rank Type: Fuuinjutsu Element: N/A Range: 1 mile Description: The user prepares a seal and places on themselves or someone else permanently. When someone wears this seal, they can sense other people's Hiraishin seals in the given area for 10 CP per post, and can sense when one is going to be teleported to. When this seal is given to someone, they can exclude the ability to sense their own unique Hiraishin seal. Requirements: To Place: GM Fuuinjutsu, FTG or 20 posts studying FTG.
Last edited by Roku on Mon Aug 27, 2018 1:43 am; edited 3 times in total | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Fri Dec 15, 2017 3:25 am | |
| - Fire Release:
- E-Rank:
- D-Rank:
- C-Rank:
Name: Fire Release: Phoenix Sage Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Short-range Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. Requirements: User must have Fire Release.
Name: Fire Release: Great Fireball Technique Rank: C Type: Ninjutsu Element: Fire Release Range: Short-range Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
The Uchiha clan uses this technique as a "coming of age" rite, and as such, is a common and favoured technique amongst them.
- B-Rank:
Name: Fire Release: Dragon Flame Release Song Technique Rank: B Type: Ninjutsu Element: Fire Release Range: All ranges Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent. Requirements: User must have Fire Release and know: Fire Release: Great Dragon Fire Technique.
Name: Fire Release: Fire Dragon Flame Bullet Rank: B Type: Ninjutsu Element: Fire Release Range: Short to Mid range Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds. Requirements: User must have Fire Release
Name: Fire Release: Great Dragon Fire Technique Rank: B Type: Ninjutsu Element: Fire Release Range: All ranges Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. Requirements: User must have Fire Release.
Name: Fire Release: Exploding Flame Shot Rank: B Type: Ninjutsu Element: Fire Release Range: Short to Mid range Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. Requirements: User must have Fire Release.
- A-Rank:
Fire Release: Hiding in Ash and Dust Technique Rank: A Type: Ninjutsu Element: Fire Release Range: All ranges Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals. Requirements: User must have Fire Release.
- S-Rank:
Name: Fire Release: Great Flame Flower Rank: S Type: Ninjutsu Element: Fire Release Range: Long-range Description: Kneading their chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks. Requirements: User must have Fire Release and know the Fire Release: Great Fireball Technique.
- Water Release:
- E-Rank:
Name: Water Release: Hiding in Water Technique Rank: E Type: Ninjutsu Element: Water Range: Self Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle. While leaving concealment, water simply appeared on the floor and rose up, revealing the user. Requirements: User must have Water Release
- D-Rank:
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the doujutsu. Requirements: User must have Water Release
- C-Rank:
Name: Water Release: Water Prison Technique Rank: C Type: Ninjutsu Element: Water Release Range: Short-range Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Requirements: User must have Water Release
Name: Water Release: Gunshot Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid Range Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of a large summon, the bullets can actually be more like cannonballs, making them much deadlier. Requirements: User must have Water Release
Name: Water Release: Starch Syrup Capturing Field Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Requirements: User must have Water Release
Name: Water Release: Waterfall Basin Technique Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in. Requirements: User must have Water Release
Name: Water Release: Waterfall Trumpet Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user launches a large jet of water from their mouth through their hand. This gives the appearance of playing a trumpet, hence the name Requirements: User must have Water Release
Name: Water Release: Wild Bubble Wave Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen. Requirements: User must have Water Release
Name: Water Release: Wild Water Wave Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Requirements: User must have Water Release
Name: Water Release: Water Clone Rank: C Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Requirements: User must have Water Release
- B-Rank:
Name: Water Release: Water Shark Missile Jutsu Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their speed. Requirements: User must have Water Release
Name: Water Release: Water Fang Bullet Rank: B Type: Ninjutsu Element: Water Release Range: Short-range Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Requirements: User must have Water Release
Name: Water Release: Rain Tiger at Will Rank: B Type: Ninjutsu Element: Water Release Range: Short to Long range Description: The user causes it to rain from clouds created by their chakra, this rain can be used for a variety of purposes, from sensing everything in the rains vicinity to even providing water for jutsu. Requirements: User must have Water Release
Name: Water Release: Dustless Bewildering Cover Rank: B Type: Ninjutsu Element: Water Release Range: Self Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilises water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. The user of this technique cannot attack in the same post they use this in. Requirements: User must have Water Release.
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Element:Water Release Range: Short to Mid range Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques. Requirements: User must have Water Release.
Name: Water Release: Five Feeding Sharks Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack Requirements: User must have Water Release
Name: Water Release: Heavenly Weeping Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Requirements: User must have Water Release
Name: Water Release: Thousand Flying Water Needles of Death Rank: B Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves. Requirements: User must have Water Release
- A-Rank:
Name: Water Release: Water Formation Pillar Rank: A Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks. Requirements: User must have Water Release
Name: Water Release: Great Waterfall Technique Rank: A Type: Ninjutsu Element: Water Release Range: Short to Long range Description: This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. Requirements: User must have Water Release
Name: Water Release: Tearing Torrent Rank: A Type: Ninjutsu Element: Water Release Range: Short to Mid range Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques. It can also be combined with the Wind Release: Rasengan to create the Typhoon Water Vortex Technique. Requirements: User must have Water Release
- S-Rank:
Name: Water Release: Great Exploding Water Colliding Wave Rank: S Type: Ninjutsu Element: Water Release Range: Short to Long range Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. Requirements: User must have Water Release
- Earth Release:
- E-Rank:
- D-Rank:
Name: Earth Release: Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Element: Earth Release Range: Short Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. In addition, they can start another attack. This technique is normally used for torture, by cutting into the enemy's neck after it was used. Requirements: User must have Earth Release.
- C-Rank:
Name: Earth Release: Earth Shore Return Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: After striking the ground with their hands, the user creates a large wall of earth in front of them. The defence is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above. Requirements: User must have Earth Release.
Name: Earth Release: Hiding Like a Mole Technique Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
When combined with clone techniques, the user can use the clone to lure their enemies into a trap or false sense of security before launching a surprise attack from below. Requirements: User must have Earth Release.
Name: Earth Release: Subterranean Voyage Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Requirements: User must have Earth Release.
Name: Earth Release: Tearing Earth Turning Palm Rank: C Type: Ninjutsu Element: Earth Release Range: All ranges Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave. Requirements: User must have Earth Release.
Name: Earth Release: Underground Projection Fish Technique Rank: C Type: Ninjutsu Element: Earth Release Range: Short Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention. Requirements: User must have Earth Release.
- B-Rank:
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness Rank: B Type: Ninjutsu Element: Earth Release Range: Short to Mid-range Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. The user is able to absorb the chakra of anyone trapped inside (-10 chakra from every individual). However, if the user's chakra is not evenly distributed throughout the dome then it has a weakness. Near the back, relative to the user, the dome weaker in that spot. Requirements: User must have Earth Release.
Name: Earth Release: Added-Weight Rock Technique Rank: B Type: Ninjutsu Element: Earth Release Range: Short-range Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then begin to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength (-20 Speed, +40 Strength). This method makes it possible for even a weak person to land a devastating hit. Requirements: User must have Earth Release.
Name: Earth Release: Earth Mausoleum Dumpling Rank: B Type: Ninjutsu Element: Earth Release Range: Short to Mid-range Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic, guaranteeing its destructive power. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at their opponent, flattening everything in its path. Requirements: User must have Earth Release.
Name: Earth Release: Earth Spear Rank: B Type: Ninjutsu Element: Earth Release Range: Short Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond, easily capable of withstanding most attacks with little to no damage. As a result the amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique (+ 20 to Durability and Strength). Requirements: User must have Earth Release.
Name: Earth Release: Earth-Style Rampart Rank: B Type: Ninjutsu Element: Earth Release Range: Short to Mid-range Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. Requirements: User must have Earth Release.
Name: Earth Release: Earth-Style Wall Rank: B Type: Ninjutsu Element: Earth Release Range: Short-range Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for an Kage-class shinobi it is possible to create a vast volume of earth. Requirements: User must have Earth Release.
Name: Earth Release: Opening Earth Rising Excavation Rank: B Type: Ninjutsu Element: Earth Release Range: All ranges Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched in air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. It can force a large number of soldiers hidden underground to resurface all at once. Alternatively a single user can perform a smaller scaled version which bring forth multiple earth pillars. Requirements: User must have Earth Release.
Name: Earth Release: Rock Lodging Destruction Rank: B Type: Ninjutsu Element: Earth Release Range: All ranges Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique as part of their pride tactic, luring several enemies into a cave to kill them all at once. Requirements: User must have Earth Release.
- A-Rank:
Name: Earth Release: Swamp of the Underworld Rank: A Type: Ninjutsu Element: Earth Release Range: All ranges Description: By changing the surface of an object beneath the target into mud and creating a swamp, the user can sink their target into the mud. The adhesive, chakra-infused mud ensnares the body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures Requirements: User must have Earth Release.
- S-Rank:
- Lightning Release:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- Wind Release:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- Magnet Release:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
Name: Jiton: Shredded Hell Technique Rank: S-Rank Type: Ninjutsu Element: Magnet Range: 100 meters Description: All of the magnetic sand in the given vicinity, other than where the user is standing, extends toward a single point in 12 meter high spikes at strength equal to +100 the user. Requirements: OOC Permission
Name: Jiton: Grinding Earth Technique Rank: D-S Type: Ninjutsu Element: Magnet Range: D 20 meters, C 40, B 60, A 80, S 100 Description: The user extends their hands to the sky, and using their Magnet Release jutsu, draws minerals from the earth, covering the ground in iron sand about 12 inches deep in a radius equal to the range specified for the rank of the technique. The user can choose to hide this sand just a few inches below the surface to use it in a surprise technique later. Requirements: OOC Permission
Name: Jiton: Suspended Cloud Technique Rank: D-S Type: Ninjutsu Element: Magnet Range: 25 meters vertical, D 20, C 40, B 60, A 80, S 100 Description: The user can suspend an equal amount of iron sand or magnetic material in the air as is produced by the Jiton: Grinding Earth Technique above in a sort of cloud formation indefinitely. The user can adjust this shape to a sort of dome shape as it rotates slowly. Upkeep is equal to half the chakra cost of the rank of jutsu used. Requirements: OOC Permission
Name: Jiton: Drizzling Rain Technique Rank: B-S Type: Ninjutsu Element: Magnet Range: B 25 meters, A 50 meters, S 100 meters Description: There must be sufficient magnetic material in the area to utilize this technique. The user raises a hand and the material will hover about 25 meters above him. The user can then slam their hand downward, and the material will streak in the direction indicated by the user. If it is sand, it clumps together into bullet shaped pellets. The material moves at a speed of +40 the user's for B, +70 for A, and +100 for S. Anything that is not prepared by the user or is not magnetic sand (so, not one of the user's registered items or iron sand [or some sort of similar sand]) requires magnetism to have either been transferred through contact or with a technique that transfers magnetism to objects. Requirements: OOC Permission
Name: Jiton: Vice Grip Technique Rank: C-S Type: Ninjutsu Element: Magnet Range: 100 meters Description: If the opponent is standing on a magnetic sand material, or there is some hidden beneath surface of the ground beneath them, the user can manipulate the sand to move up at the user's own speed and grab at their opponent's ankles to attempt to hold them in place at the following strengths and durabilities:
C: +20 the user's strength and durability B: +40 A: +70 S: +100
If the victim fails to escape their entrapment by the end of their post, the sand moves up to their waist level. At the end of another post, the sand encases all but the victim's head. Requirements: OOC Permission
- Non-Elemental Ninjutsu:
- E-Rank:
- D-Rank:
Name: Genjutsu: Kai Rank: D-S Type: Ninjutsu Element: N/A Range: Close Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
- C-Rank:
Name: Sensing Rank: C Type: Ninjutsu Element: N/A Range: Based on Ninjutsu Skill Description: Sensing is a skill used by sensor type shinobi to detect chakra. Using this technique, sensors can easily detect, and track down targets. The range of this technique varies between sensors. The user may only detect things which contain chakra, a normal kunai would be undetectable whilst a chakra infused one would be detectable ect.
- B-Rank:
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
- A-Rank:
Name: Shuriken Shadow Clone Rank: A Type: Ninjutsu Element: None Range: Long Description: After throwing a weapon (e.g. Shuriken, Kunai, etc…) the user forms the clone seal and up to 100 shadow clones of said weapon are created. Since this jutsu creates solid clones, the weapons or items are exactly like the original. The weapons created by this jutsu remain “tangible” for four post after they are created, after which they dispel just like normal shadow clones
- S-Rank:
- Fuuinjutsu:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
Name: Fuuinjutsu: Distress Call Rank: A-Rank Type: Fuuinjutsu Element: N/A Range: Touch Description: The user places a seal on a willing subject. If the user has a corresponding seal on their own body, people wearing the seal can perform the tiger hand seal and pour a drop of their own blood on the seal. This causes the original, the person who placed the seal, to feel a slight burning sensation in their own mark, and they can tell who is causing it. This can be intertwined in other seals to be placed on a person without them knowing. It is used primarily to say "I need help" from a long distance. Requirements: Character specific
Name: Five Elements Seal Rank: A Type: Fuuinjutsu Element: N/A Range: Short Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time.This makes it hard for Jinchuriki to use their Bijuu as well as normal people have trouble with manipulating their chakra. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. Requirements: N/A
Name: Five Elements Unseal Rank: A Type: Fuuinjutsu Element: N/A Range: Short Description: This technique can be used to remove fūinjutsu of up to equal power, like its counterpart: the Five Elements Seal. Requirements: N/A
- S-Rank:
Name: Fuinjutsu: One With Nature Rank: S-Rank Type: Fuuinjutsu/Senjutsu Element: N/A Range: Contact Description: The user places a seal on the chest of their subject which lasts forever, unless removed with a specialized technique that removes seal. The technique requires the subject to stand in the middle of a pentagram, and takes four posts to complete. Once someone has the seal placed on their chest, it acts as a reverse outward seal, doubling the amount of Nature Energy that one can take in for each given post. For people who wear this mark, post requirements for entering Sage Mode are cut in half, rounding up, and learning Senjutsu techniques has a 1 post or 20% EXP reduction. If this seal is placed on someone who cannot use Senjutsu (Beginner Senjutsu) they turn to stone. A person cannot place this seal on themself. Requirements: GM Senjutsu and Fuuinjutsu to place, Adept Senjutsu to receive. Character specific.
Name: Fuuinjutsu: Negation Rank: S-Rank Type: Fuuinjutsu Element: N/A Range: 50 meter radius Description: When the user performs the six required handseals, a mostly see-through, and sold dome forms around them the size of the jutsu's range. Long lines of runes and symbols can be seen on the mostly see-through dome. The technique cancels all other Fuuinjutsu inside, even the user's. If the Fuuinjutsu technique is S-Rank, the person using the Fuuinjutsu can choose to pay more chakra than is normally required, and if the user of Fuuinjutsu: Negation does not choose to match that amount, the opponent's Fuuinjutsu works. The opponent cannot tell their Fuuinjutsu will be canceled until the first one is, but once it is, they are also able to discern the S-Rank jutsu limit mentioned above, if they are capable of performing S-Rank Fuuinjutsu, because of their knowledge of the skill. Requirements: GM Fuuinjutsu, character specific
Name: Fuuinjutsu: Defensive Barrier Rank: D-S Type: Fuuinjutsu Element: N/A Range: Arm's Reach Description: The user extends their hands forward, and when they do so, a mostly see-through barrier that is four meters wide and three meters tall and that has Fuuinjutsu symbols and seals sprawled across it appears. When something makes contact with this barrier, the user can seal it away, but if the user does not use the required chakra, it will go directly through. This technique cannot seal living things. This technique's seal can be opened for multiple objects to pass through during a single post to absorb barrages of projectiles or jutsu, but must be closed by the end of the post.
D-Rank: Can seal objects no larger than a person, or a D-Rank jutsu C-Rank: Can seal objects no larger than a car, or a C-Rank jutsu B-Rank: Can seal objects no larger than a room, or a B-Rank jutsu A-Rank: Can seal objects no larger than a house, or an A-Rank jutsu S-Rank: Can seal objects no larger than a large summon, or an S-Rank jutsu Requirements: Character specific
- Senjutsu:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- Bukijutsu:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- Taijutsu:
- E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
Last edited by Roku on Mon Aug 27, 2018 1:57 am; edited 13 times in total | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Fri Dec 15, 2017 8:54 am | |
| | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Sat Dec 16, 2017 1:11 pm | |
| | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Sun Dec 17, 2017 12:01 pm | |
| | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Mon Dec 18, 2017 12:35 pm | |
| | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Wed Dec 20, 2017 1:33 pm | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Roku Enzoka - Updates Wed Dec 20, 2017 4:26 pm | |
| Approved. In the future, please break multiple updates like this into separate posts, makes the grading easier! | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Thu Dec 21, 2017 1:51 pm | |
| | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Roku Enzoka - Updates Thu Dec 21, 2017 4:34 pm | |
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| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Fri Dec 22, 2017 11:50 pm | |
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| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Sat Dec 23, 2017 4:03 pm | |
| | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Sun Dec 24, 2017 4:09 am | |
| | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: Roku Enzoka - Updates Sun Dec 24, 2017 5:19 pm | |
| | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Tue Mar 06, 2018 8:51 am | |
| Update: Tiering to B-3 Gained/Spent: Spent 3k EXP Amount Left: 1,850 EXP | |
| | | The author of this message was banned from the forum - See the message | June Genin
Posts : 172 Join date : 2017-12-30
Ninja I.D, Age: 19 Tier: C-2 Clan: Kaguya
| Subject: Re: Roku Enzoka - Updates Tue Mar 06, 2018 10:28 pm | |
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| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Thu Mar 08, 2018 9:16 am | |
| EDIT: Idea being revisited, gonna make some changes to it, so scrapped for now before approval.
Last edited by Roku on Wed Mar 14, 2018 12:37 am; edited 1 time in total | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Wed Mar 14, 2018 7:04 pm | |
| | |
| | | The author of this message was banned from the forum - See the message | June Genin
Posts : 172 Join date : 2017-12-30
Ninja I.D, Age: 19 Tier: C-2 Clan: Kaguya
| Subject: Re: Roku Enzoka - Updates Wed Mar 14, 2018 8:38 pm | |
| It's the right amount of Exp to gain, but how are you going from 1,850 to 5,850? Shouldn't you be at 2,850? | |
| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Wed Mar 14, 2018 9:34 pm | |
| Because I'm an idiot and checked the original post, which was not updated. Updated to correct amount. | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Roku Enzoka - Updates Wed Mar 14, 2018 10:07 pm | |
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| | | Roku Genin
Posts : 201 Join date : 2017-12-06
Ninja I.D, Age: 14 Tier: S-1 Clan: Senju
| Subject: Re: Roku Enzoka - Updates Thu Mar 15, 2018 2:48 pm | |
| | |
| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Roku Enzoka - Updates Thu Mar 15, 2018 2:52 pm | |
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