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Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Eio's Updates Mon Jan 01, 2018 9:24 pm | |
| Character Profile Name: Eio Aijin Alias/Bingo book name: Age: 20 Clan: Aijin Village: Takigakure Ninja Rank: Takikage Tier: S-1 Reputation: 40 (You're a nobody. Nobody knows you or cares to.) Character Development Friends: Daichi Aijin, Kyo Hyuuga, Lucifer Jugo, Roku Enzoka Enemies: Misc: (You can include any information on character growth, changes in beliefs, etc.) Combat Ability Ninja SkillsNinjutsu: Traditional: Grand Master Fuuinjutsu: Grand Master Senjutsu: Master Ijutsu: Kugujutsu: Jikūkan: Master Taijutsu: Traditional: Grand Master Bukijutsu: Master Ranged Bukijutsu: Genjutsu: Sight: Master Sound: Smell: Touch: Taste: StatsStrength: 100 Speed: 100 Durability: 100 Stamina: 65 Perception: 100 ArsenalElements:
- Water Release
- Lightning Release
- Fire Release
- Earth Release
- Wind Release
Advanced Elements:
- Atom Release
- Velocity Release
- Blood Release
- Density Release
- Lava Release
- Dry Release
Kekkei Genkai:Chakra: 1,200 Tailed Beast: none Weapons & Items: None Jutsu: Limited Slots: 2/3
- Earth Grudge Fear
- Density Release
- E-rank:
Name: Water Surface Walking Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
Name: Tree Climbing Practice Rank: E-rank Type: Ninjutsu Element: None Range: Close Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Transformation Technique Rank: E-rank Type: Ninjutsu Element: None Range: Close Handseals: Dog → Boar → Ram Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Clone Technique Rank: E-rank Type: Ninjutsu Element: None Range: Clone can travel up to 10m from user Handseals: Ram → Snake → Tiger Speed: Clones move at same speed as user Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Body Replacement Technique Rank: E-rank Type: Ninjutsu Element: None Range: Mid (7m) Handseals: Tiger → Boar → Ox → Dog → Snake Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Atom Release: Vision Rank: E Type: Ninjutsu Element: Atom Range: Self Description: Allows the user to see matter on an atomic level which grants extreme precision in viewing the bonds formed by atoms. This could help the user see weak points in techniques or items, or help them make their own atomic manipulation more precise. Requirements:
- D-rank:
Name: Atom Release: Flight Rank: D-rank Type: Ninjutsu Element: Atom Range: Self Description: The user is able to levitate and fly by manipulating their molecules to be lighter and to move in the direction that they wish to fly in. Requirements:
- C-rank:
Name: Atom Release: Combustion Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user increases the kinetic energy of atoms and molecules in the air, causing them to ignite. This creates a "spontaneous combustion" Making the air in a straight line from the user ignite and explode. Requirements:
Name: Velocity Release: Deflect Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user reverses the velocity of an object they touch, sending it in the opposite direction it is currently moving at an equal speed. This technique can only be used through touch, so if used on a fireball, the users hand would be burned. Also, the object being targeted must be in motion for this to work. Requirements:
Name: Velocity Release: Freeze Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user removes the velocity of an object that they touch, causing it to seemingly freeze wherever it is, that being on the ground or in the air, until the user removes their hand. This is done by sapping the velocity, which is speed and direction, away from the object. This technique proves to be ineffective on things such as fire and lightning based attacks, as the user would cause too much harm to themselves to attempt to hold these things. Again, the object being effected must already be in motion for the technique to be effective. Requirements:
Name: Atom Release: Molecular Deceleration Field Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user slows down certain molecules in motion within an area slowing down any and all motion that is happening. The effective range and general effectiveness of the technique varies by rank, though each rank basically does the same thing. At D-rank, the technique saps any motion in the area of effect by -10 points. At C-rank, the technique saps any motion in the area of effect by -20 points. At B-rank, the technique saps any motion in the area of effect by -30 points. At A-rank, the technique saps any motion in the area of effect by -40 points. At S-rank, the technique saps any motion in the area of effect by -50 points. It should be noted that should a character reach 0 speed, they are unable to move at all. The effects of this technique can be somewhat counteracted through the use of techniques that would increase the targets speed to cancel out this techniques effects. Requirements:
Name: Atom Release: Shrapnel Blast Rank: C Type: Ninjutsu Element: Atom Range: 0m - 30m Description: The user transmutes the atoms in the air around them into shards of Carbon that are then launched at their target at a speed of 20. These shards number at about 30 shards around the size of a shuriken each. They dissipate back into air just after the attack ends. Requirements:
Name: Atom Release: Growth Fist Rank: C Type: Ninjutsu Element: Atom Range: Self Description: The user changes their hand and arm at an atomic level, causing them to grow at a fast pace. They can then be used to deal more damage to a large area, or to hold larger objects or opponents. At this level, the hand is only capable of holding something the size of a tree. When the technique is ended, the appendage returns to its previous state. Grants the user +10 strength and durability to their base. 15 chakra upkeep. Requirements:
Name: Atom Release: Arm Scythe Rank: C Type: Ninjutsu Element: Atom Range: Self Description: The user transforms the atoms in their arm into a curved, scythe-like blade made from hardened carbon atoms. The blade itself is harder than diamonds and reaches around the users shoulder, up to about six feet in total length. Durability of +30 the users base durability. Equal their base strength. It has an upkeep of 15 and a regeneration cost of 30 if it is damaged. Requirements:
Name: Velocity Release: Directional Shifting Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Self Description: The user is able to shift their direction with no tells, (i.e. shifts in muscle movement or even changing their body direction), and maintain their previous speed. Requirements:
Name: Atom Release: Carbon Wall Rank: C Type: Ninjutsu Element: Atom Range: 0m - 30m Description: The user transforms the atoms in the air in front of them, transmuting the atoms in elements present in the air, into highly dense Carbon atoms that form into a large black wall. This wall has a durability of 30. Requirements:
Name: Yoriito Rank: C Type: Ninjutsu Element: none Range: 0m - 30m Description:When using "Strand", The user is able to directly manipulate the countless threads inhabiting their body. They can control them to attack, bind or defend along with shaping them into any number of weapons or objects by weaving them together. This technique is a prerequisite to learn other techniques that revolve around sewing their threads into different shapes. The speed, strength and durability of the threads are all equal to the user. 30 activation 15 upkeep. Requirements: Must have EGF.
Name: Wild Lacerating Hands Technique Rank: C Type: Ninjutsu Element: none Range: 0m - 30m Description: The user detaches his hands from his body, only keeping them held on with the black strings that fill him. They are able to freely move their hands anywhere within the radius of this technique, even underground to launch surprise attacks. Due to the fact that the cords connecting to them act as chakra conduits, they are able to move their hands as if they were still perfectly attatched and even use jutsu. 30 activation, 15 upkeep. Requirements: Must have EGF. Must Know Yoriito
Name: Hiding in Lava Technique Rank: C Type: Ninjutsu Element: Lava Range: Self Description: The user is able to protect themselves from lava and hide within it, blending in with the molten liquid. 30 activation, 15 upkeep. Requirements:
- B-rank:
Name: Atom Release: Combustion Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user increases the kinetic energy of atoms and molecules in the air, causing them to ignite. This creates a "spontaneous combustion" Making the air in a straight line from the user ignite and explode. Requirements:
Name: Velocity Release: Deflect Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user reverses the velocity of an object they touch, sending it in the opposite direction it is currently moving at an equal speed. This technique can only be used through touch, so if used on a fireball, the users hand would be burned. Also, the object being targeted must be in motion for this to work. Requirements:
Name: Velocity Release: Freeze Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user removes the velocity of an object that they touch, causing it to seemingly freeze wherever it is, that being on the ground or in the air, until the user removes their hand. This is done by sapping the velocity, which is speed and direction, away from the object. This technique proves to be ineffective on things such as fire and lightning based attacks, as the user would cause too much harm to themselves to attempt to hold these things. Again, the object being effected must already be in motion for the technique to be effective. Requirements:
Name: Velocity Release: Switch Rank: B Type: Ninjutsu Element: Velocity Release Range: 0m - 30m Description: The user switches speed and direction with a target within their range. This means that if a target is moving at a speed of 80 and a user is moving at a speed of 30, when this takes effect, it will speed the user up to 80 and slow the target down to 30. This only lasts for one post, and switches back immediately after this effect happens. Requirements: Learn from Eio.
Name: Atom Release: Molecular Deceleration Field Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user slows down certain molecules in motion within an area slowing down any and all motion that is happening. The effective range and general effectiveness of the technique varies by rank, though each rank basically does the same thing. At D-rank, the technique saps any motion in the area of effect by -10 points. At C-rank, the technique saps any motion in the area of effect by -20 points. At B-rank, the technique saps any motion in the area of effect by -30 points. At A-rank, the technique saps any motion in the area of effect by -40 points. At S-rank, the technique saps any motion in the area of effect by -50 points. It should be noted that should a character reach 0 speed, they are unable to move at all. The effects of this technique can be somewhat counteracted through the use of techniques that would increase the targets speed to cancel out this techniques effects. Requirements:
Name: Ningyo: Tsume Rank: B Type: Ninjutsu Element: None Range: 0m - 40m Description: Puppet: Claws, is a fairly straightforward technique. The user sews their strands together to form claw-like hands that they can use for both offence and defense. The claws have +10 the users speed, strength and durability due to constantly having chakra sent into them. 50 activation, 25 upkeep. Requirements: Must know Yoriito
Name: Blood Release: Sensing Rank: B Type: Ninjutsu Element: Blood Range: 0m - 40m Description: The user, after releasing chakra into the environment, are able to track anything with blood in it or on it in the given radius. 50 activation 25 upkeep. Requirements:
Name: Dance of the Camellia Rank: B Type: Bukjutsu Element: None Range: Close Description: The user modifies one of their upper arm bones into a short, bone-hilted, sword. They then stab chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops.
This technique boosts the user's Speed by 20. This costs 25 Chakra upkeep each turn. Requirements: Must possess the Shikotsumyaku Kekkei Genkai
Name: Dance of the Larch Rank: B Type: Taijutsu Element: None Range: Close Description: A counter-based technique. From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defence, combined with the needle-like bones high killing ability, makes way for a technique which has great potential for battle. The bones can be used to block or trap an opponent's taijutsu strikes. If an opponent can get past the defense, the user will spin rapidly.
Requires 25 Chakra to upkeep. Any unarmed attacks or Taijutsu techniques that make direct contact or any melee kunai or shuriken attacks will result in the opponent taking multiple slashes of damage equal to the attacker's Strength or the user's Strength (whichever is higher). Direct taijutsu Attacks can get through with minor glancing slash and pierce wounds if they surpass the Durability of the bones, which equal the user's Durability plus 50. While in this state, no weapons or other jutsu can be used by the user and the user's Speed will be reduced by 30 due to the focus needed to manipulate the bones. This technique can only work if the user knows where an attack is coming from, making it far from an absolute counter. Requirements: Must possess the Shikotsumyaku Kekkei Genkai
- A-rank:
Name: Atom Release: Combustion Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user increases the kinetic energy of atoms and molecules in the air, causing them to ignite. This creates a "spontaneous combustion" Making the air in a straight line from the user ignite and explode. Requirements:
Name: Velocity Release: Deflect Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user reverses the velocity of an object they touch, sending it in the opposite direction it is currently moving at an equal speed. This technique can only be used through touch, so if used on a fireball, the users hand would be burned. Also, the object being targeted must be in motion for this to work. Requirements:
Name: Velocity Release: Freeze Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user removes the velocity of an object that they touch, causing it to seemingly freeze wherever it is, that being on the ground or in the air, until the user removes their hand. This is done by sapping the velocity, which is speed and direction, away from the object. This technique proves to be ineffective on things such as fire and lightning based attacks, as the user would cause too much harm to themselves to attempt to hold these things. Again, the object being effected must already be in motion for the technique to be effective. Requirements:
Name: Atom Release: Molecular Deceleration Field Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user slows down certain molecules in motion within an area slowing down any and all motion that is happening. The effective range and general effectiveness of the technique varies by rank, though each rank basically does the same thing. At D-rank, the technique saps any motion in the area of effect by -10 points. At C-rank, the technique saps any motion in the area of effect by -20 points. At B-rank, the technique saps any motion in the area of effect by -30 points. At A-rank, the technique saps any motion in the area of effect by -40 points. At S-rank, the technique saps any motion in the area of effect by -50 points. It should be noted that should a character reach 0 speed, they are unable to move at all. The effects of this technique can be somewhat counteracted through the use of techniques that would increase the targets speed to cancel out this techniques effects. Requirements:
Name: Atomic Release: Quantum Blast Rank: A Type: Ninjutsu Element: Atom Release Range: 0m - 50m Description: The user sends a blast of atomic energy from their hand that destabilizes the molecular connections on anything it comes into contact with. (A-rank and lower, and must be an element or item, not pure chakra. Also doesnt affect human flesh.) This causes the targeted construct to fall apart into smaller pieces of itself. Though, those pieces maintain their original momentum and velocity, so can still cause damage to the user if they arent careful. Requirements:
Name: Atomic Release: Atomic Ball Rank: A Type: Ninjutsu Element: Atom Release Range: 0m - 70m (blast is 70m) Description: The user manipulates an atom to make it grow to a visible scale at the cost of lost potency. The vall appears around the size of four inches in diameter.They are then able to throw this ball at a targeted area where it explodes on impact with 100 strength blast. It leaves a crater of 70m in diameter. Requirements:
Name: Ningyo: Kumo Rank: A Type: Ninjutsu Element: None Range: 0m - 50m Description: Puppet: Spider is typically used to bolster ones speed, but can be used to suppliment a fighting style as well. Threading their strings from their back into long, spindly legs, the user is able to use these legs for inpaling and slashing opponents as well as bolstering their movement speed. +50 speed, +30 strength and durability. 60 activation, 30 upkeep. Requirements: Must Know Yoriito.
Name: Ningyo: Electrocide Rank: A Type: Ninjutsu Element: Lightning Range: 0m - 50m Description: Once the user ensnares a target with any of their techniques and the target has at least one strand of the black string around their body, the user charges this with lightning chakra which electrocutes the target. The main point of this technique is to paralyze the target to prevent escape, thus if successful against a target with less durability than jutsu strength (90), the target is paralyzed for 2 posts. Requirements: Must know Yoriito
Name: Fuuinjutsu: Binding Rank: A Type: Fuuinjutsu Element: None Range: 0 - 20m Description: The user places a seal, and upon the opponent coming into the seals range, it will spring out tendrils made of chakra. These tendrils have equal strength and durability to the user upon the seal being placed. They then proceed to wrap around the target and bind them in place with paralysis, but only if the target has equal or lesser strength than the seal. These tendrils can be destroyed with force enough to destroy anything of their durability. They move at a speed of 80 each, and there can be six at any one time. They last for five posts upon activation. Requirements: Learn from Eio.
Name: Density Release: God Punch Rank: A Type: Ninjutsu Element: Density Range: 0m - 50m Description: The user condenses the matter around them to form a solid, super dense fist of compressed matter. This is then used to smash into the target, with a strength and durability of +50 the users and equal speed. Requirements:
Name: Lava Release Clone Rank: A-rank Type: Ninjutsu Element: Lava Range: 0m - 50m Description: The user creates a clone out of molten lava. The clone takes on the appearance of the user and takes as much chakra from the user as the user puts into this technique. They have equal stats to the user and are able to use any lava techniques A-rank and below. They cost 60 chakra per post from their own reserves to remain summoned. They are able to spend 70 chakra to reform if they are partially destroyed or wounded, though since they are made of lava physical attacks are dangerous to the attacker. Requirements:
Name: Lava Release: Magma Dragon Missile Rank: A Type: Ninjutsu Element: Lava Range: 0m - 50m Description: The user summons forth a large dragon made of lava that moves and attacks an opponent. The user is able to control the movement of this dragon, and thus, skilled user can even ride on the head of the dragon into battle. The dragon moves at a speed of 90 and has a power and durability of 80. 60 activation, 30 upkeep. Requirements:
Name: Dry Release: Encompassing Pyramid Rank: A Type: Ninjutsu Element: Dry Range: 0m - 20m Description: The user creates a pyramid around themselves or a group of people that acts as a defensive retreat from the outside world. It has a durability of +30 the user's current durability. If damaged it can be repaired by paying the activation cost again. Activation cost of 60 and upkeep of 30. Requirements:
Name: Wind Release: Dry Release: Sandstorm Barrage Rank: A Type: Ninjutsu Element: Wind/Dry Range: 0m - 50m Description: The user uses the wind release to begin whipping their sand all over the place, making a visually impairing sand storm manifest in the above stated area. This also has a tendency to create small cuts on those inside the sandstorm, but is mostly just for impairing even the view of the mighty Byakugan and Sharingan as the sand whipping through the air is filled with the users chakra. Basically making this like finding a needle in a haystack. Requirements:
Name: Dry Release: Crushing Octopus Rank: A Type: Ninjutsu Element: Dry Range: 0m - 30m Description: The user is able to form up to eight very thick tentacles out of their sand, and control them to attack or defend against opponents. These tentacles have equal stats to the user and are controlled by the user's will. 60 activation, 30 upkeep. Requirements:
- S-rank:
Name: Atom Release: Combustion Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user increases the kinetic energy of atoms and molecules in the air, causing them to ignite. This creates a "spontaneous combustion" Making the air in a straight line from the user ignite and explode. Requirements:
Name: Velocity Release: Deflect Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user reverses the velocity of an object they touch, sending it in the opposite direction it is currently moving at an equal speed. This technique can only be used through touch, so if used on a fireball, the users hand would be burned. Also, the object being targeted must be in motion for this to work. Requirements:
Name: Velocity Release: Freeze Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user removes the velocity of an object that they touch, causing it to seemingly freeze wherever it is, that being on the ground or in the air, until the user removes their hand. This is done by sapping the velocity, which is speed and direction, away from the object. This technique proves to be ineffective on things such as fire and lightning based attacks, as the user would cause too much harm to themselves to attempt to hold these things. Again, the object being effected must already be in motion for the technique to be effective. Requirements:
Name: Atom Release: Molecular Deceleration Field Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user slows down certain molecules in motion within an area slowing down any and all motion that is happening. The effective range and general effectiveness of the technique varies by rank, though each rank basically does the same thing. At D-rank, the technique saps any motion in the area of effect by -10 points. At C-rank, the technique saps any motion in the area of effect by -20 points. At B-rank, the technique saps any motion in the area of effect by -30 points. At A-rank, the technique saps any motion in the area of effect by -40 points. At S-rank, the technique saps any motion in the area of effect by -50 points. It should be noted that should a character reach 0 speed, they are unable to move at all. The effects of this technique can be somewhat counteracted through the use of techniques that would increase the targets speed to cancel out this techniques effects. Requirements:
Name: Atomic Release: Electron Attraction Rank:A-S Type: Ninjutsu Element: Atom Release Range: A: (0m - 50m) S:(0m - 100m) Description: A-rank Level: This is the most basic variation of the technique. It acts purely on the users current strength and manipulates the electrons in their hand to draw in atoms from a single source. Meaning, the user could attract an opponent, or an opponents weapon, but not both simultaneously. If the target has a greater current strength than the user, they are able to resist this pull. The speed one is pulled is equal to the strength of the attractive force.
S-rank Level: This is a much more trained and more powerful version of the technique. It has been supercharged with more chakra, to increase the strength of the pull to +30 the users current strength. This also increased the attraction ability itself and it now pulls up to three things in the targeted direction. The speed one is pulled is equal to the strength of the attractive force. Requirements:
Name: Atomic Release: Electron Repulsion Rank: A-S Type: Ninjutsu Element: Atom Release Range: A: (0m - 50m) S:(0m - 100m) Description: A-rank Level: The most basic variation of this technique. It acts purely on the users current strength and manipulates electrons in the users hand to repel atoms from a singular source. Meaning it could repel an opponent or their weapon, but not both simultaneously. If the target has greater strength than the user, they are able to resist this push. The speed one is pushed away is equal to the strength of the repelling force
S-rank Level: This is a much more trained and more powerful version of the technique. It has been supercharged with more chakra, to increase the strength of the push to +30 the users current strength. This also increased the Repelling ability itself and it now pushes up to three things in the targeted direction. The speed one is pushed is equal to the strength of the Repelling force. Requirements:
Name: Atomic Release: Plasma Shroud Rank: A-S Type: Ninjutsu Element: Atom Release Range: Self Description: A-rank Level: the unrefined level causes the users hair to spike up some and their body to emit arcs of blue lightning all over the place. They also exude an aura of plasma in their immediate vecinity. While active, this cloak grants the user +40 Strength and Speed due to the plasma strengthening their muscles. Though, this version cannot be held for long due to the strain it puts on the users body. It can be held for 5 posts with A-rank upkeep before it must be deactivated for the same cooldown.
S-rank Level: this level has been refined and has much more control over the plasma around the user. It appears as simply a purple shroud around the user made of arcing plasma. While active, it grants the user +60 to speed and strength due to the added precision control of the chakra. It can also be held for as long as the user can pay for the upkeep. Costs 100 to activate and 70 upkeep. Requirements:
Name: Atomic Release: Atomic Ball: Fission Bomb Rank: S Type: Ninjutsu Element: Atom Release Range:0m - 100m ( blast is 100m per bomb. (Up to 5 bombs max.)) Description: The user creates a much larger "Atomic Ball" though this one is far more potent than the original version. This ball appears to be two feet in diameter. Once thrown, it splits into up to five seperate balls that spread out as they fall, exploding on impact covering a 100m blast radius each. The blast has a strength of 160. Requirements: Learn from Eio, Must Know "Atomic Release: Atomic Ball"
Name: Atom Release: Dissociation Rank: D-S Type: Ninjutsu Element: Atom Release Range: Touch Description: When the user touches an inaninate object, they weaken the bonds between the atoms that make up that object. This results in the elements that form said object separating and reverting back to their basic elemental form. Such as water reverting into seperate Oxygen and Hydrogen elements, or stone reverting into basic elements like Oxygen, Calcium, Iron and other such elements. These are all turned ibto a gaseous state as the atoms move away from eachother at random due to the volatile nature of the dissociation. This cannot effect Humans, Summon Animals or Bijuu. Requirements: Learn from Eio
Name: Ningyo: Nanagi Rank: S Type: Ninjutsu Element: None Range: 0m - 100m Description: In Puppet: Willow, the user lets out long ropes from around their body and uses them like whips to ensnare or strike their opponent. Thanks to the amount of chakra being pushed in, the speed, strength and durability of these tandrils are increased by +50. The user can also wrap the vines around themselves to act as a shield for protection, though they cannot attack with anything other than their strings for this time, unless they have a masked creature created already. 70 activation, 35 upkeep. Requirements: Must know Yoriito.
Name: Earth Grudge Fear: Body Merging Technique Rank: S Type: Ninjutsu Element: N/A Range: Touch Description: When performed on a dead or otherwise incapacitated individual, the user's black threads sink into the body of the victim and extract an organ. The user can then replace their own organ with the extracted one, gaining the Kekkei Genkai of the victim. In situations where the organ that the user stole is not present in their own body, as EGF removes many of them, the user absorbs the unique chakra of the organ and incorporates it into their own chakra system. Normal Kekkei Genkai gaining rules and limits will apply, except that the Ninjutsu skill is applied rather than the Medical Skill, because, at this point, traditional medical knowledge no longer applies to an EGF user. The user can still fail, according to transplant rules. The user does not have to incorporate the organ into their body completely, and can instead choose not to gain the Kekkei Genkai and simply keep the organ from decaying. Requirements: EGF, OOC Permission
Name: Earth Grudge Fear: Substantive Memory Reproduction Technique Rank: S Type: Ninjutsu Element: N/A Range: Touch Description: When used on a dead or otherwise incapacitated individual, the user can sink their black threads into the person's body, consuming their brain and absorbing that person's memories and experiences. This does little in actual combat, but does provide for character development. The user is, however, capable of learning the dead individual's techniques at half EXP cost or post training, as long as the user knows the required elements and has the required DNA etc. Requirements: EGF, OOC Permission
Name: Earth Grudge Fear Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The users body is filled with black thread which allows them to become a living Frankenstein. This replaces most all of the user's internal organs, except the heart, brain, and skeleton, including the chakra system, which is replaced with a sort of chakra conducive thread wiring system. Because of this, contemporary medical jutsu cannot affect the EGF user. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic element that the owner of the heart knew, and if they have all basic elements, can instead select an advanced element (up to a total of 6, including the ones learned without EGF) and will have that affinity until the heart is removed from their body. They will also gain 100 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have the same durability as the user, which regenerates every other turn.
For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a master skill of ninjutsu and can use any jutsu of that element that the user possesses. It has a Chakra pool of 200 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them. Requirements: GM Ninjutsu, 5k EXP
Name: Fuuinjutsu: Removal Rank: D-S Type: Fuuinjutsu Element: None Range: Touch Description: The user touches a seal, and upon spending equal chakra to the rank of the seal touched, is able to unravel the seal and remove it from existence. If the seal is placed directly on the user, they do not have to touch it with their hand, as it is already touching their body. Requirements:
Name: Fuuinjutsu: Water Sealing Method Rank: D-S Type: Fuuinjutsu Element: Water Range: Touch Description: The user is able to seal away any water jutsu that comes into contact with this seal by paying equal price to the jutsu cast. Once sealed, it can then be released back with equivalent force, whenever it is unsealed. Requirements:
Name: Fuuinjutsu: Wind Sealing Method Rank: D-S Type: Fuuinjutsu Element: Wind Range: Touch Description: The user is able to seal away any wind jutsu that comes into contact with this seal by paying equal price to the jutsu cast. Once sealed, it can then be released back with equivalent force, whenever it is unsealed. Requirements:
Name: Fuuinjutsu: Lightning Sealing Method Rank: D-S Type: Fuuinjutsu Element: Lightning Range: Touch Description: The user is able to seal away any Lightning jutsu that comes into contact with this seal by paying equal price to the jutsu cast. Once sealed, it can then be released back with equivalent force, whenever it is unsealed. Requirements:
Name: Atom Release: Deep Freeze Rank: S Type: Ninjutsu Element: Atom Release Range: 0m - 50m Description: The user sends out a blast of chakra, concentrated in the form of a wave almost, that when it comes into contact with something, it immediately drops that objects temperature down to absolute zero. This is enough to put out fires, or snap freeze water. It is rather ineffective against earth, lightning or wind nature however. Requirements: Learn from Eio
Name: Velocity Release: Snap Rank: S Type: Ninjutsu Element: Velocity Release Range: Self (0 - 50m) Description: The user vitalizes themselves with velocity chakra and is then able to move instantly in any direction at +100 their normal speed. This is done without any tells or anything such as muscle movements or even a que of any kind. Thus, it is very difficult to track exactly where they are going or when they are going to move. Costs 70 chakra to use, only lasts one post at a time. Requirements: Learn from Eio
Name: Dance of the Seedling Fern Rank: S Type: Ninjutsu Element: None Range: Long, Area of Effect Description: The user creates bones that rise up from underground. These can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down the opponent, the user can become one with the bones, which in turn can allow them to attack an enemy unnoticed. After one pose of standing still with their hands on the ground, the user creates the area of bone spikes. These deal A-Rank damage each time they make contact and each turn this jutsu is activated requires chakra equal to casting an S-Rank jutsu instead of the lesser S-Rank upkeep cost. After the initial attack, an opponent can use their Tree Climbing training to stand on top of the bones and run across them safely, but will take A-Rank piercing damage again if they fall over or are forced to touch the spikes with more than two limbs. However, bones can also be destroyed if the opponent blasts a section with enough damage to break an object with 70 Durability, potentially creating a clearing. Requirements: Must possess the Shikotsumyaku Kekkei Genkai
Name: Blood Release: Crimson Spiderweb Forest Rank: S Type: Ninjutsu Element: Blood Range: 0m - 100m Description: After using a technique that creates something similar to a forest or cave or while being in a forest or cave, the user manipulates their blood to connect on all sides and form sticky strands that resemble the way a spiders web looks like. These strands can then be used to capture or restrain targets that get hung up in them or to slow an enemies movements as they focus on not being caught up in the bloody webs. Stats equal to user +40. One must have greater than or equal strength to the durability of the webs. (Which is +40 the user's durability). 70 activation, 35 upkeep. Requirements:
Name: Blood Release: Infernal Conversion Rank: S Type: Medical Ninjutsu Element: Blood Range: Self Description: The user manipulates the acidity levels of their blood, turning their blood into a potent acid. Obviously, this doesn't effect the user, but any of their techniques, or any blood drawn from them will be highly acidic for as long as this technique is active. 140 activation, 70 upkeep. Requirements:
Name: Blood Release: Death Carnival Rank: S Type: Ninjutsu Element: Blood Range: 0m - 70m Description: Blood Release: Death Carnival is a technique based upon the principle of the Storm Release: Laser Circus technique. After making the required handsigns the user builds blood release chakra in their hands and fires it at the target in form of high speed traveling blood streams that have a strong enough piercing ability to go through steel. Stats equal to user. Requirements:
Name: Blood Release: Spiral Cicada Rank: S Type: Ninjutsu Element: Blood Range: 0m - 10m Description: The user is able to form their blood into various weapons or shields to be used in combat. The blood simply solidifies once it is in the desired shape and is then held in that shape by the user's chakra. Due to the constant presence of chakra in the constructs, they have durability and strength +30 to the user's. An additional upkeep cost of 35 chakra must be payed for each time the weapon is reconstructed into something new. 70 activation, 35 upkeep. Requirements:
Name: Bone Clone Technique Rank: S Type: Ninjutsu Element: N/A Range: 0m - 100m Description: The user creates a single clone from their own bones and then gives it half of their current chakra reserves to allow it to grow skin and such to look identical to the user. Not even Byakugan can tell them apart. The special thing about this clone is that it has extremely increased durability due to being made from the users extremely dense bones. +50 durability of the user, other stats remain the same as user. This clone is only capable of using taijutsu or Shikotsumyaku techniques. Half chakra Activation, 35 upkeep. Requirements: Shikotsumyaku
Name: Dance of the Clover Rank: S Type: Ninjutsu Element: N/A Range: 0m - 100m Description: The user creates four curved bones from their forearm that curve in a manner that leaves their points centered just inches away from each other and only around four inches from the palm of the hand. These bones are then used to focus chakra into a ball and then condense that ball into something the size of a baseball. This ball then is triggered and fires a beam of pure chakra in a straight line to the range listed above. The beam has a speed and power of 120, this jutsu has a three post cooldown, Eio based this technique off of the various stories he had heard of a tailed beast using a similar technique. Requirements: Shikotsumyaku, Learn from Eio.
Name: Dance of the Red Spider Lily Rank: S Type: Ninjutsu Element: N/A Range: 0m - 5m Description: The user spawns up to six additional skeletal arms that they can manipulate via chakra. These arms can be formed anywhere on the users body and are even able to be used in other Shikotsumyaku jutsu. These hands, while greatly resembling the normal bone structure of human arms, are adorned with extremely dense claws that can be used to supplement attacks. +30 strength and durability. 70 activation 35 upkeep. Requirements:
Name: Dance of the Seedling Fern Rank: S Type: Ninjutsu Element: None Range: Long, Area of Effect Description: The user creates bones that rise up from underground. These can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down the opponent, the user can become one with the bones, which in turn can allow them to attack an enemy unnoticed.
After one pose of standing still with their hands on the ground, the user creates the area of bone spikes. These deal A-Rank damage each time they make contact and each turn this jutsu is activated requires chakra equal to casting an S-Rank jutsu instead of the lesser S-Rank upkeep cost. After the initial attack, an opponent can use their Tree Climbing training to stand on top of the bones and run across them safely, but will take A-Rank piercing damage again if they fall over or are forced to touch the spikes with more than two limbs. However, bones can also be destroyed if the opponent blasts a section with enough damage to break an object with 70 Durability, potentially creating a clearing. Requirements: Must possess the Shikotsumyaku Kekkei Genkai
Name: Density Release: Phantom Rank: S Type: Ninjutsu Element: Density Range: Self Description: The user is able to turn themselves intangible by manipulating their own density. The user, obviously, is unable to attack in this form, but they are also unable to heal or activate seals in this form either. It is purely for defense and escape. The technique can be held for as long as the user has chakra, but there is a 1:1 ratio cooldown that starts the moment the jutsu is released. Meaning for each post they held it, there is a post of cooldown added. 140 activation, 70 upkeep. Requirements:
Name: Density Release: Pressure Forest Rank: S Type: Ninjutsu Element: Density Range: 0m - 100m Description: The user condenses the matter around them, creating super dense structures that resemble trees. These trees being super dense, have a durability of 200. The user isn't able to control the trees or bond with them or use them in an way. This is mostly for concealment, environment control, and protection from large radius attacks. 140 activaiton, 70 upkeep. Requirements:
Name: Density Release: Ultimate Armor Rank: S Type: Ninjutsu Element: Density Range: Self Description: By increasing one's own density, they are able to increase their durability quite a lot. While active, the user is incapable of moving, but gains +100 durability. 70 activation, 35 upkeep. Requirements:
Name: Lava Release: Great Exploding Magma Colliding Wave Rank: S Type: Ninjutsu Element: Lava Range: 0m - 100m Description: Similar to the water release jutsu of a similar name, the user spews molten lava from their mouth which covers a very wide radius in superheated magma. The user can also form this into a large dome that uses the user as its center, though the user would need some way to survive in lava also. 70 activation, 35 upkeep. Requirements:
Name: Lava Release: Multiple Raining Hands Technique Rank: S Type: Ninjutsu Element: Lava Range: 0m - 50m Description: The user is able to shape lava from the ground or from a preexisting source into up to ten large hands of molten rock that can be freely manipulated. They have a strength of 120 and a speed of 80, they are made of semi-liquid molten rock, so they reform if slightly destroyed. They can be solidified with an equal rank water jutsu being used on them. 70 chakra for the first hand, 20 chakra for each after that. 35 chakra upkeep. Requirements:
Name: Dry Release: Sand Body Rank: S Type: Ninjutsu Element: Dry Range: self Description: The user converts themselves into sand which can be used do defend against physical attacks as well as wind nature. The user is able to scatter themselves and then reform by paying the activation fee again. This technique is weak to fire, lightning or any other element that has a chance of turning the sand to glass. The user is unable to attack while they are turned to sand and must pay 35 chakra to reform. 70 activation, 35 upkeep. Requirements:
Name: Dry Release: Desert Sand Rank: S Type: Ninjutsu Element: Dry Range: 0m - 50m Description: The user is able to use their dry release to create and control a form of sand or dust created by using their element to remove the moisture from the ground around them. This sand can be freely manipulated within the confines of the above range and used to defend, bind or attack a target. It has equal stats to its user. 70 activaiton 35 upkeep. Requirements:
Other Experience: 45,800 Ryo: 38,000 - Code:
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[b]Update[/b]: [b]Gained/Spent[/b]: [b]Amount Left[/b]: [b]Link to Topic[/b]:
Last edited by Eio on Thu Jun 21, 2018 6:45 am; edited 24 times in total | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Eio's Updates Mon Jan 01, 2018 9:38 pm | |
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| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Mon Jan 01, 2018 10:22 pm | |
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| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Tue Jan 02, 2018 6:56 pm | |
| Update: Buying Jutsu Gained/Spent: -600 exp Amount Left: 900 exp Link to Topic: MY JUTSU LIST- Jutsu Gained:
Name: Atom Release: Flight Rank: D-rank Type: Ninjutsu Element: Atom Range: Self Description: The user is able to levitate and fly by manipulating their molecules to be lighter and to move in the direction that they wish to fly in. Requirements:
Name: Atom Release: Vision Rank: E Type: Ninjutsu Element: Atom Range: Self Description: Allows the user to see matter on an atomic level which grants extreme precision in viewing the bonds formed by atoms. This could help the user see weak points in techniques or items, or help them make their own atomic manipulation more precise. Requirements:
Name: Atom Release: Combustion Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user increases the kinetic energy of atoms and molecules in the air, causing them to ignite. This creates a "spontaneous combustion" Making the air in a straight line from the user ignite and explode. Requirements:
Name: Velocity Release: Deflect Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user reverses the velocity of an object they touch, sending it in the opposite direction it is currently moving at an equal speed. This technique can only be used through touch, so if used on a fireball, the users hand would be burned. Also, the object being targeted must be in motion for this to work. Requirements:
Name: Velocity Release: Freeze Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Touch Description: The user removes the velocity of an object that they touch, causing it to seemingly freeze wherever it is, that being on the ground or in the air, until the user removes their hand. This is done by sapping the velocity, which is speed and direction, away from the object. This technique proves to be ineffective on things such as fire and lightning based attacks, as the user would cause too much harm to themselves to attempt to hold these things. Again, the object being effected must already be in motion for the technique to be effective. Requirements:
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Eio's Updates Tue Jan 02, 2018 9:52 pm | |
| Update: Buying MORE jutsu Gained/Spent: -900 exp Amount Left: 0 exp Link to Topic: [X]- Jutsu Gained:
Name: Atom Release: Molecular Deceleration Field Rank: D-S Type: Ninjutsu Element: Atom Range: Varies by Rank (D: 0m - 10m)(C: 0m - 20m)(B: 0m - 30m)(A: 0m - 40m)(S: 0m - 50m) Description: The user slows down certain molecules in motion within an area slowing down any and all motion that is happening. The effective range and general effectiveness of the technique varies by rank, though each rank basically does the same thing. At D-rank, the technique saps any motion in the area of effect by -10 points. At C-rank, the technique saps any motion in the area of effect by -20 points. At B-rank, the technique saps any motion in the area of effect by -30 points. At A-rank, the technique saps any motion in the area of effect by -40 points. At S-rank, the technique saps any motion in the area of effect by -50 points. It should be noted that should a character reach 0 speed, they are unable to move at all. The effects of this technique can be somewhat counteracted through the use of techniques that would increase the targets speed to cancel out this techniques effects. Requirements:
Name: Atom Release: Shrapnel Blast Rank: C Type: Ninjutsu Element: Atom Range: 0m - 30m Description: The user transmutes the atoms in the air around them into shards of Carbon that are then launched at their target at a speed of 20. These shards number at about 30 shards around the size of a shuriken each. They dissipate back into air just after the attack ends. Requirements:
Name: Atom Release: Growth Fist Rank: C Type: Ninjutsu Element: Atom Range: Self Description: The user changes their hand and arm at an atomic level, causing them to grow at a fast pace. They can then be used to deal more damage to a large area, or to hold larger objects or opponents. At this level, the hand is only capable of holding something the size of a tree. When the technique is ended, the appendage returns to its previous state. Grants the user +10 strength and durability to their base. 15 chakra upkeep. Requirements:
Name: Atom Release: Arm Scythe Rank: C Type: Ninjutsu Element: Atom Range: Self Description: The user transforms the atoms in their arm into a curved, scythe-like blade made from hardened carbon atoms. The blade itself is harder than diamonds and reaches around the users shoulder, up to about six feet in total length. Durability of +30 the users base durability. Equal their base strength. It has an upkeep of 15 and a regeneration cost of 30 if it is damaged. Requirements:
Name: Velocity Release: Directional Shifting Rank: D-S Type: Ninjutsu Element: Velocity Release Range: Self Description: The user is able to shift their direction with no tells, (i.e. shifts in muscle movement or even changing their body direction), and maintain their previous speed. Requirements:
Name: Atom Release: Carbon Wall Rank: C Type: Ninjutsu Element: Atom Range: 0m - 30m Description: The user transforms the atoms in the air in front of them, transmuting the atoms in elements present in the air, into highly dense Carbon atoms that form into a large black wall. This wall has a durability of 30. Requirements:
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| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Eio's Updates Tue Jan 02, 2018 10:12 pm | |
| Approved For C Rank Jutsu and Versions Only | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Wed Jan 03, 2018 5:02 pm | |
| Update: Missions 1 Gained/Spent: +1,200 Exp +1,500 ryo Amount Left: 1,200 Exp and 3,500 ryo Link to Topic: Missions 1
Last edited by Eio on Wed Jan 03, 2018 5:08 pm; edited 1 time in total | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Wed Jan 03, 2018 5:04 pm | |
| Update: Tier up to D-2 Gained/Spent: +15 rep, +50 Chakra, +10 Stats, +1 Skill Point, -1,000 Exp Amount Left: 200 Exp Link to Topic: N/A | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Eio's Updates Wed Jan 03, 2018 5:20 pm | |
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| | | Dante Wanderer
Posts : 30 Join date : 2017-10-11
| Subject: Re: Eio's Updates Thu Jan 04, 2018 12:45 pm | |
| Update: Training topic Gained/Spent: +Water, +Lightning, +900 exp Amount Left: 1,100 Exp Link to Topic: [X] | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Eio's Updates Thu Jan 04, 2018 1:32 pm | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Eio's Updates Thu Jan 04, 2018 4:43 pm | |
| Update: Claiming Staff pay, January and December Gained/Spent: +4,000 exp Amount Left: 5,100 exp Link to Topic: N/A | |
| | | Lucifer Raikage
Posts : 516 Join date : 2017-05-01 Age : 26
Ninja I.D, Age: 20 Tier: S-3 Clan: Jugo
| Subject: Re: Eio's Updates Thu Jan 04, 2018 5:06 pm | |
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| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Thu Jan 04, 2018 9:35 pm | |
| Update: Tier up D-1 Gained/Spent: -1,000 Exp , +1SP, +10 Stats, +30 Chakra Amount Left: 4,100 Exp Link to Topic: N/A | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: Eio's Updates Thu Jan 04, 2018 9:40 pm | |
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| | | Kosuke Ghost
Posts : 1096 Join date : 2017-05-01 Age : 27
Ninja I.D, Age: 50 Tier: SS Clan: Uchiha
| Subject: Re: Eio's Updates Thu Jan 04, 2018 10:19 pm | |
| Update: Tier Up C-3 Gained/Spent: -3,000 exp, +1SP, +50 Chakra, +50 Stats Amount Left: 1,100 Exp Link to Topic: N/A | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Sun Jan 07, 2018 10:59 pm | |
| Update: Missions 2 Gained/Spent: +1,800 Exp and 2,500 ryo and 25 Rep Amount Left: 2,900 Exp and 6,000 ryo and 40 Rep Link to Topic: Missions 2 | |
| | | Hiro Nara Genin
Posts : 86 Join date : 2017-05-01
| Subject: Re: Eio's Updates Mon Jan 08, 2018 5:20 pm | |
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| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Mon Jan 08, 2018 8:19 pm | |
| Update: Chakra Training Gained/Spent: +200 Chakra and +1,300 Exp Amount Left: 530 Chakra and 4,200 Exp Link to Topic: [X] | |
| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Mon Jan 08, 2018 8:21 pm | |
| Update: Tier Up C-2 Gained/Spent: -3,000 Exp. +1 SP, +30 Chakra, +10 Stats Amount Left: 1,200 Exp Link to Topic: N/A | |
| | | Hiro Nara Genin
Posts : 86 Join date : 2017-05-01
| Subject: Re: Eio's Updates Fri Jan 12, 2018 12:06 pm | |
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| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Sat Feb 10, 2018 9:47 am | |
| Update: Staff Pay Febuary Gained/Spent: +2,000 exp Amount Left: 3,200 exp Link to Topic: N/A
Update: Tier to C-1 Gained/Spent: -3,000 exp. +10 stats, +1 SP, +50 chakra Amount Left: 200 exp Link to Topic: N/A | |
| | | Hirotsugu Matsuda
Posts : 245 Join date : 2017-11-13 Age : 30 Location : Sunagakure
Ninja I.D, Age: 16 Tier: S-2 Clan: Ichibi
| Subject: Re: Eio's Updates Mon Feb 19, 2018 6:26 pm | |
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| | | Raiden Minor Kage
Posts : 452 Join date : 2017-09-29
Ninja I.D, Age: 22 Tier: S-1 Clan: Ōtsutsuki
| Subject: Re: Eio's Updates Wed Mar 14, 2018 11:45 am | |
| Update: Claiming Chūnin rankGained/Spent: Amount Left:Link to Topic:Here | |
| | | Naomi Kaguya
Posts : 111 Join date : 2017-11-07
| Subject: Re: Eio's Updates Thu Mar 15, 2018 12:21 am | |
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